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Larry Desmo
Kang Lo Directorate Gallente Federation
1
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Posted - 2014.07.10 22:19:00 -
[1] - Quote
this idea is an eve-side idea to increase the interaction between pilots and mercs
In eve there should be a rig type to fit onto subcapital ships that alow pilots to transport, drop, and provide off map support to mercs. the rig should add a deck similar to the warbarges preparation room that displays the district data to that big ass screen and fancy map table, the rigs and ship classes should dictate how many mercs may be on board and dropped from 12(frig) to 18(cruiser) to 24(BC) to 32(battleships), i posted this in dusts ideas section but because i really dontlikethe idea oflegion being pc exclusive, please consider ps4 if u use my idea |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11759
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Posted - 2014.07.10 23:04:00 -
[2] - Quote
Larry Desmo wrote:this idea is an eve-side idea to increase the interaction between pilots and mercs
In eve there should be a rig type to fit onto subcapital ships that alow pilots to transport, drop, and provide off map support to mercs. the rig should add a deck similar to the warbarges preparation room that displays the district data to that big ass screen and fancy map table, the rigs and ship classes should dictate how many mercs may be on board and dropped from 12(frig) to 18(cruiser) to 24(BC) to 32(battleships), i posted this in dusts ideas section but because i really dontlikethe idea oflegion being pc exclusive, please consider ps4 if u use my idea The issue is whether I would take that over another Trimark Armour Pump...... likelihood is no....
"So you came back......My son, my Udorian son.....bearing the filthy blood of his heathen mother." - Eaderan Ouryon
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Larry Desmo
Kang Lo Directorate Gallente Federation
5
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Posted - 2014.07.11 17:21:00 -
[3] - Quote
i dont think it would be as useless as you make it sound, it could be used for missions, fw missions, exploration, piracy, nullsec warfare, and wormhole space, there are lots of things that can be done with this idea. if they way district mechanics work were changed it would deffinatly work, districts should be kinda like solar systems in eve, there should be transition points in the districts to move to other districts on the same planet, each planet couls have diferent transition points and and actual strategy for conquering/sieging planets could be super awesome |
Forlorn Destrier
2683
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Posted - 2014.07.11 22:09:00 -
[4] - Quote
I agree with True - rigs can't be removed without being destroyed. Modules would be better. The ideal, though, would be a ship designed for the purpose with role bonuses, as opposed to fitting requirements.
I am the Forgotten Warhorse, the Lord of Lightning
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Larry Desmo
Kang Lo Directorate Gallente Federation
5
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Posted - 2014.07.12 01:59:00 -
[5] - Quote
having to destroy the rig dosnt seem like a big dealit would be like remodling and module slots seem way more usefule, i definatly wouldnt wan to give up any module slots to interact with and support mercs. i dont see why a rig wouldnt make a good place to put something like i have suggested, there are many diferent kinds of rigs and not everyone even fits them. |
Oceltot Mortalis
33
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Posted - 2014.07.12 02:15:00 -
[6] - Quote
Larry Desmo wrote:having to destroy the rig dosnt seem like a big dealit would be like remodling and module slots seem way more usefule, i definatly wouldnt wan to give up any module slots to interact with and support mercs. i dont see why a rig wouldnt make a good place to put something like i have suggested, there are many diferent kinds of rigs and not everyone even fits them. When you buy a module, then take it off, you can use it again. Unlike rigs. It wouldn't hurt to fit a module if you didn't have to give up a slot because it was a ship designed for that role and had an extra high slot to fit the module. Even role bonuses to boot!
Also, learn to spell.
In life, I have this to regret. That too often, when I acquired ISK, I did not have enough of it.
-everyone in EVE, ever
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Regis Blackbird
DUST University Ivy League
334
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Posted - 2014.07.12 11:13:00 -
[7] - Quote
Larry Desmo wrote:this idea is an eve-side idea to increase the interaction between pilots and mercs
In eve there should be a rig type to fit onto subcapital ships that alow pilots to transport, drop, and provide off map support to mercs. the rig should add a deck similar to the warbarges preparation room that displays the district data to that big ass screen and fancy map table, the rigs and ship classes should dictate how many mercs may be on board and dropped from 12(frig) to 18(cruiser) to 24(BC) to 32(battleships), i posted this in dusts ideas section but because i really dontlikethe idea oflegion being pc exclusive, please consider ps4 if u use my idea
This is basically what I had envisioned as well +1
Although, I agree with the rest of the comments that rig slots are not the way to go. I would go for a high slot, or actually no slot at all? What if the only thing required is a mCRU in the cargohold? That way the only limiting factor for EVE players are cargo space, and any type of ships can be used.
In the salvage thread, there is talk about sky spawns right now, where the proposed lore is that we "spawn" from a ship in orbit. If so, then it should be enough for the EVE capsuleer to be connected to the district satellite to "drop off" the mercs in question.
Even for more specific missions as the one I mentioned a while ago, no "launcher" is needed.
Regis Blackbird wrote:Joint EVE and Legion Missions.A security agent (in EVE) have a mission to retrieve some stolen documents from a rouge operative, which is hiding on his base located in somewhere in dead space. The base is heavily fortified both with ships outside and security drones on the inside. The mission is initially accepted by the EVE player, which selects if the merc "squad" should be locked (playing with friends) or open to everyone. He then continues to load a mobile CRU into his cargo-hold, which makes the mission available in Legion. Accepting the mission (in Legion) will load you into the ships loadingbay (similar to the warbarge, but smaller). A custom channel is created where the mercs (and EVE player) can interact during the travel to the destination (they can also spawn in during the travel). When the EVE player reaches the jump gate he needs to decide if he have enough mercs (CRU contains 50 clones total), since when he jumps to dead space the mission will be locked in Legion. After jumping the EVE player will be engaged by the enemy, and his first objective is to eject the CRU within X km from the base (it will refuse to eject beyond that point). After ejecting, the CRU will "dock" with the station which will initiate the fight for the mercs. The mission should state which objectives needs to be met, but preferably the fight should be in tandem. I.e. to speed up the progress in the base, the EVE player can destroy objectives in space (i.e a power relay or similar), and the mercs can disable auto turrets targeting the ship by hacking the consoles in the station etc. None of these things should be required to complete the mission, but it will promote cross play for mutual benefit. If the EVE player is destroyed or the clones run out, their individual mission will fail. (both EVE player and Mercs have individual goals along with a common goal) When the mercs have obtained the documents, they will extract the same way they came and "eject" the CRU into space again where it can be picked up by the EVE player, and returned to base. The example mission above would promote cross play between EVE and Legion, but not make the two games fully dependent on each other, since there is nothing that forces anybody to accept the missions. The results though will be very similar to the EVE Forever video shown during Fanfest.
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emm kay
New Age Empire. General Tso's Alliance
130
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Posted - 2014.07.13 01:22:00 -
[8] - Quote
Larry Desmo wrote:this idea is an eve-side idea to increase the interaction between pilots and mercs
In eve there should be a rig type to fit onto subcapital ships that alow pilots to transport, drop, and provide off map support to mercs. the rig should add a deck similar to the warbarges preparation room that displays the district data to that big ass screen and fancy map table, the rigs and ship classes should dictate how many mercs may be on board and dropped from 12(frig) to 18(cruiser) to 24(BC) to 32(battleships), i posted this in dusts ideas section but because i really dontlikethe idea oflegion being pc exclusive, please consider ps4 if u use my idea fit 3 of those rigs on 1 frigate and carry more than a battleship.
--
You called, sir?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11812
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Posted - 2014.07.13 01:34:00 -
[9] - Quote
A High slot module could well suffice like a Salvager or a tractor beam. That's more or less how I envision it.
A turret or similar module of some kind that establishes a link with the target allowing allied clone soldiers to interface with and be deployed.
That or Drone Transports could work.......but either way you really would need a ship specifically designed for troop deployments to make taking these modules worth while.
"I guess this is goodbye for now Little One. This is how you will become one of us, one of the Amarr." - Kador Ouryon
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Larry Desmo
Kang Lo Directorate Gallente Federation
7
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Posted - 2014.07.13 02:03:00 -
[10] - Quote
the way im thinking about it is you need the rig to have a placeto house the mercs without taking up cargo bay space, you wouldneedth cargo hold to fit a few lavs and installations, a special type of drone drops mercs to the district and the RDV type of drone necessary to deliver vehicles, im also inclined to limit the spawns from the ship so cru's must be droped down and add to a clone count, like you only get up to 3 per merc from the ship before you run out of clones on board, and the pilot has to return to your nearest respawn station for you to reboard. it would make crus more useful or there could be anther type of rig that adds to the ship spawn counter allowing for more orbital spawns. i think rigs are the way to go with this idea rigs cannot be put offline mid flight. |
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Larry Desmo
Kang Lo Directorate Gallente Federation
7
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Posted - 2014.07.13 02:26:00 -
[11] - Quote
dont forget the risk involved travling around low and null security areas all of the mercs and the cargohold contents and pilot may die in just the attempt of trying to deliver the mercs and their equipment in some scenarios. a ship fitted with a merc operstions deck rig would be a fine low risk co-op mission ship in high security areas, but in the outer low security space areas it would be more suited in a small gang/large fleet. there is no reason tomakea completely new typeof ship class other than the warbarge which can act like an orca and have smaller ships dock pickup respawning mercs and few pieces of equipment and redeploy them on another side of the planet or maby in the next system or as an infiltration/sabotage beachhead force. |
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