ratamaq doc
Onslaught Inc RISE of LEGION
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Posted - 2014.07.17 04:06:00 -
[1] - Quote
Quick question. From what I've read and heard, CCP has never officially released the math behind stacking penalties. It's always been debated as community driven observation. The spreadsheet that is up in this thread, put out by a CCP employee, list stacking penalties. Does that make those numbers official?
If CCP has put these numbers out before, please disregard :)
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ratamaq doc
Onslaught Inc RISE of LEGION
780
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Posted - 2014.07.17 05:04:00 -
[2] - Quote
So I read this whole thread, look closely at both the suits and the ewar changes, and absolutely respect the way these conclusions were reached. I only have two big reservations about the premises here.
One that it is a scout vs scout balancing which is not considering the other frames on this and is really a buff vs all of them. Two that this is balanced to competitive play, as it should be, but the reality is that while most of the scout skills can be balanced by proto mid frame suits and equipment, at the STD and ADV levels they completely dominate. For instance, I see the need for all scouts to have the ability to defeat the focused scanner in PC, but in a pub match, this narrowly effective piece of equipment that cost an arm and a leg, is rarely ever used and only effective on one race and class of suit, can be defeated by a BPO suit with 2 complex dampeners. In short I don't like that we are balancing passive skills on a very narrow band of proto equipment.
These scout ewar passive skills combined with the already massive attribute advantages creates way to big of a gap to the med frames. I really really wish this gal bonus and focused scanner didn't exist. It's to ineffective as a counter, and stands as a scout battle cry for the need to have such an ewar advantage. It reminds me of the terrorist threat, and the scouts remind me of the government making a mountain out of a mole hill with all these extra security measures. 1 class of 1 race with one level of equipment (proto) as a counter to an entire class at every level once full skills are reached for something so fundamentally import to this game to all classes as ewar does not sound balanced to me.
For now I'll echo others in saying that at a minimum the skills should be module efficacy. I think a better solution is to balance the frames similar to the way you balanced the scouts themselves. If a mid frame skills into, and equips ewar mods they should be able to infringe in the scouts ewar territory the same way a scout can by wearing plates. And get rid of the one mid frame trump card. It's not fair to the GalLogi who's now only effective in a squad and is expected to be a mobile scanning platform and carry multiple 30ks worth of equipment, and it's sure as hell not fair to the rest of the mid frames.
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