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ladwar
HEARTS OF PHOENIX
2006
|
Posted - 2014.07.12 16:05:00 -
[1] - Quote
while you did reduce equipment a little bit, its still present. a single person( skilled into it) can drop roughly 50 piece equipment active without counting REs. for equipment spam to truly go away you need to do one or both of the following.
1) only allow one type of nano/uplink to be active per merc. 2) link equipment to suit not the player. this mean if the player(merc) changes suits all of the equipment the merc deployed using that suit is destroyed.
till then prepare for seas of equipment in central control area(s)/route(s).
why does deploy-able equipment even have a fitting requirement if its not tie to the suit in some after you deploy it. you can't tell me it's that heavy your suit need extra power so you can walk/ sprint normally and your suit use cpu to make sure it doesn't get in the way.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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Louis Domi
Pradox One Proficiency V.
477
|
Posted - 2014.07.12 16:26:00 -
[2] - Quote
ladwar wrote:while you did reduce equipment a little bit, its still present. a single person( skilled into it) can drop roughly 50 piece equipment active without counting REs. for equipment spam to truly go away you need to do one or both of the following.
1) only allow one type of nano/uplink to be active per merc. 2) link equipment to suit not the player. this mean if the player(merc) changes suits all of the equipment the merc deployed using that suit is destroyed.
till then prepare for seas of equipment in central control area(s)/route(s).
why does deploy-able equipment even have a fitting requirement if its not tie to the suit in some after you deploy it. you can't tell me it's that heavy your suit need extra power so you can walk/ sprint normally and your suit use cpu to make sure it doesn't get in the way.
Bad Idea no offense |
ladwar
HEARTS OF PHOENIX
2007
|
Posted - 2014.07.12 16:29:00 -
[3] - Quote
Louis Domi wrote:ladwar wrote:while you did reduce equipment a little bit, its still present. a single person( skilled into it) can drop roughly 50 piece equipment active without counting REs. for equipment spam to truly go away you need to do one or both of the following.
1) only allow one type of nano/uplink to be active per merc. 2) link equipment to suit not the player. this mean if the player(merc) changes suits all of the equipment the merc deployed using that suit is destroyed.
till then prepare for seas of equipment in central control area(s)/route(s).
why does deploy-able equipment even have a fitting requirement if its not tie to the suit in some after you deploy it. you can't tell me it's that heavy your suit need extra power so you can walk/ sprint normally and your suit use cpu to make sure it doesn't get in the way.
Bad Idea no offense do tell me how.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
|
Louis Domi
Pradox One Proficiency V.
477
|
Posted - 2014.07.12 17:01:00 -
[4] - Quote
ladwar wrote:Louis Domi wrote:ladwar wrote:while you did reduce equipment a little bit, its still present. a single person( skilled into it) can drop roughly 50 piece equipment active without counting REs. for equipment spam to truly go away you need to do one or both of the following.
1) only allow one type of nano/uplink to be active per merc. 2) link equipment to suit not the player. this mean if the player(merc) changes suits all of the equipment the merc deployed using that suit is destroyed.
till then prepare for seas of equipment in central control area(s)/route(s).
why does deploy-able equipment even have a fitting requirement if its not tie to the suit in some after you deploy it. you can't tell me it's that heavy your suit need extra power so you can walk/ sprint normally and your suit use cpu to make sure it doesn't get in the way.
Bad Idea no offense do tell me how.
Can't be a good logi with only one nano or uplink, in my uplink suit i use 2 uplinks, 1 std and one adv(would use more but don't have the skills), on my cal logi, i take full effect of the skill and have both triage and ammo hives. Only logi's that shouldn't really be bothered with this are min and gal. since their best equipments are non deployable. Also equipment that gets destroyed upon death.... That would just be plain annoying to have to re uplink, or re hive everything. |
ladwar
HEARTS OF PHOENIX
2008
|
Posted - 2014.07.12 17:16:00 -
[5] - Quote
Louis Domi wrote:ladwar wrote:Louis Domi wrote:ladwar wrote:while you did reduce equipment a little bit, its still present. a single person( skilled into it) can drop roughly 50 piece equipment active without counting REs. for equipment spam to truly go away you need to do one or both of the following.
1) only allow one type of nano/uplink to be active per merc. 2) link equipment to suit not the player. this mean if the player(merc) changes suits all of the equipment the merc deployed using that suit is destroyed.
till then prepare for seas of equipment in central control area(s)/route(s).
why does deploy-able equipment even have a fitting requirement if its not tie to the suit in some after you deploy it. you can't tell me it's that heavy your suit need extra power so you can walk/ sprint normally and your suit use cpu to make sure it doesn't get in the way.
Bad Idea no offense do tell me how. Can't be a good logi with only one nano or uplink, in my uplink suit i use 2 uplinks, 1 std and one adv(would use more but don't have the skills), on my cal logi, i take full effect of the skill and have both triage and ammo hives. Only logi's that shouldn't really be bothered with this are min and gal. since their best equipments are non deployable. Also equipment that gets destroyed upon death.... That would just be plain annoying to have to re uplink, or re hive everything. its no on death, its on change of suit. if you spawn in with the same suit its all there. forcing players to chose between which deploy-able effects more the just logis. it decrease the effectiveness of deployed equipment giving reason to have logis on the field rather then supply depot runs to massive drop all the equipment then switch on over to heavy/scout w/e. it makes the game more tactical and teamplay rather one guy drops enough spawn points for a whole skirmish match worth of clones. then goes on his way as a heavy. does it make sense to have each player(able to) on the team drop 20+ uplinks? is this really needed? are you the only logi on the team? to be a good logi you need to support your squad not the whole team. as for the deploy-able equipment bonuses they can be buffed(bonuses not the equipment its self) once this change is made.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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Louis Domi
Pradox One Proficiency V.
478
|
Posted - 2014.07.12 17:48:00 -
[6] - Quote
ladwar wrote:Louis Domi wrote:ladwar wrote:Louis Domi wrote:ladwar wrote:while you did reduce equipment a little bit, its still present. a single person( skilled into it) can drop roughly 50 piece equipment active without counting REs. for equipment spam to truly go away you need to do one or both of the following.
1) only allow one type of nano/uplink to be active per merc. 2) link equipment to suit not the player. this mean if the player(merc) changes suits all of the equipment the merc deployed using that suit is destroyed.
till then prepare for seas of equipment in central control area(s)/route(s).
why does deploy-able equipment even have a fitting requirement if its not tie to the suit in some after you deploy it. you can't tell me it's that heavy your suit need extra power so you can walk/ sprint normally and your suit use cpu to make sure it doesn't get in the way.
Bad Idea no offense do tell me how. Can't be a good logi with only one nano or uplink, in my uplink suit i use 2 uplinks, 1 std and one adv(would use more but don't have the skills), on my cal logi, i take full effect of the skill and have both triage and ammo hives. Only logi's that shouldn't really be bothered with this are min and gal. since their best equipments are non deployable. Also equipment that gets destroyed upon death.... That would just be plain annoying to have to re uplink, or re hive everything. its no on death, its on change of suit. if you spawn in with the same suit its all there. forcing players to chose between which deploy-able effects more the just logis. it decrease the effectiveness of deployed equipment giving reason to have logis on the field rather then supply depot runs to massive drop all the equipment then switch on over to heavy/scout w/e. it makes the game more tactical and teamplay rather one guy drops enough spawn points for a whole skirmish match worth of clones. then goes on his way as a heavy. does it make sense to have each player(able to) on the team drop 20+ uplinks? is this really needed? are you the only logi on the team? to be a good logi you need to support your squad not the whole team. as for the deploy-able equipment bonuses they can be buffed(bonuses not the equipment its self) once this change is made. When you said suit destruction I thought you meant death, my bad. Most of the time I am the only logi and no one else brings hives,but when they do they do actually spam it lol. I see what you mean, it also irks me a little about the suit changing. Uplinks though I feel aren't really spammed. I see maybe 2-3 a game, except in Dom where those uplinks are actually really Important to have in bulk. |
Apothecary Za'ki
Biomass Positive
137
|
Posted - 2014.07.12 19:28:00 -
[7] - Quote
ladwar wrote:while you did reduce equipment a little bit, its still present. a single person( skilled into it) can drop roughly 50 piece equipment active without counting REs. for equipment spam to truly go away you need to do one or both of the following.
1) only allow one type of nano/uplink to be active per merc. 2) link equipment to suit not the player. this mean if the player(merc) changes suits all of the equipment the merc deployed using that suit is destroyed.
till then prepare for seas of equipment in central control area(s)/route(s).
why does deploy-able equipment even have a fitting requirement if its not tie to the suit in some after you deploy it. you can't tell me it's that heavy your suit need extra power so you can walk/ sprint normally and your suit use cpu to make sure it doesn't get in the way.
as a logi i fully say NO.. equipment is life.. equipment is faster paced battles.. equipment is more ammo for PEWPEW..
Equipment.. is.. EVERYTHING!!!
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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ladwar
HEARTS OF PHOENIX
2009
|
Posted - 2014.07.13 22:25:00 -
[8] - Quote
Louis Domi wrote: When you said suit destruction I thought you meant death, my bad. Most of the time I am the only logi and no one else brings hives,but when they do they do actually spam it lol. I see what you mean, it also irks me a little about the suit changing. Uplinks though I feel aren't really spammed. I see maybe 2-3 a game, except in Dom where those uplinks are actually really Important to have in bulk.
last skirimish i was in there was at least 50 uplinks friendly. it was also on manus peak. but yea there are times when i look around and mine are only ones up even in a dom. this has a greater effect on PC where this is a common tactic that corps enforce using.
just to give an idea of how many uplinks a team can deploy active. it is over 300 active at one time. seriously. that is not needed at all and shouldn't be possible. and thats just uplinks
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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Louis Domi
Pradox One Proficiency V.
522
|
Posted - 2014.07.13 23:39:00 -
[9] - Quote
ladwar wrote:Louis Domi wrote: When you said suit destruction I thought you meant death, my bad. Most of the time I am the only logi and no one else brings hives,but when they do they do actually spam it lol. I see what you mean, it also irks me a little about the suit changing. Uplinks though I feel aren't really spammed. I see maybe 2-3 a game, except in Dom where those uplinks are actually really Important to have in bulk.
last skirimish i was in there was at least 50 uplinks friendly. it was also on manus peak. but yea there are times when i look around and mine are only ones up even in a dom. this has a greater effect on PC where this is a common tactic that corps enforce using. just to give an idea of how many uplinks a team can deploy active. it is over 300 active at one time. seriously. that is not needed at all and shouldn't be possible. and thats just uplinks
Hasn't happened to me before, or maybe it has, but i never really realized it, was just in a game where my team placed about 20 hives right on the supply depot... I was looking at my map like wtf?! Felt like slapping someone |
CLONE117
True Pros Forever
827
|
Posted - 2014.07.14 00:37:00 -
[10] - Quote
ladwar wrote:while you did reduce equipment a little bit, its still present. a single person( skilled into it) can drop roughly 50 piece equipment active without counting REs. for equipment spam to truly go away you need to do one or both of the following.
1) only allow one type of nano/uplink to be active per merc. 2) link equipment to suit not the player. this mean if the player(merc) changes suits all of the equipment the merc deployed using that suit is destroyed.
till then prepare for seas of equipment in central control area(s)/route(s).
why does deploy-able equipment even have a fitting requirement if its not tie to the suit in some after you deploy it. you can't tell me it's that heavy your suit need extra power so you can walk/ sprint normally and your suit use cpu to make sure it doesn't get in the way.
we need flux spam to negate the equipment spam. bt id rather have rep spam on my heavy.
dust 514 shall be eternal.
pve for dust 514.
hmmm a shiny red button!. ima press it!
WARNING! SELF DESTRUCT ACTIVATED.
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NINEinch WEAPON
The Southern Legion Final Resolution.
14
|
Posted - 2014.07.14 00:53:00 -
[11] - Quote
Don't be part of the solution.... Become part of the problem...
Let's have a spam event.. See how warm those servers get... Let's start with Oceania...
"winning" an inch at a time
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Zindorak
CaUsE-4-CoNcErN
104
|
Posted - 2014.07.14 01:16:00 -
[12] - Quote
Answer 1: Flaylock Answer 2: Flux Nades you can get some decent points clearing an equipment spammed room |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3779
|
Posted - 2014.07.14 03:26:00 -
[13] - Quote
Flux grenades.
You're welcome.
Bad idea is bad and you should feel bad. Why don't you go ahead and have the Caldari and Amarr logi's removed outright from the game? Sounds fun, just don't complain when you run out of ammo or have to trek all the way from the MCC every time you die.
(The godfather of tactical logistics)
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4119
|
Posted - 2014.07.14 04:08:00 -
[14] - Quote
ladwar's back!
Smell the burning flesh. Taste the tangy sulfur air. Volcano Season - Moltar's Haiku : SGC2C
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Patrilicus
The Phoenix Federation
12
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Posted - 2014.07.14 05:20:00 -
[15] - Quote
Bad idea is bad
"A phoenix obtains new life by arising from the ashes of its predecessor"
Embrace the fire. Live like a Phoenix.
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KEROSIINI-TERO
The Rainbow Effect
1156
|
Posted - 2014.07.14 11:06:00 -
[16] - Quote
Okay.
The suggestion is not altogether bad, having to resort to same suit after death in order to keep the deployed EQs has some logic and benefits.
However, the tactic in opening the game in a fast scout uplinker suit and changing into others later is and should remain a valid tactic.
Fact is the EQ spam is tiresome. But there's more sinister implication as well: It's clear that nanohive shiny bubbles degrade client performance. For some unknown reason CCP hasn't addressed it (by changing the effect or letting there be only 1 stacking sound/glistening effect). Therefore reducing equipment spam should be a priority for every dust player.
But the method should be softer than ten-ton hammer.
:-S
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KEROSIINI-TERO
The Rainbow Effect
1156
|
Posted - 2014.07.14 11:10:00 -
[17] - Quote
Softer method, a compromise. I find it especially stupid that there can be slightly different uplink variations by same player all deployed.
In order to fix that, here's my earlier suggestion on early uprising thread: https://forums.dust514.com/default.aspx?g=posts&m=1504433#post1504433
Even though I'm an advocate for uplink use in warfare, I too am in favor of uplink limitations.
Having each variation to have it's own maximum causes: - Huge uplink spam as it's too easy for each player to set up some 5-7 links at ease - Forces to have too many saved fittings as each link combo needs it's own
So need to limit uplinks exists. Critical change would be to have limitation which doesn't care about uplink variation. But just what to limit?
Team limitation is impractical and too confusing when implemented. Squad limitation is easily circumvented. Personal limitation remains, and is also okay to allow some specialization.
There needs to be an incentive to skill up to proto links like post-uprising (pre-uprising it did NOT really make sense!).
OP's suggestion, which has been mentioned elsewhere as well, is a decent start: Uplink skill level sets the active link maximum: L1 - 1 L3 - 2 L5 - 3
But it is not quite enough, otherwise it would still be too easy to use several low level links. So a small tuning is needed:
L1 - max 1 link of STD level or higher L3 - the above PLUS 1 link of ADV level or higher L5 - the above PLUS 1 link of PRO level or higher The maximum active per player would be three. There would be a strong incentive to level up the uplink skill instead of spamming low level links variations.
In general the uplinks themselves could have slightly tuned down max active number, with maybe gauged versions having max two active but with severe limitations (care must be taken to get rid of gauged links superiority!). OR If maximum of three links seems too small, there could be one level added to top: L0 - Max 1 militia link (So the level 5 maximum would be four links in this case)
:-S
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shaman oga
Nexus Balusa Horizon
2460
|
Posted - 2014.07.14 11:13:00 -
[18] - Quote
Nope, current bonus set would be totally useless in 2 out of 4 suits. I don't like current logi bonus, but at least sometime it can be useful if you stack one kind of equipment.
PSN: ogamega
"Dust is full of communist who despise people with enough isk to buy expensive items"
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wripple
WarRavens Final Resolution.
192
|
Posted - 2014.07.14 11:16:00 -
[19] - Quote
Let me just underline everything that made my hand contact my face.
ladwar wrote:while you did reduce equipment a little bit, its still present. a single person( skilled into it) can drop roughly 50 piece equipment active without counting REs. for equipment spam to truly go away you need to do one or both of the following.
1) only allow one type of nano/uplink to be active per merc. 2) link equipment to suit not the player. this mean if the player(merc) changes suits all of the equipment the merc deployed using that suit is destroyed.
till then prepare for seas of equipment in central control area(s)/route(s).
why does deploy-able equipment even have a fitting requirement if its not tie to the suit in some after you deploy it. you can't tell me it's that heavy your suit need extra power so you can walk/ sprint normally and your suit use cpu to make sure it doesn't get in the way.
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
517
|
Posted - 2014.07.14 11:46:00 -
[20] - Quote
ladwar wrote:while you did reduce equipment a little bit, its still present. a single person( skilled into it) can drop roughly 50 piece equipment active without counting REs. for equipment spam to truly go away you need to do one or both of the following.
1) only allow one type of nano/uplink to be active per merc. 2) link equipment to suit not the player. this mean if the player(merc) changes suits all of the equipment the merc deployed using that suit is destroyed.
till then prepare for seas of equipment in central control area(s)/route(s).
why does deploy-able equipment even have a fitting requirement if its not tie to the suit in some after you deploy it. you can't tell me it's that heavy your suit need extra power so you can walk/ sprint normally and your suit use cpu to make sure it doesn't get in the way.
no.... |
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RKKR
The Southern Legion Final Resolution.
969
|
Posted - 2014.07.14 16:37:00 -
[21] - Quote
Another throw-the-support-role-in-the-garbage-can thread...interesting how people ignore topics on well thought out threads about this subject and keep making stupid suggestions.
Not that you should care as CCP is not willing(able to?) to adjust hier coding/game mechanics. |
Dauth Jenkins
Merc-0107
552
|
Posted - 2014.07.14 21:01:00 -
[22] - Quote
Zindorak wrote:Answer 1: Flaylock Answer 2: Flux Nades you can get some decent points clearing an equipment spammed room
you forgot the best way to remove spam, the assault mass driver.
-Sincerely
--The Dual Swarm Commando
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Thokk Nightshade
KNIGHTZ OF THE ROUND
461
|
Posted - 2014.07.14 21:28:00 -
[23] - Quote
Or, if we are worried about spamming, just cap it. They can cap vehicles, I'm sure they can cap Uplinks/hives. If they are able to take vehicles out of Ambush, they should be able to prevent 150 uplinks on a single map.
Proposed caps (This is deployed at one time. If an uplink is destroyed, another can be dropped, just like vehicles):
Ambush: 10 uplinks/10 Nanohives
Ambush OMS: 15 uplinks/ 15 nanohives
Domination: 20 Uplinks/ 20 Nanohives
Skirmish: 45 Uplinks / 45 Nanohives
These are just suggestions. I'm totally up for suggestions. This will also help alleviate the equipment spam causing lag that some corps like to use as a tactic.
FYI, I am specced into Cal Logi and even I think there is a time when it becomes too much.
However, I'm NOT in favor of saying if I switch to a different suit, it is destroyed. There are some matches where running a Logi the entire match doesn't make sense. If I want to switch to a Commando or Sentinel, why should my team be punished because I have the ability and have spent the SP to use multiple skills in one match?
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
KNIGHTZ OF THE ROUND
461
|
Posted - 2014.07.14 21:29:00 -
[24] - Quote
Thokk Nightshade wrote:Or, if we are worried about spamming, just cap it. They can cap vehicles, I'm sure they can cap Uplinks/hives. If they are able to take vehicles out of Ambush, they should be able to prevent 150 uplinks on a single map.
Proposed caps (This is deployed at one time. If an uplink is destroyed, another can be dropped, just like vehicles):
Ambush: 10 uplinks/10 Nanohives
Ambush OMS: 15 uplinks/ 15 nanohives
Domination: 20 Uplinks/ 20 Nanohives
Skirmish: 45 Uplinks / 45 Nanohives
These are just suggestions. I'm totally up for any thoughts/proposals/changes.
Also, I believe this will also help alleviate the equipment spam causing lag that some corps like to use as a tactic.
FYI, I am specced into Cal Logi and even I think there is a time when it becomes too much.
However, I'm NOT in favor of saying if I switch to a different suit, it is destroyed. There are some matches where running a Logi the entire match doesn't make sense. If I want to switch to a Commando or Sentinel, why should my team be punished because I have the ability and have spent the SP to use multiple skills in one match?
Thokk Kill. Thokk Crush. Thokk Smash.
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R-E-D-R-U-M
WRONG-TURN
0
|
Posted - 2014.07.15 14:01:00 -
[25] - Quote
NINEinch WEAPON wrote:Don't be part of the solution.... Become part of the problem...
Let's have a spam event.. See how warm those servers get... Let's start with Oceania... I have often wanted 10 merc to load my LAV up with Re's. I can only put 30 or so on. Its like christmas in july.
The day CCP 'restricts' my equipment, is the day I biomass and never return. May leave anyway over the OB nerf for small squads. Only thing left I actually enjoyed working for.
@ OP, get your head out of the sand. This game is at an end...... |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
181
|
Posted - 2014.07.15 16:07:00 -
[26] - Quote
....I feel for you, Ladwar!
I've graduated from Skirmish, Ambush, Domination matches a long time ago... I'm very comfy in FW mode these days, and I visit Domination or Skirmish matches soley for trying out new modules or when I'm invited to squad by some good players I know.
When I'm in Ambush or Domination, I can still see the spams of uplinks, either like a sloppy trail of breadcrumbs, or like a case of the measies all over the maps,... and I can tell it is usually the first sign that my team will lose the match.
Poorly-placed uplinks (that you don't find out are poor until you've chosen to regen on one and regret it), are as bad as NOT placing uplinks at all (where you resort to WAITING strategically at the after-death map view for someone to activate an uplink, because only the suicidal do "smart-spawn")!
But I can't really endorse limiting the numbers. Just as many times as spamming is being done by exploiters who are just farming, there are legitmate players who are running fitting/equipment/options tests, and resourceful players who using the spam ability as a legitimate tactic for combat,... and of course there are Newberrys who are TRYING to help but legitimately just haven't learned yet HOW preceisely to use their equipment skills to help us.
...Too many legitimate players would end up hurt by an attempt to FULLY remove those awful spam-exploiters from the matches. Like you, I'd love to see an end to all this convoluted uplink litter in some matches, but... not that way.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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ladwar
HEARTS OF PHOENIX
2010
|
Posted - 2014.07.16 02:09:00 -
[27] - Quote
Bojo The Mighty wrote:ladwar's back! i did change my tag from retired.... legion is coming so yea... i just might get the ps4 and skipped legion side. i'll be down for a week or two while some RL changes happen.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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ladwar
HEARTS OF PHOENIX
2010
|
Posted - 2014.07.16 02:28:00 -
[28] - Quote
CELESTA AUNGM wrote:....I feel for you, Ladwar! I've graduated from Skirmish, Ambush, Domination matches a long time ago... I'm very comfy in FW mode these days, and I visit Domination or Skirmish matches soley for trying out new modules or when I'm invited to squad by some good players I know. When I'm in Ambush or Domination, I can still see the spams of uplinks, sometimes like a sloppy trail of breadcrumbs up to grandmother's house, or sometimes like a measles epidemic all over the map,... and in most cases it is the first sign that my team is going to lose this match. Poorly-placed uplinks (that you don't find out are poor until you've chosen to regen on one and regret it), are as bad as NOT placing uplinks at all (where you resort to WAITING strategically at the after-death map view for someone to activate an uplink, because only the suicidal do "smart-spawn")! But I can't really endorse limiting the numbers. Just as many times as spamming is being done by exploiters who are just farming, there are legitmate players who are running fitting/equipment/options tests, and resourceful players who are using the spam ability to pull off legitimate tactics in combat,... and of course there are Newberrys who are TRYING to help but legitimately just haven't learned yet HOW exactly to use their equipment to help us. ...Too many legitimate players would end up hurt by an attempt to FULLY remove those awful spam-exploiters from the matches. Like you, I'd love to see an end to all this convoluted uplink litter in some matches, but... not that way. personally i feel like option one is the only one needed. which will limit active uplinks/hives to 96 max, thats so much better then 600+(48 per team/300+/per team). can anyone tell me why a PC team needs over 300 spawn locations. i would love to hear it. only thing i hear is wahhan bonuses and im the only one whos believes in teamplay over and over. teamplay isn't being the only one who needs to be a logi in a team of 16 and bonuses can be changed/buff with these changes.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
|
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3792
|
Posted - 2014.07.16 03:03:00 -
[29] - Quote
Both ideas stink. Because reasons.
Better idea, which I've suggested, oh, 48, 49 times. Make it a skill, uplink proficiency or something. Level 0, you get one uplink. Level 1, you can have 2 uplinks out at a time, period. 2 more per level.
So, you invest an extra couple million SP, and you can have 10 uplinks out. Maybe the Amarr logi bonus gets you an extra one at level 3 and level 5, for 12. Specialists keep their equipment, the lame-o spammers need to decide if it's worth the SP or not. Everyone else wins.
(Likely not hot-fixable of course... seemed more feasible 8 months ago when I first suggested it, naively thinking CCP was still actually developing this game)
(The godfather of tactical logistics)
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Atiim
Fooly Cooly. Anime Empire.
10541
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Posted - 2014.07.16 04:49:00 -
[30] - Quote
I think there simply needs to be a cap on the amount of equipment types allowed in an area.
Basically, for every X meters, only Y amount of Uplinks and Nanohives would be allowed.
The Snack That Smiles Back, Tankers!
-HAND
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RKKR
The Southern Legion Final Resolution.
975
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Posted - 2014.07.16 21:57:00 -
[31] - Quote
Atiim wrote:I think there simply needs to be a cap on the amount of equipment types allowed in an area.
Basically, for every X meters, only Y amount of Uplinks and Nanohives would be allowed.
So the crap speed/stamina logi arrives at the scene and can't throw any equipment because bluedot scouts,... just threw some crap equipment down?
A whole squad under fire in a small passage? Oops can't throw down that triage hive to rescue you...
...
Screw current support mechanics, accept the spam.
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Atiim
Fooly Cooly. Anime Empire.
10564
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Posted - 2014.07.16 22:19:00 -
[32] - Quote
RKKR wrote: So the crap speed/stamina logi arrives at the scene and can't throw any equipment because bluedot scouts,... just threw some crap equipment down?
If another player drops enough Nanohives or Drop Uplinks in a single area to set the quota, there won't be a need to drop more in the first place.
Unless of course, your one of those people who see a pile of Drop Uplinks and think that for some reason your team needs another one in that exact same spot.
RKKR wrote:A whole squad under fire in a small passage? Oops can't throw down that triage hive to rescue you... This scenario would only happen if there were already enough Nanohives down in the first place, in which case you wouldn't need to drop one in the first place.
The Snack That Smiles Back, Tankers!
-HAND
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