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Thread Statistics | Show CCP posts - 43 post(s) |
knight guard fury
Carbon 7 Iron Oxide.
1098
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Posted - 2014.07.12 02:29:00 -
[1] - Quote
CCP Rattati wrote:All,
After crowdsourcing, data crunching, reviewing internally and discussing with the CPM, we are ready with a non-finite list for Hotfix Charlie. As always, this is the narrative and any, all or none of the ideas may end up being implemented.
Hotfix Charlie * Primary Objective Assault buff, we are looking at a HP increase, slight changes in slot layout and improved PG/CPU, slot based approach. Possibly improve Light Weapon fitting bonus. Possibly a slight speed increase.
* A slight HMG heat buildup increase
* Reduce Sentinel PG/CPU. Possibly a fitting bonus to Heavy Weapons.
* Installation buff, with a range and AI range reduction, reduction of granted WP for destruction.
* Blaster turret accuracy improvements, both Small and Large
* Modification of scout bonuses, with Amarr getting a precision bonus, a low radius strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability.
* Minmatar will be improved by a Codebreaker fitting reduction, possibly KinCats as well. Possibly moving Codebreakers to High slot. PG increase.
* Nova Knife hit detection and damage improvement
* Reduced small rail range compared to sniper range
* Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier.
* WP for injectors, STD/ADV/PRO 25/50/75 WP
* Reactive Plates to 1-2-3 hp/s
* OB WP doubled
* LP payout increased x-fold
* Remove Ambush OMS or remove Vehicles from Ambush OMS
* Reduced ADS ISK price
Still under tech evaluation * Disabling passive Scan sharing with squads * Suicide/Bleedout/Overview option properly enforces that revival is not possible * We have identified almost all the suits that have the wrong colors and are trying to get those fixed. * Reduce ISK cost of early skillbooks for new players or free
Bugs/issues that need Client update Pilot stacking bug Unfair fall damage calculation Unfair War points and distribution from OB kills Directional arrow for enemies on minimap bug
Hotfix Delta or later *Sidearm rebalance *Sniper Rifle review *Efficacy bonuses *Further slot based PG/CPU updates based on necessity
-keep ambush oms but remove vehicles. instalations and such provide either teams with benifits.
-dont change the logi's slot layouts because im pretty sure all logi's would go against that
-how much will the ADS cost and can you do something about the python collision dmg being too high?
-are missiles in the redline going to be no longer a threat to be from 300+ meters away from them?
- can you bring back intel kills with the team if you bring back team scans only if were not in a squad?
-does this mean we will not take unexpected fall damage even though we turned on inertia damps.
also can dropships and HAV's have their own separate Mod.s like hardeners, and... well yeah just hardeners?
NOLifing Dust for the Officer Combat rifle
Vherokior assassin
I fight for the Republic and my life is for the Elders
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knight guard fury
Carbon 7 Iron Oxide.
1101
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Posted - 2014.07.14 01:02:00 -
[2] - Quote
(as i read the last 3-4 pages and so on, i think im gonna say something about how i feel towards some of this stuff)
Logi's
i agree with some of you that the logi's shouldn't be all the same and that the amarr logi should at the least have 1 less slot whether its 1 less hig/low or 1 less Equipment slot. the idea that somebody brought up, of the logi's having 12 slots but different in thier ways is much more preferable than what CCP suggested to us.
Scouts
since the Caldari scout is loosing its scanning bonus and is keeping its range i recommend that it stays at 5% but the other scout should have a 3% bonus to range since the caldari scout should be able to out range the other scouts naturally. i am also worried that the Amarr scout will be FOTM since it is armor tanked and will be gaining the passive scanning bonus. in return i think that it shuold be an efficiency bonus so you have to use the module and reduce the bonus to 2% or 3% so it wont be so powerful as it is now.
Game modes
i have to disagree with CCP trying to remove ambush OMS, they are simply coming at this the wrong way because everyone is crying thier eyes out for vehicles to be removed from a specific game mode. instead they should seperte them so all players can select between regular ambush and ambush OMS, so vehicle users who want to make isk fast can do OMS and infantry that hate vehicles can do regular ambush.
Vehicles
i like that ADS's are going to get a price drop, but please dont make them too cheap like tanks. and on that note, it doesn't make sense that tanks are crazy cheap. people can spam them without even going isk negative until after the 5-6 tank. the price of tanks should go up, but not too much, preferably back to when the STD tanks cost 200k per tank and militia should cost a base of around 100k per tank. that way if you want to spam tanks you will go isk negative quicker and people are less likely to tank spam a particular game mode.
back to ADS's, its crazy how pythons are insanely vulnerable to collision and bumping while the incubus is highly resistant to collision, crashing, landing, and etc. the python needs a dmg reduction to collision and crashing. and when it comes to dog fighting the python is pretty much ALWAYS the second choice to fight in since rail gins tear apart pythons in no time. they just cant compete against incubus's since armor is dominant over shields. even a triple harden'd python cant withstand a simple fight against an incubus.
(may add more later)
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knight guard fury
Carbon 7 Iron Oxide.
1103
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Posted - 2014.07.14 18:38:00 -
[3] - Quote
heres an idea, since Nanite injectors inject nanite's into you. it is very unreasonable and un-lore like for nanites to be fully loaded back into the nanite injector. so, what if N.I had a cool down of 5-10 seconds, so if you are being farmed, it will be less often, and if you are planning on being revived but there is combat for your allies it will give both people time to revive again or just spawn away.
or give an option to accept and deny but that doesnt make since since nanites are supposed to revive you no matter what, since they aren't programmed to listen, but just do stuff.
this way it will fix injector farming and will give time for the enemy to kill the farmer so you wont be revived again.
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knight guard fury
Carbon 7 Iron Oxide.
1114
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Posted - 2014.07.15 01:38:00 -
[4] - Quote
medomai grey wrote:There's been a lot more Amarr Logistics resistance to the proposed changes than anticipated. So I came to share my thoughts on the matter.
Access to a sidearm makes it feasible to use a wider variety of light class guns because my sidearm could compensate for any weakness a light gun might have; such as lasers, swarm launchers, snipers, etc. So as you'd imagine, I'm quite fond of my sidearm slot.
On the other hand, the proposal would take away my sidearm slot in exchange for another equipment slot which I have a fitting bonus for, allowing for more CPU/PG intensive fits, and a/more hi or/and low slot(s) to further customize my suit. Not exactly the horrible trade off so many are making it out to be.
If we keep the sidearm, I'll carry on as I always have. If the proposed changes get implemented, I'll adapt and abuse what I got in exchange for the sidearm slot. I'm happy either way.
the amarr logi is the only combat logi, so it deserves a side arm in trade for 1 less equipment and low or high slot
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knight guard fury
Carbon 7 Iron Oxide.
1126
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Posted - 2014.07.18 21:41:00 -
[5] - Quote
RedBleach LeSanglant wrote:A PROPOSAL I know that CCP must have data or ideas that justify certain setups. I am also pleased that there has been a move to rectify many subjects to create an evolving game that achieves a greater balance and immersion.
My beef is with the MED Frame inequalities (LOGI and ASSAULT). There is a tension between the two because there is a lack of definition with the ASSAULT type MED frame. The LOGI is well defined and remains unique and is in a good place that will be better with the proper slot adjustments. The difficulty in CCPGÇÖs position is that it has yet to make the ASSAULT Frames the defining go to suits. IGÇÖm sure that if IGÇÖm not outright just stealing the idea by not crediting authors it is only that I agree with your positions and wanted to emphasize them again, but I offer this suggestion that I like.
Defining the MED Frames The SLOT ADJUSTMENT is a good start, but too little to move the ASSAULTS to where they will be a dominating force. It hardly seems logical that a LOGI is the same ASSAULT suit that sacrifices base stats (EHP, potential, speed, shield recharge, stamina and recharge, etc.) and their side arm (mostly) then gets to carry all this great equipment AND have more high(H) and low(L) slots.
The ASSAULT will only stand out when there is a defining difference between the two frames that makes the choice for a slayer obvious and the choice for a support role obvious.
Make the ASSAULTs mean. THE H/L SLOT LAYOUT of each MED FRAME equal to each other or higher for ASSAULTS. THE CPU/PG is EQUAL or higher for LOGIS but each can fit all Proto MODS and Proto GEAR (LOGI EQ and ASSAULT LW, SA) Keep the LOGI stats as they are now. ASSAULT stats as they are now, but more HP as planned.
First the LOGI A LOGIGÇÖs power in MODules and EQuipment Here the slot counts are all Equal to 8, 10, 12. BUT not all should be the same GÇô keeping a little flavor with the equipment bearers is cool. (and I support the Logi bonus changes)
UNIQUE Logis GÇô (3EQ, Side Arm, Module Focus) AMARR SIDE ARM (Best Choice GÇô Unique)..........ORMODULE Focused (IFF Bonuses Change) S- 2H/3L/2E + Side Arm................................S- 3H/3L/2E A- 2H/4L/3E + Side Arm ................................A- 3H/4L/3E P- 3H/5L/3E + Side Arm.................................P- 4H/5L/3E
CALDARI SIDE ARM (Equality - another SA option)......ORMODULE Focused (Unique) S- 3H/2L/2E + Side Arm ....................................S- 3H/3L/2E A- 4H/2L/3E + Side Arm .....................................A- 4H/3L/3E P- 5H/3L/3E + Side Arm .....................................P- 5H/4L/3E
EQ SPECIFIC Logis GÇô (4EQ) GALLENTE S- 2H/3L/3E A- 2H/3L/3E P- 3H/5L/4E
MINMATAR S- 2H/2L/3E A- 3H/3L/3E P- 4H/4L/4E
Delivers Logis with equal slot counts (side arm = 1 EQ) Keeps them equal in tier movements.
ASSAULTS: Capable of being the most unique and powerful force out there. Lets make them that way. AMARR EQUAL to logi........................ORBETTER - Logi loses 1EQ for SA S- 2H/3L/1E + Side Arm.............S- 3H/3L/1E + Side Arm A- 2H/4L/1E + Side Arm.............A- 3H/4L/1E + Side Arm P- 3H/5L/1E + Side Arm.............P- 4H/5L/1E + Side Arm
CALDARI EQUAL to log.........................ORBETTER - Logi loses 1EQ for SA S- 3H/2L/1E + Side Arm.............S- 3H/3L/1E + Side Arm A- 4H/2L/1E + Side Arm..............A- 4H/3L/1E + Side Arm P- 5H/3L/1E + Side Arm..............P- 5H/4L/1E + Side Arm
GALLENTE EQUAL to logi........................ORBETTER - Logi loses 1H for 4thEQ S- 2H/3L/1E + Side Arm.............S- 3H/3L/1E + Side Arm A- 2H/4L/1E + Side Arm.............A- 3H/4L/1E + Side Arm P- 3H/5L/1E + Side Arm.............P- 4H/5L/1E + Side Arm
MINMATAR EQUAL to logi........................ORBETTER Focus - Logi loses 1H for 4thEQ S- 2H/2L/1E + Side Arm.............S- 3H/3L/1E + Side Arm A- 3H/3L/1E + Side Arm.............A- 4H/3L/1E + Side Arm P- 4H/4L/1E + Side Arm.............P- 5H/4L/1E + Side Arm
IN this way The COST of not being an ASSAULT is always less modules. Logis gain equipment but loses stat and 1 module. Scouts gain speed and equipment but lose stats and modules. Commandos gain HP and another LW but lose grenades and modules. Heavies gain HW and HP but lose modules.
ASSAULTs will be the Maximum warriors even if their bonuses are not all that people may want. The modules and better stats make them awesome regardless.
It makes the ASSAULTs versatile for battle and they may even give every class a run for their money as they will be the new Logi Slayer or Brick Scout that can suddenly do everything better than every other class (with the right module)GǪ but isnGÇÖt that what the ASSAULTs were meant to do? WerenGÇÖt the other classes supposed to sacrifice to take on another role? Not all roles are equal, but balance does not mean equality.
IGÇÖll work on some CPU/PG Calculations tomorrow to try to find that sweet spot where the MED frames can have the same CPU/PG and what percentages their Bonuses need to be at in order to accommodate such a move.
ThatGÇÖs all I got for now.
this seems like a good idea but im not quiet sure though. but it does look like a way to go at it for tiercide
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knight guard fury
Carbon 7 Iron Oxide.
1126
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Posted - 2014.07.19 01:54:00 -
[6] - Quote
i think it would be best to give us the option o not being forced to equip a weapon, what could it possible hurt to give us an option to not have a weapon
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knight guard fury
Carbon 7 Iron Oxide.
1129
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Posted - 2014.07.19 18:54:00 -
[7] - Quote
CCP Rattati wrote:RedBleach LeSanglant wrote:CCP Rattati wrote:Edited OP I will be looking forward to an explanation of the decisions. I believe that the slot layouts were a good move, perhaps we will hear more in the future. To your and Kagehoshi's point. I do not feel that the equalized layout of slots per role per tier, nor the logi changes (f.ex. having two sidearm logis with passive equipment (CA and AM) versus the two active logis with no sidearms, nor the amarr/gallente reversal, nor the larger spread ideas of 4-1 instead of 3-2 and 5-2 instead of 4-3 new layouts were received favorably. If we can revisit that thread and actually give us proper feedback in a fashion like "I agree with giving GA logis more slots and STD and ADV, but I do not like X and Y", we can maybe still keep some changes. Until then, this initiative is delayed until Delta or later. are the CAL and MIN assault slot layout going to be switched at least
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knight guard fury
Carbon 7 Iron Oxide.
1145
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Posted - 2014.07.26 04:06:00 -
[8] - Quote
JRleo jr wrote:Vicious Minotaur wrote:JRleo jr wrote:jNs Vit4l wrote:iKILLu osborne wrote:can we get a date for charlie been waiting for 2 weeks now, i swear you'll building it up like it is the superbowl or something It''s coming after thursday''s downtime. Source, troll? Source I see...
im not a brony but i find that picture a bit sexy
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