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castba
Merc-0107
514
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Posted - 2014.07.18 07:16:00 -
[1] - Quote
Allow for players to inflict damage and rep the MCC again.
Doing so would: 1. Give tankers a role - Rails to inflict high damage on the enemy MCC, Blaster to destroy the rail tanks and Missle tanks to do a bit of both
2. Give DS pilots an important role - transporting logis onto the friendly MCC, removing tanks from the playfield, dropping AV teams in behind enemy rail/missle tankers, dropping squads of heavies/scouts with RE's onto the enemy MCC
3. Give Logis an additional role by repping the MCC to the best of their abilities
4. Give snipers an obvious role - taking out those pesky repping logis on top of the MCC
5. Create 2 battles within the battle - objective taking/holding and MCC attacking/defending
6. Places a greater importance on AV and gives a reason to call in tanks on those maps where the majority of the fighting happens indoors.
- Have an MCC damage WP reward for Tankers, Forge gunners, DS pilots, but must be a very low amount. - Considerably lower the WP reward for repping the MCC... or have a limit to the amount of WP rewarded within a certain time span - Allow swarms to lock onto the enemy MCC (if you can get close enough) - Possibly give the MCC's a passive resist to their armour, but just enough to keep null cannons as the more effective means to take down an MCC.
Thoughts/suggestions? Would this be possible CCP Logibro/Rattati? |
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castba
Merc-0107
514
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Posted - 2014.07.18 07:25:00 -
[2] - Quote
How so? MCC's being susceptible to damage/reps from players in current Dom and Skirm is surely doable? |
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castba
Merc-0107
514
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Posted - 2014.07.18 08:26:00 -
[3] - Quote
True Adamance wrote:I like it but that seems too specific for me.
I'm more inclined to see HAV as a platform for heavy fire power.... be that AV or AI.... but that's not really a role...... Agree, although I do not use them, that is how I see HAV. My thoughts were more to add to the rail/missile tank "role" and place a greater importance on tactically utilising them (as opposed to just a red line/border sniping, turrent destroying unit) and defending them should a blaster/missile try to defend their MCC. |
![castba castba](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
castba
Merc-0107
514
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Posted - 2014.07.18 09:04:00 -
[4] - Quote
Yeah, but we gotta work within the confines we currently have unfortunately |
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castba
Merc-0107
514
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Posted - 2014.07.18 12:32:00 -
[5] - Quote
Adipem Nothi wrote:castba wrote:Allow for players to damage the MCC.
Newbros rejoice! Not a newbro, just want more... |
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