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Fizzer94
Fatal Absolution General Tso's Alliance
2894
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Posted - 2014.07.13 01:07:00 -
[1] - Quote
More Armor=Less Shields More Shields= Less Armor
Basic Extender Penalty: -5% Total Armor HP Enhanced Extended Penalty: -10% Total Armor HP Complex Extender Penalty: -15% Total Armor HP *
Basic Armor Plate Penalty: -5% Total Shield HP Enhanced Armor Plate Penalty: -10% Total Shield HP Complex Armor Plate Penalty: -15% Total Shield HP **
*This could be explained by saying that Shield Field generators take up precious space on the hull of a suit, therefore leaving less room for armor and providing weak spots.
** This could be explainable by saying that stronger,denser and more complicated Armor Plating dampens the Field that Shield Extenders create.
Overall, this would heavily disincentivize dual tanking, and therefore brick tanking.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Leeroy Gannarsein
Legio DXIV
440
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Posted - 2014.07.13 01:10:00 -
[2] - Quote
Me likey.
Now give me something to use in my highs instead of shield extenders and we're golden.
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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knight guard fury
Carbon 7 Iron Oxide.
1100
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Posted - 2014.07.13 01:24:00 -
[3] - Quote
Fizzer94 wrote:More Armor=Less Shields More Shields= Less Armor
Basic Extender Penalty: -5% Total Armor HP Enhanced Extended Penalty: -10% Total Armor HP Complex Extender Penalty: -15% Total Armor HP *
Basic Armor Plate Penalty: -5% Total Shield HP Enhanced Armor Plate Penalty: -10% Total Shield HP Complex Armor Plate Penalty: -15% Total Shield HP **
*This could be explained by saying that Shield Field generators take up precious space on the hull of a suit, therefore leaving less room for armor and providing weak spots.
** This could be explainable by saying that stronger,denser and more complicated Armor Plating dampens the Field that Shield Extenders create.
Overall, this would heavily disincentivize dual tanking, and therefore brick tanking.
do you mean that for every armor/shield you put on you loose armor/shield or you just get less of the ones you put on?
also, what about the minmatar since they are the only ones truly allowed to dual tank
NOLifing Dust for the Officer Combat rifle
Vherokior assassin
I fight for the Republic and my life is for the Elders
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Fizzer94
Fatal Absolution General Tso's Alliance
2894
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Posted - 2014.07.13 01:28:00 -
[4] - Quote
knight guard fury wrote:Fizzer94 wrote:More Armor=Less Shields More Shields= Less Armor
Basic Extender Penalty: -5% Total Armor HP Enhanced Extended Penalty: -10% Total Armor HP Complex Extender Penalty: -15% Total Armor HP *
Basic Armor Plate Penalty: -5% Total Shield HP Enhanced Armor Plate Penalty: -10% Total Shield HP Complex Armor Plate Penalty: -15% Total Shield HP **
*This could be explained by saying that Shield Field generators take up precious space on the hull of a suit, therefore leaving less room for armor and providing weak spots.
** This could be explainable by saying that stronger,denser and more complicated Armor Plating dampens the Field that Shield Extenders create.
Overall, this would heavily disincentivize dual tanking, and therefore brick tanking.
do you mean that for every armor/shield you put on you loose armor/shield or you just get less of the ones you put on? also, what about the minmatar since they are the only ones truly allowed to dual tank You get less out of the ones you put on. Minmatar aren't supposed to be very tanky anyway.qqaaAqqaaA EW QQAAA
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Iron Wolf Saber
Den of Swords
15911
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Posted - 2014.07.13 01:37:00 -
[5] - Quote
meh move damps to high slots and amps to low slots. keep range in tops.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Yeeeuuuupppp
uptown456 Dark Taboo
445
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Posted - 2014.07.13 02:20:00 -
[6] - Quote
Do not approve. I would say make it so the amount of total hp you have effects your scan profile.
Assuming you're talking about brick tanked scouts
Rage Proficiency V
Mic status: Muted
Storage Wars Champion.
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Fizzer94
Fatal Absolution General Tso's Alliance
2894
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Posted - 2014.07.13 02:23:00 -
[7] - Quote
Yeeeuuuupppp wrote:Do not approve. I would say make it so the amount of total hp you have effects your scan profile.
Assuming you're talking about brick tanked scouts I'm talking about brick tanking. Not just for scouts.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Atiim
Fooly Cooly. Anime Empire.
10417
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Posted - 2014.07.13 02:24:00 -
[8] - Quote
Or, we could simply make running anything other than HP Modules worth it.
The Snack That Smiles Back, Tankers!
-HAND
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Louis Domi
Pradox One Proficiency V.
505
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Posted - 2014.07.13 02:24:00 -
[9] - Quote
Iron Wolf Saber wrote:meh move damps to high slots and amps to low slots. keep range in tops.
Wouldn't moving damps to high slots actually encourage brick tanks? I mean a gal with 2 damps can get under most everything. 2 damps in highs, in the lows all armor? |
Hakyou Brutor
G0DS AM0NG MEN
869
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Posted - 2014.07.13 02:24:00 -
[10] - Quote
Iron Wolf Saber wrote:meh move damps to high slots and amps to low slots. keep range in tops. nopenopenope
have you ever ran the cal scout?
in PC you NEED damps, and you also NEED precision mods, shields are a nice thing to have as well.
Gal Scout has a good layout for damps and armor/agility mods now, with this change Gal Scout would be ridiculously OP.
"I never pull out" ~Ace Boone, 2014.
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m621 zma
Seraphim Initiative..
169
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Posted - 2014.07.13 02:30:00 -
[11] - Quote
Iron Wolf Saber wrote:meh move damps to high slots and amps to low slots. keep range in tops. No. Go away. |
m621 zma
Seraphim Initiative..
169
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Posted - 2014.07.13 02:36:00 -
[12] - Quote
Fizzer94 wrote:More Armor=Less Shields More Shields= Less Armor
Basic Extender Penalty: -5% Total Armor HP Enhanced Extended Penalty: -10% Total Armor HP Complex Extender Penalty: -15% Total Armor HP *
Basic Armor Plate Penalty: -5% Total Shield HP Enhanced Armor Plate Penalty: -10% Total Shield HP Complex Armor Plate Penalty: -15% Total Shield HP **
*This could be explained by saying that Shield Field generators take up precious space on the hull of a suit, therefore leaving less room for armor and providing weak spots.
** This could be explainable by saying that stronger,denser and more complicated Armor Plating dampens the Field that Shield Extenders create.
Overall, this would heavily disincentivize dual tanking, and therefore brick tanking.
Your figures are totally biased towards armour tankers. Most people only use basic plates (except heavies) whereas most shield tankers run complex extenders. |
Fizzer94
Fatal Absolution General Tso's Alliance
2894
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Posted - 2014.07.13 02:40:00 -
[13] - Quote
m621 zma wrote:Fizzer94 wrote:More Armor=Less Shields More Shields= Less Armor
Basic Extender Penalty: -5% Total Armor HP Enhanced Extended Penalty: -10% Total Armor HP Complex Extender Penalty: -15% Total Armor HP *
Basic Armor Plate Penalty: -5% Total Shield HP Enhanced Armor Plate Penalty: -10% Total Shield HP Complex Armor Plate Penalty: -15% Total Shield HP **
*This could be explained by saying that Shield Field generators take up precious space on the hull of a suit, therefore leaving less room for armor and providing weak spots.
** This could be explainable by saying that stronger,denser and more complicated Armor Plating dampens the Field that Shield Extenders create.
Overall, this would heavily disincentivize dual tanking, and therefore brick tanking.
Your figures are totally biased towards armour tankers. Most people only use basic plates (except heavies) whereas most shield tankers run complex extenders. They are identical. Also, I would say that since the shield extender buff, the use of STD and ADV plates has probably gone WAY up.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Louis Domi
Pradox One Proficiency V.
507
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Posted - 2014.07.13 02:58:00 -
[14] - Quote
Fizzer94 wrote:m621 zma wrote:Fizzer94 wrote:More Armor=Less Shields More Shields= Less Armor
Basic Extender Penalty: -5% Total Armor HP Enhanced Extended Penalty: -10% Total Armor HP Complex Extender Penalty: -15% Total Armor HP *
Basic Armor Plate Penalty: -5% Total Shield HP Enhanced Armor Plate Penalty: -10% Total Shield HP Complex Armor Plate Penalty: -15% Total Shield HP **
*This could be explained by saying that Shield Field generators take up precious space on the hull of a suit, therefore leaving less room for armor and providing weak spots.
** This could be explainable by saying that stronger,denser and more complicated Armor Plating dampens the Field that Shield Extenders create.
Overall, this would heavily disincentivize dual tanking, and therefore brick tanking.
Your figures are totally biased towards armour tankers. Most people only use basic plates (except heavies) whereas most shield tankers run complex extenders. They are identical. Also, I would say that since the shield extender buff, the use of STD and ADV plates has probably gone WAY up.
No one should use std shields, 33 extra hp? that basically one shot from an AR. Alot of people though use basic plates, but mostly alot of scouts that are a bit tanky use ferroscale and reactive. So they don't get a penalty? Also what about the people that do shield tank, and use all of the shield mods? I'll use one of my suits for example: adv Cal medium frame 2 shield extenders with a energizer in the lows, 1 regulator and armor reps. It has only about 380 shields and 140 armor, with this penalty it would be at 100 armor or less. Now look at an armor tanker. In the highs are 2 damage mods(Nothing else really to put there) in the lows 2 armor plates and 1 rep. About 550 armor, and 100 shields.... I mean unless this guy REALLY cares about his shields, then it wouldn't really effect him. of course though for the shield tanker it just means less ehp to the already low ehp. |
Bojo The Mighty
Spaceman Drug Cartel-Uno
4108
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Posted - 2014.07.13 03:02:00 -
[15] - Quote
Wouldn't work out for heavies who have far more shield HP than a scout. Scouts would profit as they would gain far more armor/shields than they lose
Smell the burning flesh. Taste the tangy sulfur air. Volcano Season - Moltar's Haiku : SGC2C
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Jacques Cayton II
Fatal Absolution General Tso's Alliance
861
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Posted - 2014.07.13 09:31:00 -
[16] - Quote
Fizzer94 wrote:m621 zma wrote:Fizzer94 wrote:More Armor=Less Shields More Shields= Less Armor
Basic Extender Penalty: -5% Total Armor HP Enhanced Extended Penalty: -10% Total Armor HP Complex Extender Penalty: -15% Total Armor HP *
Basic Armor Plate Penalty: -5% Total Shield HP Enhanced Armor Plate Penalty: -10% Total Shield HP Complex Armor Plate Penalty: -15% Total Shield HP **
*This could be explained by saying that Shield Field generators take up precious space on the hull of a suit, therefore leaving less room for armor and providing weak spots.
** This could be explainable by saying that stronger,denser and more complicated Armor Plating dampens the Field that Shield Extenders create.
Overall, this would heavily disincentivize dual tanking, and therefore brick tanking.
Your figures are totally biased towards armour tankers. Most people only use basic plates (except heavies) whereas most shield tankers run complex extenders. They are identical. Also, I would say that since the shield extender buff, the use of STD and ADV plates has probably gone WAY up. No shield extender buff btw they only brung adv ext up. Ext still are poop
We fight for the future of the State not our
personal goals
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Justice Prevails
287
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Posted - 2014.07.13 12:01:00 -
[17] - Quote
Don't understand why brick tanking needs a solution. If a merc wants that much HP, let them have it. Only thing you're getting out of "solving it" will be more heavy suits with light weapons.
Embracing my inner scrub since 2013.
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ADAM-OF-EVE
Dead Man's Game Dark Taboo
1556
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Posted - 2014.07.13 12:29:00 -
[18] - Quote
move all tank modules to low slots and all repair modules to highs or viceversa. this way you only have limited slots for tank while still allowing for mixed tanking options
All Hail Legion
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Rynoceros
Rise Of Old Dudes
4294
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Posted - 2014.07.13 12:42:00 -
[19] - Quote
Atiim wrote:Or, we could simply make running anything other than HP Modules worth it. That.
PSN: The_Rynoceros
Destiny beta SoonGäó
Console Master Race
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The dark cloud
The Rainbow Effect
3521
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Posted - 2014.07.13 12:56:00 -
[20] - Quote
Iron Wolf Saber wrote:meh move damps to high slots and amps to low slots. keep range in tops. Are you mad? Do you even know how insane that would be on a gallente scout? Full armor tank+100% stealth? Thats just insane. |
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knight guard fury
Carbon 7 Iron Oxide.
1101
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Posted - 2014.07.13 15:29:00 -
[21] - Quote
Louis Domi wrote:Fizzer94 wrote:m621 zma wrote:Fizzer94 wrote:More Armor=Less Shields More Shields= Less Armor
Basic Extender Penalty: -5% Total Armor HP Enhanced Extended Penalty: -10% Total Armor HP Complex Extender Penalty: -15% Total Armor HP *
Basic Armor Plate Penalty: -5% Total Shield HP Enhanced Armor Plate Penalty: -10% Total Shield HP Complex Armor Plate Penalty: -15% Total Shield HP **
*This could be explained by saying that Shield Field generators take up precious space on the hull of a suit, therefore leaving less room for armor and providing weak spots.
** This could be explainable by saying that stronger,denser and more complicated Armor Plating dampens the Field that Shield Extenders create.
Overall, this would heavily disincentivize dual tanking, and therefore brick tanking.
Your figures are totally biased towards armour tankers. Most people only use basic plates (except heavies) whereas most shield tankers run complex extenders. They are identical. Also, I would say that since the shield extender buff, the use of STD and ADV plates has probably gone WAY up. No one should use std shields, 33 extra hp? that basically one shot from an AR. Alot of people though use basic plates, but mostly alot of scouts that are a bit tanky use ferroscale and reactive. So they don't get a penalty? Also what about the people that do shield tank, and use all of the shield mods? I'll use one of my suits for example: adv Cal medium frame 2 shield extenders with a energizer in the lows, 1 regulator and armor reps. It has only about 380 shields and 140 armor, with this penalty it would be at 100 armor or less. Now look at an armor tanker. In the highs are 2 damage mods(Nothing else really to put there) in the lows 2 armor plates and 1 rep. About 550 armor, and 100 shields.... I mean unless this guy REALLY cares about his shields, then it wouldn't really effect him. of course though for the shield tanker it just means less ehp to the already low ehp.
thats not totally accurate. lots of peopole use STD shields, i use them for all my STD suits so i will still have enough cpu/pg. i almost always use STD with STD, ADV with ADV and Complex with Proto it just makes more since and i still survive more often than even if its just STD or ADV. its not always about having the highest EHP you know.
NOLifing Dust for the Officer Combat rifle
Vherokior assassin
I fight for the Republic and my life is for the Elders
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Midas Fool
Prophets of the Velocirapture
506
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Posted - 2014.07.13 16:03:00 -
[22] - Quote
Leeroy Gannarsein wrote:Me likey.
Now give me something to use in my highs instead of shield extenders and we're golden.
CCP Rattati wrote:Possibly moving Codebreakers to High slot. PG increase.
ADV/PRO: 'Bishop' AmrLogistics, 'Commissar' CalSentinel, 'Rodelero' AmrScout, 'Legionnaire' CalAssault
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