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Thread Statistics | Show CCP posts - 43 post(s) |
lee corwood
Knights Of Ender RISE of LEGION
897
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Posted - 2014.07.10 14:32:00 -
[1] - Quote
CCP Rattati wrote:
* Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier.
Can I get clarification if this means all logis are stepping up to the Min Logi configuration or are you stripping down slots across the board to a lower slot configuration for everyone? Either way I agree with a previous poster. Right now Min is the most viable because the other logi's don't have real roles to fill. Instead of a blanket change that basically dissipates any uniqueness about the logis, you should consider placing real value to the other suits.
CCP Rattati wrote: Still under tech evaluation * Reduce ISK cost of early skillbooks for new players or free
This should certainly be done in Academy (along with an overhaul). There needs to be more education on the value of skills to begin with. Many descriptions miss vitally important information on them that a new player would not know that a player of long time is aware of. Those inheritable bases now are completely missed by the new player.
However, at first, there are only a few places a new player can go at entry level tiers. The first 3 skillbook purchases at minimum should be free. Skillbooks are more expensive than I remember (mostly because I have bought most all of them by now and don't have money issues), but '100k' + for entry level skills like 'Dropsuit Command' isn't helping the new player. Especially when they're making maybe 1,000 - 10,000 a battle starting out.
Consider a change for the Ion Pistol Skill Leveling up only increases the charge time but I don't see how that's helpful if every charge shot overheats the gun. I'd rather see a decrease to overheat time.
Basic nitpicks
- please consider looking at the revive bugs. They are numerous
- please stop changing my channel when typing
- I'd really like the ability to see squad (not the whole team, just squad) names at all times, not just when my rep tool is out. It would make it infinitely easier to coordinate and defend orders more well thought out. Also if they're far away and/or behind a hill, a rep tool won't even give me their name, nor will targeting them on my gun.
- Change the way SL orders are implemented. Instead of making me have to point and click on a person, give me a list instead. Objectives themselves are easy to paint, but when greenberries are moving, in fights, flying/driving, etc. It takes a good number of tries to get the defend order on a person. There are at most 5 objectives and 6 people on my team (including me). I think having a scrolling list of 11 items would be much preferred and faster than 3 failed attempts to not get the wrong random blueberry or 'invalid target'.
Minmatar Logisis | Heavy lover. Ping for video services.
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lee corwood
Knights Of Ender RISE of LEGION
897
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Posted - 2014.07.10 14:42:00 -
[2] - Quote
The True Inferno wrote:For suit skills I believe that they should be set around a type or area of item, such as equipment, sheild or armor modules, biotic modules, light weapons etc. Either that or they should be passive, effecting the suits own stats such as scan radius, run speed, stamina recover etc. Skills in suits should not tie you down to one equipment, weapon or specific module. The skills should allow freedom yet still retain use in most fits/situations (that fall between the lines of common sense) this give players large amounts of freedom in their suits role.
This was my first initial problem with the eq bonus of the logi. It kills what I thought was the coolest part of Dust514 fittings: the ability to mold your suit into your specific play style, whatever that ended up being. I would have rathered effectiveness of eq been skill trees of their own instead of suit sinks, but oh well.
Minmatar Logisis | Heavy lover. Ping for video services.
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lee corwood
Knights Of Ender RISE of LEGION
898
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Posted - 2014.07.10 17:33:00 -
[3] - Quote
David Spd wrote:I'm confused as to why this patch is primarily aimed at changing Assault suits, yet nobody seems to be talking about anything other than Logistics.
Could we please get back to discussing Assault suits so that the suit with very little purpose (and has always had little purpose) can FINALLY see some substantial uses?
Logistics are cool and all, but couldn't we make them a focus of a later patch and focus instead on the initial points?
I would rather logistics not be included in this patch simply because it seems the aim of the changes are to balances out suits across each other. I agree assaults need some love. Let's not repeat double balancing so that it destroys two classes horribly instead of tinkering one and reviewing the affects.
Minmatar Logisis | Heavy lover. Ping for video services.
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lee corwood
Knights Of Ender RISE of LEGION
911
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Posted - 2014.07.16 06:29:00 -
[4] - Quote
Chuck Nurris DCLXVI wrote:Just my thoughts on the ADS price drop.
Bad idea. Very bad idea, they are already swarming pub matches, yesterday a few matches had at least 6 in the air, some ADS, others regular DS' The difference was that the ADS' simply dominated everything, ran into enemy red line, and out again unimpeded. Which ever team gets two or three of those in the air first, wins by default 90% of the time.
Disagree. I am not a vehicle user at all.
While yes, it does take a bit of time to reach the skillpoints necessary, my ADV Commando suit with my proto Swarmers keeps ADS/DS pilots at bay. It demolishes DS but only keeps ADS away. I got a combat rifle on there to save me against other infantry (tho infantry still kill me the most often) and a nanohive to keep my Swarmer filled. I most never kill an ADS but I get 75 points for damage repeatedly and constantly keep that guy running so he can't do his job.
His fit is 400,000 isk. Mine suit is 78,000 isk.
Do I think its fair I can't kill him? You bet.
Now, the argument here is, "well what if I don't have proto-QQ here". I feel you. I really do, but that is not the fault of the tool or the vehicle. It is the fault of a **** poor player base due to poor game management so we can't properly separate our players based on skill.
In a perfect world, your militia swarmers wouldn't have to be against triple stacked vehicles with proto skills. But that is not a reason to try and deny price decrease to a whole class.
Minmatar Logisis | Heavy lover. Ping for video services.
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