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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1550
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Posted - 2014.07.19 01:43:00 -
[1] - Quote
Ill be brief and to the point here: on the current battlefield, the sheer number of heavies is leading to an indirect problem with ammunition management, as it takes 2-5x the amount of ammo to kill a Sentinel/Heavy as it does a medium or light frame.
For certain weapons, maximum ammunition that was already on the low side (looking at you specialist Shotguns) is becoming even more inaccessible.
So please, buff the maximum ammo capacity of all weapons, or, alternatively, increase the concentration of supply depots as well as the total HP so that they are both easier to access and can't be easily destroyed by a WP hungry tanker.
Thanks,
Gav
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
336
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Posted - 2014.07.19 01:49:00 -
[2] - Quote
It's called ammo capacity skill.
DUST 514 Forums. You will never find a more wretched hive of scum and villa- er, I mean panty weights and neckbeards.
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castba
Merc-0107
515
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Posted - 2014.07.19 01:50:00 -
[3] - Quote
Hives? |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1551
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Posted - 2014.07.19 01:51:00 -
[4] - Quote
Velociraptor antirrhopus wrote:It's called ammo capacity skill. Maxing it now, still don't have enough.
Any other smart remarks?
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1551
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Posted - 2014.07.19 01:53:00 -
[5] - Quote
While that would be nice, its unfeasible for all suits to carry them.
I need fitting Op 5 on SMG and SG or CR and NK to fit a compact on my suits
This is at Core/Engineering 5 and Electronics 4
Also, that only saves you 1-2 trips
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Atiim
Fooly Cooly. Anime Empire.
10665
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Posted - 2014.07.19 01:56:00 -
[6] - Quote
I believe the Max. Ammo of all weapons should have been increased in correlation with the TTK changes, that way the amount of possible kills per capacity remains consistent.
Though I believe the Ammunition skills need a buff as well, especially on "Launcher" weapons such as the Mass Driver. (+1 round per level means that even with about 1m SP spent you won't even an additional clip).
And on that day, that very day, not a single Pilot had lived...
-HAND
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1556
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Posted - 2014.07.19 02:00:00 -
[7] - Quote
Atiim wrote:I believe the Max. Ammo of all weapons should have been increased in correlation with the TTK changes, that way the amount of possible kills per capacity remains consistent.
Though I believe the Ammunition skills need a buff as well, especially on "Launcher" weapons such as the Mass Driver. (+1 round per level means that even with about 1m SP spent you won't even an additional clip). +1 and agreed
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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KING CHECKMATE
Holdfast Syndicate Amarr Empire
5350
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Posted - 2014.07.19 02:41:00 -
[8] - Quote
Gavr1lo Pr1nc1p wrote:Ill be brief and to the point here: on the current battlefield, the sheer number of heavies is leading to an indirect problem with ammunition management, as it takes 2-5x the amount of ammo to kill a Sentinel/Heavy as it does a medium or light frame.
For certain weapons, maximum ammunition that was already on the low side (looking at you specialist Shotguns) is becoming even more inaccessible.
So please, buff the maximum ammo capacity of all weapons, or, alternatively, increase the concentration of supply depots as well as the total HP so that they are both easier to access and can't be easily destroyed by a WP hungry tanker.
Thanks,
Gav
I see your point. But nanohives....
And having more Supply depos wouldn't work.Currently there is only one per map to avoid control TANK ammo.
Stealth Storm
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Michael Arck
4895
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Posted - 2014.07.19 03:19:00 -
[9] - Quote
Another situation where mercs aren't doing their job on the battlefield, you shouldn't even be worrying about that. There should be dispensed nanohives on ground.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Espartoi
Orkz Clan
298
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Posted - 2014.07.19 03:39:00 -
[10] - Quote
An ammunition module for the equipment slot but as always is asking too much.
Shoot Smash Stomp Chop.
Am a Giant Realistic Flying Tiger.
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Fizzer94
Fatal Absolution General Tso's Alliance
2977
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Posted - 2014.07.19 03:49:00 -
[11] - Quote
Not all weapons need this tbh. My ScR has plenty. My Plasma Cannon would be awesome if it had more though. I always run out.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1568
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Posted - 2014.07.19 03:51:00 -
[12] - Quote
KING CHECKMATE wrote:Gavr1lo Pr1nc1p wrote:Ill be brief and to the point here: on the current battlefield, the sheer number of heavies is leading to an indirect problem with ammunition management, as it takes 2-5x the amount of ammo to kill a Sentinel/Heavy as it does a medium or light frame.
For certain weapons, maximum ammunition that was already on the low side (looking at you specialist Shotguns) is becoming even more inaccessible.
So please, buff the maximum ammo capacity of all weapons, or, alternatively, increase the concentration of supply depots as well as the total HP so that they are both easier to access and can't be easily destroyed by a WP hungry tanker.
Thanks,
Gav I see your point. But nanohives.... And having more Supply depos wouldn't work.Currently there is only one per map to control TANK ammo. Tank ammo....
They just recall if they run out, is my understanding
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
338
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Posted - 2014.07.19 03:53:00 -
[13] - Quote
Gavr1lo Pr1nc1p wrote:Velociraptor antirrhopus wrote:It's called ammo capacity skill. Maxing it now, still don't have enough. Any other smart remarks?
don't waste your ammo on me. your bullets will just deflect like nothing happened. i'm a ******* omnipotent God-like heavy. nerf me into the ground please oh wise overlord
Eventually the Dust community is going to nerf itself into nonexistance. Please don't ruin heavies CCP.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1568
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Posted - 2014.07.19 03:56:00 -
[14] - Quote
Velociraptor antirrhopus wrote:Gavr1lo Pr1nc1p wrote:Velociraptor antirrhopus wrote:It's called ammo capacity skill. Maxing it now, still don't have enough. Any other smart remarks? don't waste your ammo on me. your bullets will just deflect like nothing happened. i'm a ******* omnipotent God-like heavy. nerf me into the ground please oh wise overlord So im guessing Gallente?
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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KING CHECKMATE
Holdfast Syndicate Amarr Empire
5353
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Posted - 2014.07.19 04:03:00 -
[15] - Quote
Gavr1lo Pr1nc1p wrote:KING CHECKMATE wrote:Gavr1lo Pr1nc1p wrote:Ill be brief and to the point here: on the current battlefield, the sheer number of heavies is leading to an indirect problem with ammunition management, as it takes 2-5x the amount of ammo to kill a Sentinel/Heavy as it does a medium or light frame.
For certain weapons, maximum ammunition that was already on the low side (looking at you specialist Shotguns) is becoming even more inaccessible.
So please, buff the maximum ammo capacity of all weapons, or, alternatively, increase the concentration of supply depots as well as the total HP so that they are both easier to access and can't be easily destroyed by a WP hungry tanker.
Thanks,
Gav I see your point. But nanohives.... And having more Supply depos wouldn't work.Currently there is only one per map to control TANK ammo. Tank ammo.... They just recall if they run out, is my understanding
Thats at least 1 minute without a tank :3
consider the time they need to move to a safe position,recall, wait for cooldown, call in another one.
Hey itssomething...
Stealth Storm
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Clone D
Grundstein Automation
622
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Posted - 2014.07.19 04:10:00 -
[16] - Quote
Yes!
I posted an ammo cap buff request here:
https://forums.dust514.com/default.aspx?g=posts&t=168243
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Beastlina
Ostrakon Agency Gallente Federation
15
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Posted - 2014.07.19 04:24:00 -
[17] - Quote
I see your point but i'm sure this only applies to players with actual skill as i do not live long enough to run out of ammo 80% of the time.
The struggle is real. |
Meee One
Algintal Core Gallente Federation
914
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Posted - 2014.07.19 04:29:00 -
[18] - Quote
Beastlina wrote:I see your point but i'm sure this only applies to players with actual skill as i do not live long enough to run out of ammo 80% of the time.
The struggle is real. +1
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2523
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Posted - 2014.07.19 04:36:00 -
[19] - Quote
KING CHECKMATE wrote:Gavr1lo Pr1nc1p wrote:KING CHECKMATE wrote:Gavr1lo Pr1nc1p wrote:Ill be brief and to the point here: on the current battlefield, the sheer number of heavies is leading to an indirect problem with ammunition management, as it takes 2-5x the amount of ammo to kill a Sentinel/Heavy as it does a medium or light frame.
For certain weapons, maximum ammunition that was already on the low side (looking at you specialist Shotguns) is becoming even more inaccessible.
So please, buff the maximum ammo capacity of all weapons, or, alternatively, increase the concentration of supply depots as well as the total HP so that they are both easier to access and can't be easily destroyed by a WP hungry tanker.
Thanks,
Gav I see your point. But nanohives.... And having more Supply depos wouldn't work.Currently there is only one per map to control TANK ammo. Tank ammo.... They just recall if they run out, is my understanding Thats at least 1 minute without a tank :3consider the time they need to move to a safe position,recall, wait for cooldown, call in another one. Hey itssomething... Or you could call one in and then recall saves like half the time.
Tanker/Logi
0 The number of 7ucks given
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KING CHECKMATE
Holdfast Syndicate Amarr Empire
5357
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Posted - 2014.07.19 04:38:00 -
[20] - Quote
Benjamin Ciscko wrote: Or you could call one in and then recall saves like half the time.
ITs still a bother to tankers. So i like it.
Stealth Storm
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Xocoyol Zaraoul
Superior Genetics
2167
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Posted - 2014.07.19 07:38:00 -
[21] - Quote
Don't miss as much
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Mejt0
Made in Poland... E-R-A
193
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Posted - 2014.07.19 08:50:00 -
[22] - Quote
KING CHECKMATE wrote:Benjamin Ciscko wrote: Or you could call one in and then recall saves like half the time.
ITs still a bother to tankers. So i like it.
But you know that its 10sec to change tank? Just drive around corner, call in tank, and recall the one you used. While youre recalling, new tank is dropping right next to you. Simple and easy.
As to OP. Change skill so it adds 2-3more magazines. But ammunition is ok. You need more? Thats your problem, drop a hive or find some.
Ps. Shootgun doesnt needs hives. With all ammo you can easly kill like 12+people (including heavies).
-~-~-~-Caldari Loyalist-~-~-~-My CreoDron wont miss any of you
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Meee One
Algintal Core Gallente Federation
916
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Posted - 2014.07.19 10:47:00 -
[23] - Quote
Gavr1lo Pr1nc1p wrote:Ill be brief and to the point here: on the current battlefield, the sheer number of heavies is leading to an indirect problem with ammunition management, as it takes 2-5x the amount of ammo to kill a Sentinel/Heavy as it does a medium or light frame.
For certain weapons, maximum ammunition that was already on the low side (looking at you specialist Shotguns) is becoming even more inaccessible.
So please, buff the maximum ammo capacity of all weapons, or, alternatively, increase the concentration of supply depots as well as the total HP so that they are both easier to access and can't be easily destroyed by a WP hungry tanker.
Thanks,
Gav Sounds like you need to go to business school because your management skills are terrible.
But seriously,learn to run away. As a support based logistics i've learned this lesson well.
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Dauth Jenkins
Merc-0107
554
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Posted - 2014.07.19 13:45:00 -
[24] - Quote
Gavr1lo Pr1nc1p wrote:Velociraptor antirrhopus wrote:It's called ammo capacity skill. Maxing it now, still don't have enough. Any other smart remarks?
Specialist shotguns tell you in the discription that you sacrifice amunition for the fitting bonus.
-Sincerely
--The Dual Swarm Commando
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Forlorn Destrier
Havok Dynasty
2723
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Posted - 2014.07.19 13:49:00 -
[25] - Quote
No. I think the balance is about right. If you are using more ammo than you have frequently:
1) Change to a different weapon that better suits your play style 2) Squad with a Logi who has hvies 3) Carry you own hives 4) Look for a supply depot
To me this is a non-issue.
I am the Forgotten Warhorse, the Lord of Lightning
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Joel II X
Dah Gods O Bacon
2712
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Posted - 2014.07.19 13:49:00 -
[26] - Quote
Gavr1lo Pr1nc1p wrote:Velociraptor antirrhopus wrote:It's called ammo capacity skill. Maxing it now, still don't have enough. Any other smart remarks? Yes:
No. |
Jack Boost
Zarena Family
422
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Posted - 2014.07.19 14:41:00 -
[27] - Quote
What is your K/D?
EG: if arround 1... you need ammo for 1 kill .. no more If arround 3.. you need ammo for 3 kills... for AR is about 1 clip.
Anyway... you skill up for decent longevity at battlefield...
You have eq? - problem is solved...
You are heavy? OOooo.... that is different story :) You must learn anyting about weapon, map, blueberies. I recomend for you even skill up at logi stuff... and make mini base ant map. I reconend for use breach wariants of weaponswith low rof but max dmg per bullet. I recomend for you remember when you see nano at map... and treasuse this place... You will need long trip for red zone. Kill any tank and swarmers because they just blow up depot for 50wp. Yes this hurts you.
Anyway.. gl
Not much time left...
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Nirwanda Vaughns
426th Infantry
649
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Posted - 2014.07.19 18:21:00 -
[28] - Quote
Velociraptor antirrhopus wrote:It's called ammo capacity skill.
and actually having someone y'know. be a logi? all my logi fits carry ishukone gauged hives (gal logi) as well as rep tool, scanner and uplinks.
Rolling with the punches
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Reign Omega
BurgezzE.T.F General Tso's Alliance
585
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Posted - 2014.07.19 19:25:00 -
[29] - Quote
While I'm finding it hard to be sensitive to a shotgun scouts needs, nanohives man. Or squad with a logi, or sacrifice part of your fit for better hives. Spawn in a logi suit and create mini ammo dumps in strategic spots for yourself. I know, I know: I don't wanna a, b, c, I WANNA run around with my shotgun all day without having to adjust my playing!
In the words of....somebody somewhere... something hell, something something ice water.
Observe the public trust. Protect the innocent. Uphold the law.
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Cody Sietz
SVER True Blood Dark Taboo
3644
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Posted - 2014.07.19 19:30:00 -
[30] - Quote
Velociraptor antirrhopus wrote:It's called ammo capacity skill. They need to lower the SP for that skill and the optimization skill.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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