Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1052
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Posted - 2014.07.09 20:48:00 -
[1] - Quote
CCP Rattati wrote:
* Reduce Sentinel PG/CPU. Possibly a fitting bonus to Heavy Weapons.
I have been using my heavy of late again, this time focused on the HMG rather than the forge gun. And I have noticed quite a few heavies running around with light weapons.
I think adding a fitting bonus to heavy weapons, while reducing the CPU/PG as a whole (but keep in mind, if I use a light weapon, I should be light on tanking ability, but when I use the HMG or Forge, I should have numerous tanking options).
CCP Rattati wrote:
* A slight HMG heat buildup increase
As far as the HMG heat buildup increase, eh. I haven't overheated yet, so I don't know if a "slight" increase would cut it. I mean, as it stands now, I don't even come CLOSE to overheating as I mow people down.
Heavies though are certainly king atm, it's basically all I ever see, and I understand why now after using one. I always get INSANE KDR numbers when I run to kill infantry with it. Numbers like 24/4 with worthless blueberries on my side (worthless as in I RARELY see one as I mow the masses of red dots down)
PS And can I get some specifics on the minmatar scout knifing changes? This is something I absolutely LOVE to do, but often times it can be very map specific, not to mention next to impossible at times to make contact. What do you mean by hit detection? I saw that Logibro mentioned something about adhesion, which I think is desperately needed, but not like COD adhesion.
I find that often when I go to knife somebody (they usually DON'T notice me initially), if they move in the slightest (left or right relative to where I'm standing) when my knives go off I will miss completely, and it's can be very rough trying to track them to keep my knives on target (which seems to be DIRECTLY in front of me, if you are off by the slightest they miss, wider arc perhaps?).
A lot of times, if I miss that first knife, I find myself madly swinging at my target, as they easily dodge my every shot.
And damage seems rather good already. I've one shot a few heavies with a full charge. If you improve hit detection (whatever that may be), I would be hesitant on improving damage, as that alone (hit detection) makes a HUGE improvement to something I already feel is quite powerful.
Tanks - Balancing Turrets
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