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Thread Statistics | Show CCP posts - 43 post(s) |
Sgt Kirk
Fatal Absolution
6412
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Posted - 2014.07.09 22:03:00 -
[1] - Quote
Loving the Codebreakers moved to highslot idea.
That really helps Gallente Role Players like me.
On another note could you talk about what variable you want to increase FW LP by? Also do you think it possible to reward those that have already played FW with a special gift for each level or level amount to reward our loyalty in such trying times?
see you space cowboy...
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Sgt Kirk
Fatal Absolution
6449
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Posted - 2014.07.10 18:58:00 -
[2] - Quote
Aeon Amadi wrote:CCP Rattati wrote:
I am actually considering your proposal of adding a sidearm to Caldari logis, changing one of the high/low slots to sidearm.
So, if the Amarr Logi has a sidearm it's an inconsistency and doesn't need to be unique among the flock like Grenade Commandos or what have you... ...but it's totally cool if the Caldari Logi has a sidearm. That's racist. In all seriousness though, why go through this big hoopla to convince the community that removal of the sidearm on the Amarr Logi is necessary and all that jazz just to turn around and go against that very same logic in favor of the Caldari Logistics? I mean, if you're wanting to convince people that CCP isn't showing favoritism toward Caldari you're doing a terrible job Okay, okay, I'm sorry - I'll try not to be so sarcastic anymore, but you make it really difficult. ...but seriously, you really need to stick to one train of thought.... or at the very least, not post it in the same thread that you suggested taking the sidearm away from one of the other logistics. Disappointed in you now, Rattati I've been saying this since day one.
CCP has a blatant, disgusting, favoritism to the Caldari.
see you space cowboy...
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Sgt Kirk
Fatal Absolution
6452
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Posted - 2014.07.10 19:08:00 -
[3] - Quote
Aeon Amadi wrote:ratamaq doc wrote:
I do think giving the Cal Logi a side arm and removing a slot in return is a Great idea. That would make since for the current gap of a type II playstyle that the community has proven time and time again they enjoy, and only 1 suit that fills the role.
Buuuuuuut we already have a suit that does that. It's teh A-Logi! I dunno, maybe I'm missing something. Like, having a Logistics with a sidearm isn't something new - I don't understand why the Cal Logi is a much more perfect contender when it's already one of the more powerful Logi's in the game and has been for some time. Saying that it would make sense for the current gap of a Type-II playstyle... When we already have a suit that has that... I dunno, just seems like a flawed argument. I can't understand why we're saying that having a sidearm is this giant pipe wrench in balance (and I even agreed!) and then turn around and pretend it wouldn't be a problem on the Cal Logi. Nothing makes sense anymore. I feel like I'm in some novel where I'm having a nightmare and mostly everyone on Earth is stupid.
see you space cowboy...
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Sgt Kirk
Fatal Absolution
6452
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Posted - 2014.07.10 19:30:00 -
[4] - Quote
ratamaq doc wrote:Aeon Amadi wrote:ratamaq doc wrote:
I do think giving the Cal Logi a side arm and removing a slot in return is a Great idea. That would make since for the current gap of a type II playstyle that the community has proven time and time again they enjoy, and only 1 suit that fills the role.
Buuuuuuut we already have a suit that does that. It's teh A-Logi! I dunno, maybe I'm missing something. Like, having a Logistics with a sidearm isn't something new - I don't understand why the Cal Logi is a much more perfect contender when it's already one of the more powerful Logi's in the game and has been for some time. Saying that it would make sense for the current gap of a Type-II playstyle... When we already have a suit that has that... I dunno, just seems like a flawed argument. I can't understand why we're saying that having a sidearm is this giant pipe wrench in balance (and I even agreed!) and then turn around and pretend it wouldn't be a problem on the Cal Logi. No, No. Don't misunderstand. You'd have to look back over several pages of argument (discussion) to get the full picture. We are NOT saying remove the sidearm from the A-Logi. A quick summary to catch you up. Ratti said he was taking the A-Logi sidearm away. Community LOST their minds (at least I did) Community pointed out that the Amarr bonus sucks compared to the Active bonuses of the Min (repper) and Gal (Scanner) and that in order to utilize the Amarr bonus (links) the Amarr needed to be a reasonable fighter. (There were plenty of other arguments, but this is what spawned the Cal Logi discussion) Then it was pointed out that the Cal Logi also had a passive logi bonus (hives) thus a similar logi style to the Amarr, thus should actually get a sidearm. Logi Community agrees And there was much rejoicing!
But...Cal Logi still doesn't need a sidearm...
see you space cowboy...
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Sgt Kirk
Fatal Absolution
6458
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Posted - 2014.07.11 01:07:00 -
[5] - Quote
CCP Rattati wrote:... Possibly moving Codebreakers to High slot. I'd like to state that if you did move the Codebreakers to high slots, which I hope you will, you will need to reduce the PG Requirement of them which needed to happen anyway.
This is a codebreaker module (Complex), why does it take more PG than a complex shield extender and the same PG as a complex armor repair?
It's things like this in the game that discourage anything other than brick tanking. You make defensive modules easy as pie to fit but these little support modules cost ten-fold (that means more) than what they should.
Besides Codebreakers other ludicrously high resource modules are: Any of the Biotics (Red, Blue, and Green), and PG extenders.
see you space cowboy...
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Sgt Kirk
Fatal Absolution
6462
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Posted - 2014.07.11 02:08:00 -
[6] - Quote
The Eristic wrote:DUST Fiend wrote:ratamaq doc wrote:What bonus would you give to the Assault classes to make them more attractive without taking away from the other roles? Second grenade slot, among other stuff I'd kinda be ok with that IF you had to use two different types of grenade. Anything enabling further Core Locus spam is not what this game needs. Sleeks and Contacts desparetly need to be better, though, and by better, I mean they need to give us some reason to use them other than the lulz. I'd like to add that the Assault Bonus to weapon reduction should count for grenades as well.
see you space cowboy...
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Sgt Kirk
Fatal Absolution
6504
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Posted - 2014.07.13 11:38:00 -
[7] - Quote
Nirwanda Vaughns wrote:CCP Rattati wrote: * We have identified almost all the suits that have the wrong colors and are trying to get those fixed.
how about restoring the Sever, Raven, Valor to Chromo colour schemes and also restoring the 'Neo' Logistics C-1 to the crazy all yellow suit? cos lets face it that was pretty awesome Also how's about bringing back the old AUR suits from closed beta too cos there were some pretty nice looking ones back in the day it seems as the game aged it became less beautiful.
see you space cowboy...
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