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Thread Statistics | Show CCP posts - 0 post(s) |
Clone D
524
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Posted - 2014.07.14 17:01:00 -
[1] - Quote
This thread is for logging all lag events.
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Clone D
524
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Posted - 2014.07.14 17:02:00 -
[2] - Quote
Date: July 14, 2014 Time: 11:55 PM CDT - Preset Server: America Problem: Rubberbanding lag, nothing moving on overhead map, unable to interact with objectives. Game unplayable.
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Clone D
535
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Posted - 2014.07.15 01:45:00 -
[3] - Quote
Date: July 14, 2014 Time: 8:35 PM CDT - Preset Server: America Problem: lagging lag. Clone Parkinson's Disease. Choppy movement and aiming. Game unplayable.
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Clone D
Grundstein Automation
557
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Posted - 2014.07.15 18:32:00 -
[4] - Quote
Date: July 15, 2014 Time: 1:25 PM CDT - Preset Server: America Problem: Rubberbanding lag. Connection Speed: ~23Mbps Jitter: < 1ms
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Clone D
Grundstein Automation
572
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Posted - 2014.07.16 19:19:00 -
[5] - Quote
Date: July 16, 2014 Time: 2:00 PM CDT - Preset Server: America Problem: Rubberbanding lag. I missed a kill because this lag was so bad. Very upsetting. I almost threw up. Connection Speed: ~23Mbps Jitter: < 1ms Warning: Destiny Beta comes out tomorrow. I will definitely try it if this server lag trend continues.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Clone D
Grundstein Automation
606
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Posted - 2014.07.18 18:16:00 -
[6] - Quote
Date: July 18, 2014 Time: 1:10 PM CDT - Preset Server: America Problem: Rubberbanding lag. Light and fluffy rubber banding lag occurred. Connection Speed: ~22Mbps Jitter: < 1ms
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Clone D
Grundstein Automation
645
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Posted - 2014.07.20 21:11:00 -
[7] - Quote
Date: July 20, 2014 Time: 4:00 PM CDT - Preset Server: America Problem: Rubberbanding lag leading to the loss of a clone. "I shoot enemies and I see my bullets hitting them, then they reappear somewhere else without any damage taken. The only thing that works is uplinks. Forget weaponry." Subject succumbed to sever rubberbanding lag at 4:08 PM. Connection Speed: ~24Mbps Jitter: < 1ms
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Clone D
Grundstein Automation
652
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Posted - 2014.07.21 16:18:00 -
[8] - Quote
Date: July 21, 2014 Time: 7:30 AM CDT - Preset Server: America Problem: lagging lag. No smooth motion whatsoever. Trigger squeeze registers less than once per second. Game unplayable. Connection Speed: ~23Mbps Jitter: <1ms
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Clone D
Grundstein Automation
652
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Posted - 2014.07.21 18:30:00 -
[9] - Quote
REDBACK96USMC wrote:While this may seem like a helpful task...
1. It's humorous 2. I thought if it caught on and everyone started logging lag here, then CCP might look into a distributed server architecture. 3. It was something to do.
Thanks for taking the time to completely shoot this idea down.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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