Cross Atu
OSG Planetary Operations Covert Intervention
2572
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Posted - 2014.07.10 14:34:00 -
[1] - Quote
CCP Rattati wrote:All sorts of cool stuff Loving most of this so far
CCP Rattati wrote:All,
Hotfix Charlie * Primary Objective Assault buff, we are looking at a HP increase, slight changes in slot layout and improved PG/CPU, slot based approach. Possibly improve Light Weapon fitting bonus. Possibly a slight speed increase.
* Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier.
* WP for injectors, STD/ADV/PRO 25/50/75 WP
100% in favor of the iterative approach to balance. There are some pairings above with raise a bit of concern however regarding the order in which they're being selected.
So here are my concerns. The Primary Objective is fine, in fact long needed. Having the primary facet of the objective be attained by an HP buff (especially of that really is just HP/raw buffer and not actually eHP) is concerning. The Assault niche is not defined by its tank nor even it's slots (though a look at those certainly does make sense) and pinning balance on an HP, or even eHP centric method is very likely to cause role/frame overlap issues between the Assault in light frames, logi frames and the eHP balance on heavy frames. Now that being said the Assault almost certainly does need some love when it comes to eHP, but as the primary or first metric to push rather than anything that helps define their niche and role as LW specialists, that's concerning it strikes me as unsettlingly similar to the logi bonus swap/equipment nerf from awhile back that was a bit too heavy on the 'symptomatic medicine' of addressing the immediate context rather than working for a more cohesive long view.
The logistics equipment slot change has needed to happen since the role bonus was changed, it's a matter of internal racial value added from the effects of the role bonus. But removing the Amarr sidearm (especially while it's racial bonus is still improperly apply/bugged) really constrains that racial suit, eliminating and/or not supporting much of a unique role for it.
Related, the WP scaling on injectors has been called for since closed beta so thank you for addressing that. It's greatly appreciated. I do have to say I'd hoped for an iteration on it with a more dynamic earnings bonus rather than a raw/hard coded one but I'm guessing this is a tech issue, so I won't look a gift horse in the mouth over this one. It does however highlight the issue of the entire equipment line. The fix to Injector scaling, while wonderful and long needed, is only part of the problem that needs to be addressed. And while there might be reasons that doing it all at once isn't idea, I notice a lack of any *overhaul and properly scale the equipment line item on the Delta or later list. Which makes this concerning. The long running equipment thread I started in closed beta round codex is still present and as yet had not comment from development since the hotfix cycle began. These issues are persistent, directly effect medium frame balance, and need to be addressed.
CCP Rattati wrote: Still under tech evaluation
Bugs/issues that need Client update
Hotfix Delta or later
^Liking these overall
0.02 ISK as of this time Cross
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