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Thread Statistics | Show CCP posts - 43 post(s) |
Nirwanda Vaughns
426th Infantry
637
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Posted - 2014.07.10 13:22:00 -
[1] - Quote
on the Assault changes can the Gallente Assault and logi have the lowslots swapped? it'd make more sense even though i'm primarily logi i always thought the slots have been wrong way round and also increase PG/CPU on the gal assault and lower on gall logi to compensate
Rolling with the punches
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Nirwanda Vaughns
426th Infantry
641
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Posted - 2014.07.11 19:32:00 -
[2] - Quote
With removal of Ambush OMS i would suggest making default Ambush 70 clones instead. i admit removal of Vehicles and the reduced amoutn of warbarge strikes by doubling the WP requirements will ensure ambush games last longer but a balance between ambush/OMS clone count to make it last a fair amount of time. many times i've seen ambush over n done with after 5mins.
ISK payout on Dom/Skirms also need increasing to make the extra time in games worth while. plenty of times i can get more isk in an ambush or at least equal to a domi match with less suits lost and in quicker time
Rolling with the punches
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Nirwanda Vaughns
426th Infantry
642
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Posted - 2014.07.13 10:24:00 -
[3] - Quote
CCP Rattati wrote: * We have identified almost all the suits that have the wrong colors and are trying to get those fixed.
how about restoring the Sever, Raven, Valor to Chromo colour schemes and also restoring the 'Neo' Logistics C-1 to the crazy all yellow suit? cos lets face it that was pretty awesome Also how's about bringing back the old AUR suits from closed beta too cos there were some pretty nice looking ones back in the day
Rolling with the punches
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Nirwanda Vaughns
426th Infantry
643
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Posted - 2014.07.13 11:49:00 -
[4] - Quote
Sgt Kirk wrote:Nirwanda Vaughns wrote:CCP Rattati wrote: * We have identified almost all the suits that have the wrong colors and are trying to get those fixed.
how about restoring the Sever, Raven, Valor to Chromo colour schemes and also restoring the 'Neo' Logistics C-1 to the crazy all yellow suit? cos lets face it that was pretty awesome Also how's about bringing back the old AUR suits from closed beta too cos there were some pretty nice looking ones back in the day it seems as the game aged it became less beautiful.
yup, remeber stuff like the firebrand suits in red and gold and the black/gold assault suit too or the pure white 'stormtrooper' assault. the old MAG suit colours were a lot nicer too than the cut/paste 'lets stick a camo on it' versions we have now
Rolling with the punches
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Nirwanda Vaughns
426th Infantry
644
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Posted - 2014.07.13 16:43:00 -
[5] - Quote
bogeyman m wrote:Leeroy Gannarsein wrote:As far as sacrifices are concerned, if IWS is correct and the sidearm is in fact the least valuable slot in the game, I don't think it'd be unreasonable for Amarr's slot layout to be brought in line with the other suits as opposed to its arbitrarily having fewer slots, and that its fitting capabilities be improved; there's no reason why Amarr Logistics should have less fitting than the other logis, who universally max out at 102 PG if I'm remembering correctly. Considering that consumption-wise a sidearm is near enough to identical to an equipment slot without the potential for WP gain, and offering little more than extended survivability (which is why we want it, in the end) I don't think either of those requests is unreasonable.
Except that the sidearm slot is NOT the least valuable in the game. It is equally important, and often moreso depending on the circumstances, for both WPs and survivability. Sidearm OR extra equipment slot - make a choice. It's only fair.
ishukone assault SMG with maxed skills is usually better than the Assault Rifle these days
Rolling with the punches
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Nirwanda Vaughns
426th Infantry
644
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Posted - 2014.07.13 16:50:00 -
[6] - Quote
all i see from vehicle drivers whining about vehicles being removed in Ambush is cos it means they won't have an 'I Win' button and they'd have to play skirmish and domi where people expect to be finding a mass of vehicles and they're scared they're gonna get their a*ses kicked instead of lol'ing at the infantry in ambush day in day out in a hope their ZOMGPWNDAWEOSME kdr will add a few extra millimeter to their d**cks and impress the laydees.
but on topic of Ambush/OMS with the removal of vehicles can we have the maps back to a similar size that they used to be? maps like the research facility, the main city is big enough instead of havign a huge map with 3 sites to run around aimlessly. obviously keep them with enough movement to prevent too much spawn killign but then to be fair if their are going to be changes to Ambush i think the primary one shoudl be a better 'smart' deploy... cos that aint smart
Rolling with the punches
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Nirwanda Vaughns
426th Infantry
645
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Posted - 2014.07.14 15:27:00 -
[7] - Quote
RKKR wrote:WP for injectors is cool, but does it follow the more RISk, more REWARD rule?
Maybe if you can full HP revive a heavy and rep him near red dots to reap guardians points, but what if here are no red dots around? which gives you more WP? full HP revive or low HP revive and repping to full HP with a cheap repper?
Maybe make it so that MLT injectors have a big cooldown-effect between revives (solves the revive-grieving, we all know which kind of injector those people use) while the PROTO variant has almost no cool-down, maybe allow lower injectors to give more HP aswell.
base the WP on the injecter amount so if you use the specialist LP store injector you get 100, use the standard Wyr get 80, 50 for th eadv ect.
Rolling with the punches
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Nirwanda Vaughns
426th Infantry
646
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Posted - 2014.07.15 11:35:00 -
[8] - Quote
Also. how hard would it be to actually add a line of code to allow us to sell assets (ISK items not AUR) back to the npc market for a fixed percentage of the base price? so even if we just get half the base price back it would at least allow us to clear out our hangars a bit and put the isk towards something we're actually going to use and it may also help bring more people into FW as the salvage can be recycled. there are many of us vets whos hangars are jam packed with junk just sitting there.
and as for balancing suits and weapons. i've been harping on about this since game was released but why not have the resistances to shield/armor that we have in eve for the drop suits and have weapons have the same damage profiles too. it would allow for far more fine tuning between suit classes and weapon balance
Rolling with the punches
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Nirwanda Vaughns
426th Infantry
649
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Posted - 2014.07.19 18:10:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote:PLAYSTTION wrote:KEEP AMBUSH OMS but remove vehicles and or make it its own option in battle finder.
If OB WP x2 means from 2500 to 5000 i think it should stay at 2500
And i think the WP for injectors should stay the same so that there is a reason for low level medics to want to heal you
I disagree We don't need team deathmatch modes, though I would prefer if OMS (with no vehicles) stayed, and regular ambush got removed; regular ambush ends too fast, often less than 5 minutes. Warbarge strikes are too easy to get right now, the WP requirement should be raised. The injector change is definitely needed, there has to be higher WP incentives to using better injectors. There is no reason why a militia injector and prototype injector should be rewarded equally when they'e clearly unequal; the militia one is so often a liability for the one being revived, while the prototype one is a genuinely useful asset.
you'd still get more points using a lower end injector and reppign the guy back to full armor. i do it with mine even at proto level. hit a heavy with 20% injector then get around 200 triage gettin the armor back up :)
Rolling with the punches
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Nirwanda Vaughns
426th Infantry
652
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Posted - 2014.07.23 14:29:00 -
[10] - Quote
CCP Rattati wrote:
* Remove Ambush OMS or remove Vehicles from Ambush OMS, Ambush OMS stays with vehicles and buffed installations, revisited in Delta based on new feedback.
worse decision ever! at leat split the 2 game modes so those who want a break from tank spam can do so! really tankers only want to come into ambush to pad out their peni... kdr. just give us a little corner of the universe to get away from vehicle spam once in a while. standard ambush matches are so much less annoying now its actually made the game a bit more enjoyable to play again.
Rolling with the punches
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Nirwanda Vaughns
426th Infantry
655
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Posted - 2014.07.26 17:26:00 -
[11] - Quote
Killer's Coys wrote:What about the eHP buff finally ? Please make it, please. Some people speak about the Commando, but they don't speak about scout. A eHP buff would improve assault against scout-tankers, that's my opinion
scouts are far too tanked out atm. one the guys i tend to squad with has a proto gal scout with an exile and 4 armor plates. he's at more HP than i get on my proto logi suit. scouts should be fast but squishy. i think they need to be more liek the old commando slot system with low slots but with the base HP that they want to balance being boosted slightly by a plate if needed and use base stats instead of modules for their performance
Rolling with the punches
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