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Thread Statistics | Show CCP posts - 2 post(s) |
Greiv Rabbah
KiLo.
12
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Posted - 2014.07.23 16:21:00 -
[1] - Quote
Jotun Izalaru wrote:Really, as long as cloak abuse is still possible EWar balancing is utterly pointless, so I'm not sure why any effort was made.
Cloaks shouldn't damp and still be a ticket to a full first shot. Ideally they're neither, but both is ridiculous.
I don't mean to say the EWar changes would be good with working cloaks, either, just that it was pointless to try. I hope that the EWar escalation game encourages more people back into Assault suits but if it doesn't than you've simply homogenized the acceptable Scout builds.
it makes sense for cloaks to have some dampening with progression, especially when you consider that its caldari tech and caldari dont damp quite as well as gallente.
but it shouldnt effortlessly make you invisible, and it doesnt. most ppl have determined that cloaks are trash... because theyre neither an effortless damp nor a free first shot most times simply bc if youre cloaked youre not invisible. hell, you glow blue! sometimes cloaks even get you spotted even if your profile is low enough... all in all, there are a lot of decisions to weigh when wearing a cloak. even at lvl5 scout, when fitting a cloak, there is no "your suit will be gimped if you arent a scout", no instead you're deciding in what ways to gimp your suit and so that people can rage about your cloak while shooting your shimmer all day long. mostly i dont use cloaks because i have to choose whether i want to be invisible to the idiots with their nose down a scope or real players thatll knock the cloak off of me 9/10 of the time.l
if you think cloaks are being "abused" or if thats even doable, game balancing isnt your problem. you need to adjust your situational awareness is all, because cloaks are just as broken as they ought to be. even when cloak usage dies down i wouldnt give it another balancing pass. there is nothing at all wrong with cloaks. EWAR is broken as all get out though and i'm curious why minjas get bonuses to jobs that theyll get cut down trying to perform on account of CCP stole our damp bonus and gave it to calscouts |
Greiv Rabbah
KiLo.
12
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Posted - 2014.07.23 16:32:00 -
[2] - Quote
Floyd20 Azizora wrote:xAckie wrote:Appia Vibbia wrote:lol, if you think the scout needs a PG reductions you're either stupid or an *******. KinCats, Codebreaker, Cloak, Uplink. 1 of each of those at PRO level totals 65 PG
Without Dropsuit Engineering skill your 3 PG over the Scout mk.0 You've got 1PG left to fit on a Scout ck.0 5 PG left on a Scout ak.0 and 10 PG left on a Scout gk.0
If you think the PG needs to be reduced on scouts you're an idiot or an *******. Wow, rage much? None of those modules bar cloak are scout modules. Keep defending a flexible do it all suit. by that logic no module can be classed any a module for any suit. scouts have the best hacking speed(making Codebreakers best on scouts), KinCat give the most benefit to scouts, and uplinks can be placed in the best spots faster with a scout. yes, proto uplinks may not be needed here, he is showing the pg issues, as that set up uses 4 of 11 slots.
sorry guy...
"logis have the best hacking speed(making Codebreakers best on gallogis)"
there, i fixed your sentence for you. btw gallente make codebreakers so it was obvious that gallogi should be the fastest hacker even before running the numbers. yall got confused when the hacking bonus fell from minlogi to minja, but hacking has never been a job best suited to a scout. but also, taking it in the direction of scouts only get to use ewar? in the very game that advertised "snipe as a heavy instead of a squishy" early on? no... the customization and playing around with breaking out of defined class roles are a lot of what the fun in this game is based around!
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