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Deathonswift
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Posted - 2014.07.16 07:22:00 -
[1] - Quote
I agree with a great deal of this, most of my support lies with these two game mode suggestions. I think that perhaps replacing either Dom or Skirmish with one of these would be awesome, as they both would add a more tactical perspective to the game. Right now, Dust lacks what would set it apart from other FPS games today, that would be innovative gameplay modes. |
Deathonswift
SINISTER DEVELOPMENTS
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Posted - 2014.07.17 00:43:00 -
[2] - Quote
Hmm. I do find my self wondering why such advanced societies haven't shown signs of advanced cqc weaponry. However, today, Dust has become so formulated that using such weaponry is nearly impossible unless you cloak, hide, and hit from behind. Unless Dust can recieve a few new changes, it'll fade into the annals of gaming history as just another FPS game... But you've got the right train of thought, what with introducing new stealth gameplay avenues. For this, I have favorited this thread. Keep the interesting ideas coming, CCP hasn't COMPLETELY discounted us.
I'd like you to explain these predator missles. This sounds like something from COD.
Darkness shrouds as Fire purges. I am the Wraith.
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Deathonswift
SINISTER DEVELOPMENTS
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Posted - 2014.07.17 04:36:00 -
[3] - Quote
Aye, but as Kallas suggested, perhaps the warhead should be Anti-Vehicle. In which case, you acheive squad total of say... 500-690wp, and request an AV missile from off-map support. When they missile is deployed enemy vehicles will be highlighted, and the missile can have a small splash radius which could damage infantry. Though to combat spamming of this technique, the damage to infantry should be minimized to say 170/180dmg? That way squads are still tempted to use a warbarge which is all out obliteration.
Darkness shrouds as Fire purges. I am the Wraith.
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Deathonswift
SINISTER DEVELOPMENTS
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Posted - 2014.07.17 04:37:00 -
[4] - Quote
Other ideas could include a small scale flux blast?
Darkness shrouds as Fire purges. I am the Wraith.
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Deathonswift
SINISTER DEVELOPMENTS
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Posted - 2014.07.18 21:06:00 -
[5] - Quote
Could you, perhaps explain the ATV?
Darkness shrouds as Fire purges. I am the Wraith.
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Deathonswift
SINISTER DEVELOPMENTS
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Posted - 2014.07.19 17:57:00 -
[6] - Quote
That could be quite fun. Allowing for some really intense LAV v ATV action. Perhaps make the ATVs a Minmatar vehicle (Not saying it because I am a Minmatar, just that it fits in with the rustic, rugged feel of the Minmatar)
Darkness shrouds as Fire purges. I am the Wraith.
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Deathonswift
SINISTER DEVELOPMENTS
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Posted - 2014.07.19 20:16:00 -
[7] - Quote
Of course, we should start to discuss how to balance a new light vehicle with the game. No doubt people will thouroghly test the capabilities of such a vehicle. I'm no good with numbers,but let's at least decide how an ATV would perform. It's high and low points, so to speak. I'm thinking, that the LAV would outclass it in protection and speed, but, like you said Boah, the ATV gain manuverability and perhaps modules? Whether or not the ATV has any combative ability is definitly a deciding factor.
Thoughts?
Darkness shrouds as Fire purges. I am the Wraith.
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Deathonswift
SINISTER DEVELOPMENTS
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Posted - 2014.07.20 00:34:00 -
[8] - Quote
When talking 'Hover', you think quick to a certain degree with an obtuse maneuverabilty when idle. These would be a support vehicle best used with constant movement. Not as fast as the lighter vehicles but slightly faster than a tank. I propose that it have three light turret slots, with a four person capacity. With enough armor or sheild to survive without mods, but not enough to take a tank or a group of AVs without aid. As I said, it would be a more solid defensive choice but can't go at it withvehicles unless it has some supportive action. (I like the ATV spread, btw.)
Darkness shrouds as Fire purges. I am the Wraith.
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Deathonswift
SINISTER DEVELOPMENTS
12
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Posted - 2014.07.21 03:21:00 -
[9] - Quote
Wondah Boah wrote:Midnight Cardinal wrote:Ahhh, see I missed the 'Jet' part. Ok, though I think adding in another offensive air vehicle is going to make Dropship piloting (Which is what I do.) much less productive than it is. People would just run strikes, turn around and kamikaze, jumping out at the last second. I mean sure it would be awesome as hell, but then you'll just have less infantry, and more graceless idiots in the sky. The teams are only 16v16 in regular pubs, and awesome new fighter jets are going to make a few people, who usually hit the ground, start to cloud the skies. In no way am I knocking this idea,it is completely up my alley. I just think that new air-based vehicles that are defined by offensive tactics should be geared more towards Valkarie. Besides, getting it into the air will be a nightmare, especially with the vehicle deployment system in Dust. Due to it being speed oriented, you would need at least a small runway to get to the required amount of speed before initiating a hover to glide upwards. Which also means each jet would require afterburners as standardized mods. However, I would love to see these. Perhaps we can discuss some changes that should be made to allow for these to be implentable? Due to the hover ability, it would have a vertical liftoff versus needing a runway, which fits in muuuch better in Dust
If it uses only a hover to lift, breaking into a fullburst of speed would cause the the nose to dive. Unless there are propulsions on the underside further up, but then it couldn't be much of a 'jet'.
Darkness shrouds as Fire purges. I am the Wraith.
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Deathonswift
SINISTER DEVELOPMENTS
12
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Posted - 2014.07.21 04:38:00 -
[10] - Quote
I see, well, I'll get more clarity on your wording from now on.
Darkness shrouds as Fire purges. I am the Wraith.
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