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Takahashi Kashuken
Edimmu Warfighters Gallente Federation
114
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Posted - 2014.07.11 14:36:00 -
[1] - Quote
Dust?
Balance?
lolno |
Takahashi Kashuken
Edimmu Warfighters Gallente Federation
115
|
Posted - 2014.07.11 14:50:00 -
[2] - Quote
CommanderBolt wrote:Takahashi Kashuken wrote:Dust?
Balance?
lolno WELL............... By balance I mean, at equivalent levels I.E Proto vs proto - full good team vs full good team etc... Of course the game still arbitrarily makes the gameplay unbalanced = because it stuffs nooberries into matches VS protostars like those Japanese train conductors cram people into trains in Tokyo!
Once again lolno
Vehicles vs infantry in a PC lolworthy because vehicles are ******* useless yet again |
Takahashi Kashuken
Edimmu Warfighters Gallente Federation
115
|
Posted - 2014.07.11 15:19:00 -
[3] - Quote
CommanderBolt wrote:Takahashi Kashuken wrote:CommanderBolt wrote:Takahashi Kashuken wrote:Dust?
Balance?
lolno WELL............... By balance I mean, at equivalent levels I.E Proto vs proto - full good team vs full good team etc... Of course the game still arbitrarily makes the gameplay unbalanced = because it stuffs nooberries into matches VS protostars like those Japanese train conductors cram people into trains in Tokyo! Once again lolno Vehicles vs infantry in a PC lolworthy because vehicles are ******* useless yet again You are not doing it right if you find AV is taking you out easily.<<(By this I mean you must be playing too carelessly) Sure I agree, it only really takes 1 good forge gunner to make a tankers life misery, however adapt your tactics. If close range with a blaster is not working out, switch to a railgun and snipe. You can take multiple forge rounds, that heavy only needs a single railgun round to the face. I know its not as simple as that but lets not pretend that tanks are 'useless' they are far from useless.
This is PC not pubs
They are useless, everything a vehicle can do infantry can do it better |
Takahashi Kashuken
Edimmu Warfighters Gallente Federation
115
|
Posted - 2014.07.11 15:29:00 -
[4] - Quote
Monkey MAC wrote: Prehaps you shouldn't be trying to do what infantry can do then. You are a highly mobile mechanized unit, I'm sure you can find something to do.
My ADS has plenty of roles I use it for. The fact 1 skilled peson can kill 1 tank is called balance.
Skilled?
lolno |
Takahashi Kashuken
Edimmu Warfighters Gallente Federation
116
|
Posted - 2014.07.11 15:40:00 -
[5] - Quote
CommanderBolt wrote:
I have to agree. I have only limited experience using a tank in PC, the last one or two PC battles I have done more recently I was on the ground. In the past it was too easy for a tank to dominate any sort of AV not in heavy cover. Every open area even now is still the tanks playground. Besides there are many team options available with a tank. Have you tried running with small rail gunners Takahashi Kashuken?
3ppl?
So it take 1 AV to now kill it even tho i have to use 3ppl?
That is if i can fit on 2 more small turrets without having to gimp the overall fit because we are not allowed adv/proto hulls with improved slot layout and pg/cpu because thats too OP for infantry to deal with
As for using a 3 turret tank in a PC lolno, not done because its pointless since the 2ppl are better use outside the tank actually doing something at a point |
Takahashi Kashuken
Edimmu Warfighters Gallente Federation
118
|
Posted - 2014.07.11 20:30:00 -
[6] - Quote
Monkey MAC wrote:
Come on bolt remember who you are talking to here. Teamwork only exists in their dictionary as some twisted form of spam.
The thing is, if you look at the changes made between 1.6 and now, I shows just how overpowered just a few specific items were.
1) Hardener nerf (Vehicle Nerf) 2) Profciency nerf (AV Nerf) 3) AV grenade capacity nerf (AV Nerf) 4) Rep nerf (Vebicle Nerf) 5) RE damage (AV Nerf) 6) RE arm time (AV Nerf) 7) Damage Mod Nerf (AV Nerf) 8) Swarm Launcher Nanite cost (AV Nerf)
AV has recieved 2 buff, 1 to AV grenades, 1 to Plasma Cannons, if tanks were balanced loosing 10-15% hardener nerf and 10-15% rep rate bonus, would have made little difference next to all of the AV nerfs.
The fact they have says otherwise.
Railgun OH nerf Railgun reload nerf Railgun refire nerf Railgun damage nerf Blaster accuracy nerf Blaster range nerf Damage mod nerf Railgun bugs still not fixed Turret prof skill still not working Vehicles removed from ambush
RE proto level buffed RE arm time doesnt matter when infantry uses jihad jeeps so thats a non factor AV nade damage buff
Tanks have had alot more nerfs yet again when compared with AV and now the blaster cannot even kill someone if they are more than 20m away while the railgun still fucks up and i might aswell use a heavy with a FG on it instead |
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