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TheD1CK
Dead Man's Game Dark Taboo
1108
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Posted - 2014.07.11 15:50:00 -
[1] - Quote
CCP as usual drop another bomb on the players, as Logistic changes were not expected this soon.. I had just invested into Min.Logi L5 the day I find out the Logi's are being looked at by CCP.... 
When CCP address something, the players usually cry out in anguish .. and rightly so at times
But in this scenario is there any real need for players to complain when realistically Logi suits are in need of adjustment if we are to keep aiming for the Unicorn that will balance Dust514.
Logistics > Assault
There is no argument there, Logistics are better combat suits then Assaults. This needs 'fixing' but then the mind-blowing question of How?? there are a few thing to look at
- Heavys and Scouts are Kings of CQC at the moment, leaving mediums in a bad place. - Assaults are not as UP as players claim, buffing them may lead to more 'issues'. - Logistics suits not being required to fill equipment slots (leaving fitting for OPness) - Sidearm? This is blocking balance with Logi, as there is no reason for a Logi to carry 2 weapons. - Bonuses tie things down, but IMO there is still room for versatility .
Every other player will have their own input so hopefully this leads to a Discussion, but the simple fact is Logistics can Assault better than the Assault dropsuit, this needs adjustment without impacting the Assault too much and leaving another OP suit in the mix until Hotfix Zulu deals with that.
What should they do  |
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TheD1CK
Dead Man's Game Dark Taboo
1108
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Posted - 2014.07.11 16:10:00 -
[2] - Quote
In theory that works, though another system may achieve the same effect
-Proto Suits need to have Proto equipment, and the same for Adv/Bsc.
And/Or
-Tier of suit determines what equipment may be fit. (No more BPO's w/Core reps)
Though your fitting bonus increase does create a similar outcome |
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TheD1CK
Dead Man's Game Dark Taboo
1108
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Posted - 2014.07.11 16:23:00 -
[3] - Quote
Chunky Munkey wrote:If the problem being fixed is that they are better than assaults, then clearly it's the assaults that need fixing.
Not necessarily.. The Logistics assaults better than an Assault so it is the Logistics that is out of place It is a suit and role intended for squad support which should not be used as an Assault role.
Assaults are decent suits if they weren't shadowed by Heavys/Logis/Scouts. |
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TheD1CK
Dead Man's Game
1109
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Posted - 2014.07.11 17:00:00 -
[4] - Quote
Kam Elto wrote:TheD1CK wrote:Chunky Munkey wrote:If the problem being fixed is that they are better than assaults, then clearly it's the assaults that need fixing. Not necessarily.. The Logistics assaults better than an Assault so it is the Logistics that is out of place It is a suit and role intended for squad support which should not be used as an Assault role. Assaults are decent suits if they weren't shadowed by Heavys/Logis/Scouts. The Amarr Logi is an Assault Logi. So it should be competitive in the assault role. I'm not saying it should be equal but don't turn it in to a medic. Let the Amarr Logis keep their sidearms and don't give them the fourth equipment slot.
There is no reason for this though... Why is the Amarr Logi an assault logi? If the case is that it should be an 'Assault Logi' shouldn't the Matari Logi also have 2 weapons? They is limited difference between Amarr Logi/Assault so they need to be seperated.
The Amarr Logi was a good 'Assault Logi' prior to Logistics bonuses being changed.. Now it needs to be brought back to the Logistics role, not left to Assault.
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