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Thread Statistics | Show CCP posts - 43 post(s) |
Greiv Rabbah
KiLo.
11
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Posted - 2014.07.18 22:25:00 -
[1] - Quote
CCP Rattati wrote:Malkai Inos wrote:The Nanite Injector WP scaling is great news. Is there any possibility of squeezing in tier based scaling for repair tools aswell? While to a lesser extent, they have the exact same problem of higher tiers being a clear downgrade in purely economic terms. Also, regarding OMS. Could you elaborate on why you believe further reducing the number of game modes, Pilots and AV infantry can participate in with their preferred playstyle, is necessary? Let me use a loaded question to articulate my concern: Would you say that non-AV capable infantry players require/deserve a vehicle free game mode for the sake of it, or is this decision purely driven by current balance issues and thus a (theoretically) temporary concession? Every single FPS game that I have played has a vehicle free TDM. I see no reason why DUST 514 should not have it. I am fine with vehicles moving to Dom and Skirm because they are objective based.
every single mmo i have played has a market, but that doesnt stop dust not having one. i think that removing a game mode that a specific class prefers just because other classes prefer not to be forced to play it doesnt make sense. it breaks the player experience by saying "you leveled up this way, so now you cant play the whole game" and that is AWFUL. let vehicles and AV run in OMS it makes sense and makes ambush MORE than just a deathmatch. just break up the queues so that infantry can select ambush and vehicles can select OMS |
Greiv Rabbah
KiLo.
11
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Posted - 2014.07.18 22:51:00 -
[2] - Quote
Dragonmeballs wrote:[quote=CCP Rattati]All,
After crowdsourcing, data crunching, reviewing internally and discussing with the CPM, we are ready with a non-finite list for Hotfix Charlie. As always, this is the narrative and any, all or none of the ideas may end up being implemented.
Hotfix Charlie *
* Installation buff, with a range and AI review, reduction of granted WP for destruction.
* Remove Ambush OMS or remove Vehicles from Ambush OMS]
Thank you for the communication Rattati.
The buff of the installation is good. Even making them indestructible before hacking is better (there shouldn't be a lot of risk free WPs as it hurts the game). A turret isn't a threat until it is in play but reducing the WP for destruction is counter productive. If installations were to be a leverage-able asset just like supply depots this hot fix could be a game changer.
Removing vehicles from OMS (assuming installations will still exist in OMS) will completely change the dynamic of OMS. The counter to strong installations is WP for destruction and/or the LAV/HAV. Ambush OMS could end up being a mode between Ambush and Skirmish. Instead of just running around in packs killing other mercs some thought would have be given to dealing with the installations as well. I think that would make things interesting!
Maintaining an installation also needs to be given some thought as well. Even if these things have increased health a proto forge gun or PLC is going to make short work of them. There needs to be an effective way to restore the health of the installation. Thoughts anyone? thoughts aside from giving ppl a reason to use axis rep tools or adding logistics vehicles back into the game? no, none.... |
Greiv Rabbah
KiLo.
12
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Posted - 2014.07.22 10:10:00 -
[3] - Quote
Centurion molokov wrote:And... What about the "pilot" dropsuit which is not even displayed on market?
yes what about pilots?
also MTACs: expansion in '13?
...................
3013??? |
Greiv Rabbah
KiLo.
14
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Posted - 2014.07.26 17:39:00 -
[4] - Quote
The dark cloud wrote:Centurion molokov wrote:And... What about the "pilot" dropsuit which is not even displayed on market? Do you really want a pilot suit? You better think twice what you wish for cause if there is a suit that gives bonuses to vehicles then the vehicle/modules are getting nerfbatted. Just think back about the equipment nerf when they added race specific bonuses to logistic suits. So the ultimate question would be: do you really want to skill into a proto pilot suit so that your vehicle operates exactly like it did without the pilot suit before? This would aswell mean that heavy/logistic suits in tanks/dropships would be a no go.
yeah, i really want a pilot suit, not only because its the 2nd class ive been waiting for partly bc there needs to be another light class partly to give bonuses for pilots and not to non-pilots(which would reduce the effectiveness of non-gunners without breaking vehicles) and everyone i talk to agrees that the current locking system works especially well if only pilot suits can sit in the pilot seat(effectively eliminating blueberries stealing vehicles as you couldnt just randomly jack a car.
besides that... vehicles are getting stripped down and now the promise of restoring them is failing and the promise of new vehicles is all but forgotten. pilot suits will give us a way to show how many of us support expanding the vehicles and creating a battlefield experience representative of how planetary conquest in new eden would and should be. the more vehicles are stripped down and broken the less useful av balancing will be. the av weapons that work without webifying, armor repping, etc wont work if vehicles move in the direction they should (the direction where we have jetpacks mtacs fighter jets webifiers remote reppers etc) |
Greiv Rabbah
KiLo.
14
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Posted - 2014.07.26 21:13:00 -
[5] - Quote
Arianne Stratos wrote:JRleo jr wrote:Arianne Stratos wrote:Watch, someone already said it, but..... The Bolas. My WORST enemy. It's invisible, and i feel like the sound effect for it should be changed to the jaws sound track. I keep getting Infantry using it as a weapon against my ADS, and ya know what makes me sad? It's SUPER EFFECTIVE. Assault dropship fainted! Dust player_4763 gained 1 exp. XD Yes, glad somebody caught my reference. But ummmm..... can we get squadlock in options for vehicles? It's REALLY hard (that's what she said) to be a team player and hop out of your vehicle to hack **** when a bloobairy comes and steals your vehicle... then gets it immediately killed.... SO SAD!
you know what would fix that? pilot suits and vehicles that dont operate without a pilot suit in the pilot seat. leave guns with the 4 second/20 second rule, but make the cockpit pilot exclusive so that random bluberry you never managed to kick off your turret cant drive your car/tank/airship into the redline/blaster fire/enemy vehicle/friendly vehicle(wtf!!!) etc
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Greiv Rabbah
KiLo.
14
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Posted - 2014.07.27 02:19:00 -
[6] - Quote
Rusty Shallows wrote:Nirwanda Vaughns wrote:CCP Rattati wrote:
* Remove Ambush OMS or remove Vehicles from Ambush OMS, Ambush OMS stays with vehicles and buffed installations, revisited in Delta based on new feedback.
worse decision ever! at least split the 2 game modes so those who want a break from tank spam can do so! really tankers only want to come into ambush to pad out their peni... kdr. just give us a little corner of the universe to get away from vehicle spam once in a while. standard ambush matches are so much less annoying now its actually made the game a bit more enjoyable to play again. That please. My negative experience with Assault Dropships & HAVs from December 2013 through the Spring have convinced me there will never be any fair competition in Pubs. Maybe someday in Legion but never in Dust 514. I'd rather not have to exit Ambush OMS matches when they show up in rotation.
and sometimes pilots and av want to stomp around blasting each other without so many pesky riflemen in the way. please do not remove OMS but instead restore its queue |
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