JDEZ09
Dark Side Alliance
69
|
Posted - 2014.07.13 10:12:00 -
[1] - Quote
Am I getting this correcty here?
- Scout suits are losing their range bonuses except for the caldari scout?
Because if so, I would like to know what percentage of a range increase we would get per level. The scouts understand that the percentage of that particular secondary bonus was a bit smaller than the primary bonus.
So if the Cal scout is to "Retain" the range bonus, I would like to hear confirmation that the percentage of range increase is simiar to the percentages of the usual primary scout bonus of 5% per level.
One thing that I need to point out now.
Caldari and Minmatar scouts can only put two Dampeners on a dropsuit. Couple this with the inate dampener skill bonus and proto cloak to get about 65% dampening.
NOW, while the cal scouts of present times of this post, usually run a maximum of 2 precision enhancers on their suits (so they arent Project legion tech demo squishy) the amarr scout will be able to run the two precision enhancers with no problem, because their armor can be tanked much easier. While the caldari scout is going to have to go Project Legion Tech Demo Squishy just to be a proper hunter. aka PLTDS
Most of them don't wanna be PLTDS, so in defiance they will just run full shields and try to stay dampened as possible. So be ready to see ALOT of that.
The assault buffs are much needed, but I agree with Appia that each race needs to benefit from their own light weapons. Just like the amarr, and just like the Minmatar, in a way that is unique from the commandos.
I would suggest this for our poor caldari assault brethren:
3% Rate of fire increase to railgun rifles/magsec smgs/bolt pistols per level (because you all know 5% per would be way OP!!) 2% Rail rifle/Magsec smg/ bolt pistol recoil reduction per level
- This puts the Caldari assault back in the scary category. with its Range based rail rifles able to crush other weapons that have damage dropoff at the RR optimal range but also;
Assault rail rifles and magsecs will more than make up for the spool up time in CQC, with recoil benefits in the hands of a true CALDARI ASSAULT GURU.
and boom, there you go.
And for the gallente assault:
3% increased effective Range of Plasma Rifles/ion pistols per level 3% heat buildup reduction to ion pistols / and or removing charge overheat and making a full charged shot heat up 80% + Holographic sights on automatic rifles (for Gallente Assaults ONLY)
Making their bonuses a super cool and unique twist that will entice MANY people to flock back to their trusty Duvalles and creodron breaches. the range boost will help balance their efficiency, and will utilise that awesome tight bullet dispersion that the plasma rifle shares. It will slighty bring the AR back to its glory days in the hands of those that deserve it the most. The Gal assaults, with their prestige sights and exclusive range. It will still keep caldari assaults in somewhat of a check with the plasma rifles ability to rip through shields at range, and vice versa with caldari assaults being able to rip apart armor tankers.
The holographic sight (or acog if you are not wanting to make one) will also help with aiming at multiple distances. It will also give the new players a very familiar experience from other FPSs, should they decide that they would want to have a sight on an automatic plasma weapon. They will know that Gallente is the way to go. I just personally think that would be very cool.
And IDK maybe make it optional for the iron sight loyalists. Even though IDK who would turn down a holo sight on a full auto plasma rifle. I dont know if that is even possible, to have weapon attatchment exclusivity. But it sure would make me jealous :)
We want to see some numbers, and spreadsheets soon dev bros. These ideas placed in this thread all deserve some looking into. Hardened DUST veterans and New Bros alike, deserve to see some adjustments that will be cool, and fresh, to bring to the "Ever Evolving Battlefield."
Thank you for reading |