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Clone D
530
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Posted - 2014.07.14 21:51:00 -
[1] - Quote
Guys, with all the fatties on the battlefield these days, I'm running out of ammo all the time.
DEVS, please give us a way to carry more ammo.
Yours Truly,
Clone D
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Clone D
530
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Posted - 2014.07.14 21:53:00 -
[2] - Quote
Syeven Reed wrote:The weapons respective ammo skill book?
lvl 5 not enough. Keep running out, then use up a nano hive, then run out, then have to find a supply depot.
Not enough ammo.
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Clone D
541
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Posted - 2014.07.15 03:30:00 -
[3] - Quote
Ghost Kaisar wrote:Old tip of combat: When down to three clips, ALWAYS start fighting toward supplies.
Also: We have supply depots for that exact reason. If it takes you that long to die, consider it a job well done. Get to that depot and re-supply.
Thank you for that insight. Here are a couple for you. 1. The battle is not always near a supply depot. 2. HAVs et al dispose of supply depots so there may be none left.
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Clone D
Grundstein Automation
550
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Posted - 2014.07.15 14:19:00 -
[4] - Quote
Kallas Hallytyr wrote:Clone D wrote:Thank you for that insight. Here are a couple for you. 1. The battle is not always near a supply depot. 2. HAVs et al dispose of supply depots so there may be none left. 1. Then looks like you need to run. 2. Not nearly as much as they used to. HAVs actually need supply depots now and often need to keep them for their infantry support. Honestly, just quit your bitching and keep a better tab on your ammo. Below 1/3rd capacity? Maybe you should retire for a while to refill.
The context of the battlefield has changed. There is now more eHP walking around the field that needs to be reduced to zero. I am letting the developers know that I need a technological solution to a battlefield dilemma.
Historically there have not been this many heavies walking around on the battlefield. We need to set a new precedent for ammo capacity or find some other solution to the additional ammo requirement.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Clone D
Grundstein Automation
555
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Posted - 2014.07.15 16:35:00 -
[5] - Quote
Kallas Hallytyr wrote:There is no need to change things, they are fine. Supply depots are present, allowing you to refill ammo and equipment or switch to a more effective suit. Nanohives allow you to refill on the fly. Remotes might be useful for your needs? Maybe try adapting?
I do adapt. My 30 fittings slots are full. I use various techniques against different opponents. Just sayin' that since we've seen an influx of heavies, I'm running out of ammo faster.
Don't forget, war drives technology. I need some new tech.
I'm selective about who I intentionally attack. Oftentimes, however, when I get caught in a firefight that I wasn't expecting and I am in a spot where I have to take down heavies, then it wastes a load of ammo.
So instead of spending half of the match tethered to a supply depot, I am requesting some other solution.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Clone D
Grundstein Automation
555
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Posted - 2014.07.15 16:52:00 -
[6] - Quote
Kallas Hallytyr wrote:Clone D wrote:So instead of spending half of the match tethered to a supply depot, I am requesting some other solution. Nanohives and Logistics. Ta-daaaa!
I am in game. This just happened to me again right now. I was in a pilot outfit (Scout G-1) and had to bail from my drop ship, then I got kills with my Assault Rifle and ran out of ammo and had to go running across the battlefield to a supply depot which wasted how much time? Nobody was deploying nanohives, so I am forced to go grab a triage fitting and handle the job of the logi, deploy hives, return to depot change fittings.
Maybe I'm a super soldier sometimes? Maybe I need more slots? All I'm saying is that mathematically there are more HP on the field these days, which if you do the math will require more ammo.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Clone D
Grundstein Automation
555
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Posted - 2014.07.15 17:38:00 -
[7] - Quote
Kallas Hallytyr wrote:Yes, more HP means more ammo needed: you're supposed to invest in nanohives and/or ammo skills. Even then no one should have enough ammo to last forever.
Your argument is normative: should.
My argument is quantitative: numbers.
I just finished a streak of ranking #1 three matches in a row. I have level 5 ammo. I use nanohives. I know what I'm doing. And all I'm requesting is that the developers take a look and see what they can do. There is nothing wrong with that.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Clone D
Grundstein Automation
556
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Posted - 2014.07.15 18:06:00 -
[8] - Quote
Kallas Hallytyr wrote:Maybe you should actually present some numbers instead of simply declaring your stance to be true. My normative stance is still legitimate: no one should have the ammo to run around murdering everyone without concern for logistics.
Let's say that I have to face 20 additional heavies per match now, and each of those previously played assaults and so there are approximately 20,000 (20 x 1000) additional HP that I must damage with ballistics if I am not near a supply depot and cannot switch to REs or an alternate method. Then that means at 27 HP per combat rifle bullet, when in optimal range, I would use approximately 740 extra rounds per match, if my accuracy were 100%, but not all attacks occur within optimal range, and my accuracy is not 100%, so let's double that to 1500 additional rounds per match. If I die twice on average, then I will need to carry around 500 extra combat rifle rounds on my character to deal with all of the extra HP on the field due to popularity of heavy class dropsuits.
I am concerned about logistics. I use the tools at hand. I am asking for new tech.
Now you have the numbers. You have the reason.
The only reason that you would be so obstinate, that I can think of, is if you regularly play a heavy suit and you are afraid that I will be matched against you some day, and you feel like you need the advantage of my possibly running out of ammo in order to take me down.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Clone D
Grundstein Automation
560
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Posted - 2014.07.15 18:39:00 -
[9] - Quote
Kallas Hallytyr wrote: I don't have ammo issues, often because I die.
We could get into the tedium of how the numbers work out, and we could ask CCP to send us battle logs to show what really happens on the battlefield, but what matters is what a good player is reporting.
I hold that I need a tech solution. If you don't like it, then okay.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Clone D
Grundstein Automation
560
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Posted - 2014.07.15 19:22:00 -
[10] - Quote
Kallas Hallytyr wrote:I'm not disagreeing because I dislike it, I'm disagreeing because I think it is unnecessary, renders nanohives less important and by proxy makes Logistics suits less important.
I understand your opinion.
Thank you for singlehandedly setting me straight. I have now converted to your way of thinking.
Hey, DEVS, if you get a chance to look into this problem, keep it on the down low. Kallas has a strict moral rubric against supplanting logis.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Clone D
Grundstein Automation
563
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Posted - 2014.07.15 21:15:00 -
[11] - Quote
Kallas Hallytyr wrote:If you are running out of ammo AND am of your own nanohives - WELL DONE! And now you need a supply depot, because you have used all of the ammo you currently have. That is NOT an unreasonable thing to ask.
Congratulations. You have now made it as far as post #3 in this thread.
Look kid, you're like what, 16?
Let's make an analogy. You're a truck driver and your regular route is 3000 miles. Your boss comes to you and tells you that he's going to add 1500 miles to your route, but he wants you to do it in the same amount of time and use the same amount of gas. You'd look at him like he's crazy.
Essentially, that's what's happening here. Match time did not increase, and neither did ammo, but HP did. So let's keep everything in proportion. I'm sure you're probably familiar with similar geometries by now and keeping things in proportion. Well, what is happening is that one of our quantities is growing out of proportion with the other two.
I am voicing a personal need. That is all. If nobody else agrees, then it won't happen. If other people get on and commiserate with me, most likely, nothing will still happen. But on that slight chance that there is intelligent life listening for a signal, just maybe, just maybe, some DEV will bump ammo capacity skills by another 25% or something. Ya know. Or perhaps, they could make supply depots indestructible. The possibilities are endless. I don't know what the DEVs will do with this info, and I didn't offer a solution. I just said, "I'm running out of ammo due to having more heavies in play now. Can ya help a brother out?"
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Clone D
Grundstein Automation
565
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Posted - 2014.07.15 22:34:00 -
[12] - Quote
Kallas Hallytyr wrote:as I said, if you actually want to facilitate any kind of change, you should look into actual numbers. You call it tedium: CCP calls it balancing. Numbers are an intrinsic part of the game, and if you cannot be bothered to crunch some, you should really just avoid posting in the Feedback section.
Crunching numbers is futile at the player level. I don't know the actual coefficients and factors that are applied to the calculations behind the scene. They would have to be calculated on a case by case basis. That is a developer's job. It's for someone who knows the details of how the system works and can run simulations.
As a player, all I have is anecdotal evidence. It's not like the log of calculations that were applied during battle are available to us. What you're asking for happens at debug time. I don't have enough information to calculate what is happening on the field. I only have the fact that I'm running out of ammo more now than I was before there were heavies everywhere.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Clone D
Grundstein Automation
622
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Posted - 2014.07.19 04:14:00 -
[13] - Quote
Other players are having this problem.
Related thread:
https://forums.dust514.com/default.aspx?g=posts&t=168618
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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