Bradric Banewolf
D3ATH CARD
189
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Posted - 2014.07.11 16:12:00 -
[1] - Quote
[quote=CCP Rattati]All,
After crowdsourcing, data crunching, reviewing internally and discussing with the CPM, we are ready with a non-finite list for Hotfix Charlie. As always, this is the narrative and any, all or none of the ideas may end up being implemented.
Hotfix Charlie * Primary Objective Assault buff, we are looking at a HP increase, slight changes in slot layout and improved PG/CPU, slot based approach. Possibly improve Light Weapon fitting bonus. Possibly a slight speed increase.
There is a god!
* A slight HMG heat buildup increase
I can see that!
* Reduce Sentinel PG/CPU. Possibly a fitting bonus to Heavy Weapons.
I can see that!
* Installation buff, with a range and AI range reduction, reduction of granted WP for destruction.
Thank you!
* Blaster turret accuracy improvements, both Small and Large
It's fine!!!! The whole tank problem in 1.7 was the overuse of blaster tanks with far to much range and accuracy!!! They shouldn't be sniping infantry from 100 meters with it!!! It should be fiercely accurate on tanks, but inaccurate on troops! They can make up for the inaccuracy with the amount of rounds they have, and armor on the tank...... kinda like the crappy gallente weapons huh?!
* Modification of scout bonuses, with Amarr getting a precision bonus, a low radius strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability.
I'm lost on the whole scout discussion?! I just now they eat ammo, are too fast, and don't seem to die all while killing heavy at will from 10 meters away?! They don't need cloaks since they have profile dampening, precision enhancement, and range amplification, but that's just me?! The cloak is a crutch and gimmick that basically makes it easier for them to get around, but if they are good scouts they would be good at it without the cloak! My opinion. Still say they should only carry scout weapons ( sidearms, sniper rifles, shotguns, etc.) Why do they need all these buffs and bonuses, and the light weapons as well? There is no down side to being a scout currently?! They have two equipment slots, as much armor/shield potential as assault, all weapons available, and they are invisible for crying out loud?!
* Minmatar will be improved by a Codebreaker fitting reduction, possibly KinCats as well. Possibly moving Codebreakers to High slot. PG increase.
OK I can see that!
* Nova Knife hit detection and damage improvement
Shotgun hit detection is still here and there?! Maybe take a second look at that too? No pressure.
* WP for injectors, STD/ADV/PRO 25/50/75 WP
Pass time for this as it will increase risk/reward, and force squad members to work together!
* Reactive Plates to 1-2-3 hp/s
Could this be a possible mini buff for the gallente assault?!!! Wow! There is a god!
* OB WP doubled
I welcome the challenge! It will encourage better squad performance!
* LP payout increased x-fold
NICE!
* Remove Ambush OMS or remove Vehicles from Ambush OMS
FINALLY!
Overall good news! I only ask that the favoratism stops.
"Anybody order chaos?"
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