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Author |
Thread Statistics | Show CCP posts - 43 post(s) |
Xak Arji
Opus Arcana Covert Intervention
57
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Posted - 2014.07.14 04:30:00 -
[1] - Quote
I believe that if you even slightly nerf the hmg, you need to slightly nerf the shottie. I see the KDR on average a scout shottie and hmg heavy are about equal. So lower the ROF of the shot gun. Then call it equal. |
Xak Arji
Opus Arcana Covert Intervention
58
|
Posted - 2014.07.14 23:26:00 -
[2] - Quote
Cheydinhal Guard wrote:Xak Arji wrote:I believe that if you even slightly nerf the hmg, you need to slightly nerf the shottie. I see the KDR on average a scout shottie and hmg heavy are about equal. So lower the ROF of the shot gun. Then call it equal. Nerf the shottie? Have you ever even used that thing? You have to be within hugging distance for it to be effective, and the hit detection on that thing is horrid. A RoF nerf would make it even easier for a heavy to turn around and insta-blap a scout who gets behind him.
Yea yea, the poor shottie... yadda yadda yadda. That doesn't stop folks from getting crazy kdr's. An adv shotty rips apar any medium suit. And is essen7ally the counter heavy weapon .You have a cloak for crist sake, so the distance issue shouldn't be an issue if youre good. One hit pretty much kills my proto assault with like 700 EHP. Or at least sevierly cripples it to be finished off by a subbie in less than a quarter clip. |
Xak Arji
Opus Arcana Covert Intervention
58
|
Posted - 2014.07.14 23:43:00 -
[3] - Quote
Cheydinhal Guard wrote:Xak Arji wrote:I believe that if you even slightly nerf the hmg, you need to slightly nerf the shottie. I see the KDR on average a scout shottie and hmg heavy are about equal. So lower the ROF of the shot gun. Then call it equal. Nerf the shottie? Have you ever even used that thing? You have to be within hugging distance for it to be effective, and the hit detection on that thing is horrid. A RoF nerf would make it even easier for a heavy to turn around and insta-blap a scout who gets behind him.
Yea yea, the poor shottie... yadda yadda yadda. That doesn't stop folks from getting crazy kdr's. An adv shotty rips apart any medium suit. And is essenally the counter heavy weapon .You have a cloak for crist sake, so the distance issue shouldn't be an issue if youre good. One hit pretty much kills my proto assault with like 700 EHP. Or at least sevierly cripples it to be finished off by a subbie in less than a quarter clip. |
Xak Arji
Opus Arcana Covert Intervention
58
|
Posted - 2014.07.15 00:00:00 -
[4] - Quote
Also, why do we need to change logi at all? There is nothing wrong with them. The focus needs to be an assaut suit adjustment, most likely centered on DPS. |
Xak Arji
Opus Arcana Covert Intervention
58
|
Posted - 2014.07.15 02:31:00 -
[5] - Quote
Cheydinhal Guard wrote:Xak Arji wrote:Cheydinhal Guard wrote:Xak Arji wrote:I believe that if you even slightly nerf the hmg, you need to slightly nerf the shottie. I see the KDR on average a scout shottie and hmg heavy are about equal. So lower the ROF of the shot gun. Then call it equal. Nerf the shottie? Have you ever even used that thing? You have to be within hugging distance for it to be effective, and the hit detection on that thing is horrid. A RoF nerf would make it even easier for a heavy to turn around and insta-blap a scout who gets behind him. Yea yea, the poor shottie... yadda yadda yadda. That doesn't stop folks from getting crazy kdr's. An adv shotty rips apar any medium suit. And is essen7ally the counter heavy weapon .You have a cloak for crist sake, so the distance issue shouldn't be an issue if youre good. One hit pretty much kills my proto assault with like 700 EHP. Or at least sevierly cripples it to be finished off by a subbie in less than a quarter clip. The cloak doesn't make you invisible. On top of that the dampening bonuses have been nerfed to hell. A big chunk of the playerbase has adapted to cloaks, you should too. The shotgun is supposed to be deadly at close ranges, that's the point. I have a proposal. Spec into a scout suit and the shotgun and use that for a month. You'll see it's not as easy as it looks.
I HAVE specced into the scout/shot gun. Give a heavy a go. You'll see the are different play styles, buton almost equal terms, listen. All I'm saying is the KDR of shot gun vs heavy is usually the same of equally skilled players. If not the shot gunner has more kills about 60 percent of the time. If one gets adjusted, so does the other. |
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