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Clone D
524
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Posted - 2014.07.14 17:01:00 -
[1] - Quote
This thread is for logging all lag events.
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Clone D
524
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Posted - 2014.07.14 17:02:00 -
[2] - Quote
Date: July 14, 2014 Time: 11:55 PM CDT - Preset Server: America Problem: Rubberbanding lag, nothing moving on overhead map, unable to interact with objectives. Game unplayable.
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Clone D
535
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Posted - 2014.07.15 01:45:00 -
[3] - Quote
Date: July 14, 2014 Time: 8:35 PM CDT - Preset Server: America Problem: lagging lag. Clone Parkinson's Disease. Choppy movement and aiming. Game unplayable.
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Clone D
Grundstein Automation
557
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Posted - 2014.07.15 18:32:00 -
[4] - Quote
Date: July 15, 2014 Time: 1:25 PM CDT - Preset Server: America Problem: Rubberbanding lag. Connection Speed: ~23Mbps Jitter: < 1ms
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Clone D
Grundstein Automation
572
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Posted - 2014.07.16 19:19:00 -
[5] - Quote
Date: July 16, 2014 Time: 2:00 PM CDT - Preset Server: America Problem: Rubberbanding lag. I missed a kill because this lag was so bad. Very upsetting. I almost threw up. Connection Speed: ~23Mbps Jitter: < 1ms Warning: Destiny Beta comes out tomorrow. I will definitely try it if this server lag trend continues.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Clone D
Grundstein Automation
606
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Posted - 2014.07.18 18:16:00 -
[6] - Quote
Date: July 18, 2014 Time: 1:10 PM CDT - Preset Server: America Problem: Rubberbanding lag. Light and fluffy rubber banding lag occurred. Connection Speed: ~22Mbps Jitter: < 1ms
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Clone D
Grundstein Automation
645
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Posted - 2014.07.20 21:11:00 -
[7] - Quote
Date: July 20, 2014 Time: 4:00 PM CDT - Preset Server: America Problem: Rubberbanding lag leading to the loss of a clone. "I shoot enemies and I see my bullets hitting them, then they reappear somewhere else without any damage taken. The only thing that works is uplinks. Forget weaponry." Subject succumbed to sever rubberbanding lag at 4:08 PM. Connection Speed: ~24Mbps Jitter: < 1ms
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Clone D
Grundstein Automation
652
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Posted - 2014.07.21 16:18:00 -
[8] - Quote
Date: July 21, 2014 Time: 7:30 AM CDT - Preset Server: America Problem: lagging lag. No smooth motion whatsoever. Trigger squeeze registers less than once per second. Game unplayable. Connection Speed: ~23Mbps Jitter: <1ms
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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REDBACK96USMC
Ghosts of Dawn General Tso's Alliance
12
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Posted - 2014.07.21 17:47:00 -
[9] - Quote
While this may seem like a helpful task, it really does not do anything. All it tells them is that yep, a player is lagging for one of the hundreds of thousand reasons out there.
If you would like to really know why you are lagging, run a trace route to the tranquility servers.
You will more than likely find out it has absolutely nothing to do with Dust and everything to do with the network between. Not a thing you or CCP can do about it.
Once you hit the Euro Ring everything pretty muchly gets f'd up. |
Clone D
Grundstein Automation
652
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Posted - 2014.07.21 18:30:00 -
[10] - Quote
REDBACK96USMC wrote:While this may seem like a helpful task...
1. It's humorous 2. I thought if it caught on and everyone started logging lag here, then CCP might look into a distributed server architecture. 3. It was something to do.
Thanks for taking the time to completely shoot this idea down.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Syeven Reed
G0DS AM0NG MEN
777
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Posted - 2014.07.24 06:39:00 -
[11] - Quote
REDBACK96USMC wrote:While this may seem like a helpful task, it really does not do anything. All it tells them is that yep, a player is lagging for one of the hundreds of thousand reasons out there.
If you would like to really know why you are lagging, run a trace route to the tranquility servers.
You will more than likely find out it has absolutely nothing to do with Dust and everything to do with the network between. Not a thing you or CCP can do about it.
Once you hit the Euro Ring everything pretty muchly gets f'd up. Actually this is quite helpful, it helps CCP locate the problems, and from this info their able to see your ping times at the moments of lag, if it WAS a server problem, if it was a client problem. And it can give some helpful into on if what you may be doing at the time that was causing it.
Twitter MajLagSpike
CPM Application
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