Vesta Opalus
Kang Lo Holding
5
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Posted - 2014.07.15 04:16:00 -
[1] - Quote
Imma complain about some stuff now, anything not mentioned is either ok or neutral in my book:
CCP Rattati wrote:All, * Modification of scout bonuses, with Amarr getting a precision bonus, a low radius strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability.
* Disabling passive Scan sharing with squads
#1: Low radius scans are useless, if its a shotgun stealther you will die before you notice them on you, if its not a shotgun stealther you will die before they get into your scan range at all.
#2: Disabling passive scans kinda defeats the purpose of passive scanning fits. On equal footing (the enemy scout isnt a ******); there is no scan fitting which will actually counter the enemy scout. If I am dedicated to scanning enough to see the enemy scout, the enemy scout will have dramatically higher hp/damage output, and I will die. If I am running a low scan suit, I cant see the enemy scout, and I will die. If its a gallente scout, theres a good chance I will both not be able to scan the enemy suit AND have less hp/damage output, and I will die.
Thats to say nothing of non-scout suits, which will uniformly wreck your **** if they see you because a good squad supporting scan setup will leave you with 3 or less high slots to work with to gain any kind of survivability or offensive capability.
Thats the true state of passive scanning right there. If you remove scan sharing you remove the one spoiler to the above formula: that your teamates can see and assist you in countering incoming guys.
If you do remove passive scan sharing please consider giving us the ability to actually scan any suit(in fact just consider giving us that anyway, its pretty rediculous that cloaking and dampeners, which make you nearly to completely invisible depending on lighting have no mechanics based counter in the game). Theres no reason the caldari scout shouldnt be able to scan any enemy suit, since it makes you extremely vulnerable to run a fit that can do it, unlike stealth fittings, which trade a little survivability for the massive tactical advantage of being ******* invisible.
In addition, I would suggest giving amar something besides scanning, but honestly whatever it takes to give them something to do.
CCP Rattati wrote: * OB WP doubled
Whats the point? Are you trying to make it so small squads cant get orbitals? Well this will do it!
If you are trying to stop logi/heavy blob squads from getting 6 orbitals a game, this isnt going to do a very good job of it. If you want to fix **** tons of orbitals from large proto stomp squads, try doing something like lowering the triage cap so they cant farm absurd points from healing their heavies.
I dont know what you are trying to do here, but I hope you arent trying to make it impossible for 2/3 man squads to get an orbital or two a game, because large squads already have enough advantages. |