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Thread Statistics | Show CCP posts - 43 post(s) |
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
253
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Posted - 2014.07.10 19:25:00 -
[1] - Quote
shagnasty91 wrote:What if you increased light weapon reload time for all light weapons. Give the Assault class the same bonus as the Commandos in reload speed and give Scouts and Logis a bonus to sidearms.
Not to be rude but this is a flawed idea. Why would Assaults have the same bonus as ANOTHER class, when the Commando class can then out DPS them?
Scouts getting a bonus to sidearms...no. Scouts will still use their light weapons, so I don't know how this would entice them. If anything, they'll wound you with their Light weapon and just finish you off quicker with their Submachine Gun so that isn't a good idea.
Logi getting a bonus to Sidearms, I'm not putting a Bolt Pistol on my Proto Minmatar Logi. I NEVER will put a Sidearm on my Minmatar Logi. Another flawed idea
This is how the suits work:
Assaults kill Scouts because they can keep firing long past when a scout has to reload. They also keep the frontline up because they lay down suppressive fire.
Commandos are Assault's big brother. They slay extremely quickly and can reload to dispatch targets in quick succession. Drawbacks: Slower to arrive and they run out of ammo quickly.
Heavies can easily kill Commandos and Assaults with their massive HMGs and their DPS, IF they are skilled before their gun overheats
Logis keep heavies alive and cover their while their gun cools down. Slightly faster than Commandos, Slots allow them to keep up with Assaults if they put on some Kincats, or tank and become Commandos minus DPS and Second gun
Scouts, the bane of Heavies. They flank around and are harder to hit. Downside, (and I think this would balance the suit), they have less ammo in their guns. This would endorse non tanked Scouts to RE and shot gun, which they already do. Tanked out scouts like the Amarr or Slayer Gallentes would be hampered because they get less rounds to fire fight you with. Assaults would win these engagements if skilled because they can keep firing while Scouts reload.
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.- 501st Headstrong.
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
253
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Posted - 2014.07.10 19:29:00 -
[2] - Quote
Doubtful they'll be a skill reset.
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.- 501st Headstrong.
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
253
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Posted - 2014.07.10 19:43:00 -
[3] - Quote
I have yet to see an Amarr Logi slaying and not dropping ammo or anything...
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.- 501st Headstrong.
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
255
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Posted - 2014.07.11 03:46:00 -
[4] - Quote
Agreed. The bonus Rattati that you change shouldn't affect SP investment. If so just give us a full Respec already. Yes I brought it up
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.- 501st Headstrong.
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
256
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Posted - 2014.07.11 04:46:00 -
[5] - Quote
CCP Rattati, things to note:
The Assaults getting a buff are nice. As I stated earlier, Assaults may not be able to kill hostiles, they just have to keep fire on them long enough for Commandos to slay and such.
Heavies slay assaults, commandos, logis, and other heavies. Scouts flank and get behind the heavies. This was why I wanted their turn speed nerfed slightly. It balances out the insane DPS of the HMG and makes for a valid way to kill them instead of REs, which personally I find detestful, and I'm a bloody Matari Loyalist
Assaults however have slaying power of scouts because, as I proposed, Scouts get less ammo in their guns. Not so much less that it's crippling, but a small amount so an Assault can keep constant fire. A smart scout like a Caldari will know of their target before the Assault and kill them, Gallente cloak and run right up to close the distance, Amarr duke it out, and Minmatar (which you amazing buff to their PG and Kincats) can either tank shields and cloak with speed, or tank out both, or dampen. The suits are then balanced. The HMG overheat will mostly effect Heavy to Heavy combat, pointing the HMG at anything for around 3 seconds will kill that suit unless it's a heavy or well tanked Commando.
The Amarr Logi needs to keep its sidearm because as an Uplinks suit, it is a main target. I kill those logis first because they can bring in reinforcements. Yes, sidearms/dakka is more Minmatar like, but by that Logic then why is the Assault Rifle not called the Plasma Rifle? Why is the Swarm Launcher not a Caldari Weapon, as they use Missiles in Eve? Why is the Nova Knife, a Caldari Charge Weapon given to us Minmatar?
It is okay to have inconsistencies, Dust 514, and moreover Legion is not Eve Online, but with that comes the ability to deviate from certain plans. The Logis for the most part at this point are balanced. Just allow the Caldari more CPU and PG as Complex Shield Extenders are terribly costly to fit, and while four Low is a lot, and I don't run the suit, I don't see many Caldari Logistics, so something is wrong.
If anything, make it so their bonus increases the Nano-hives they can carry, and nerd the numbers. The original Nanohive- You can carry only one but for less PG and CPU than Militia
Ishukone Gauged for all other suits 3, but with less Nanites. Caldari gets 4. You need to sell the bonuses. My Min Logi able to carry 4 Nanohives, I just don't spam them. My hives last through an entire Ambush OMS, and I'm Minmatar. Caldari Logi isn't sellable. The Amarr Logi, is very nice because of that Sidearm, it's the only reason I considered it before I went Matari. It just adds so much, and you are taking that away. I recently as CCP for a respect. I was met with the answer, "It is not possible." Well...some people specced into the Amarr Logi and got proto sidearms JUST for that suit. Yes, they can use it on other suits, but maybe I don't want to. Once again this game is about choice. Giving suits slots allows you to run as YOU, the merc see fit. Forcing all the suits to be the same is nice, only bonuses alone can't sell a suit. By that logi, make all HEAVIES, SCOUTS, ASSAULTS, COMMANDOS, etc have the same slots, with only certain bonuses. It's not like Caldari don't tank shields, so they don't need Low Slots, or Amarr Armor, so they should get VERY high PG and low High slots, or the Min Logi is in a decent place since it Dual Tanks.
Basically, once you read this wall of text:
Slightly less, say 10-20% the amount of ammo scouts carry, change SENTINEL turn speed( basic heavy keeps turn speed but with takes the PG/CPU reduction as a result. Sentinels should tank hp but be hampered by movement, basic heavies should not be as HP hardcore, but have unrestricted mobility.)
Assaults get ammo bonuses to total ammo capacity as well as in clip. No need for reload bonus, that is Commando Logis stay as, unhomogenized. Amarr keeps side arm, gets more PG. Caldari gets whatever they need, ask those guys.
Boom, Hotfix Charlie, along with everything you proposed.
Discuss
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.- 501st Headstrong.
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
258
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Posted - 2014.07.11 05:56:00 -
[6] - Quote
No, assaults have lost this role in the game because Scouts can do what Assaults can. It boils down to slaying. A scout is for relaying intel, hence the passive scans. The problem, they can also kill. Change their ammo in their guns, not limit what they can shoot with. Logis don't slay anymore, I don't understand why people say this. We tank maybe, but I can only take so many core grenade meant to kill my heavy by i get pissed off and tank out my suit. The same goes for "slayer" logis. Assaulting as I keep saying, it prepares for the enemy to falter. If the Assault can break through the enemy defense, great, If not, you have your Scout go in or around with passive intel. They say what they have. The Assaults, which could get a range enhancement and clip bonus for suppressive fire, stop the enemy from advancing if possible, killing off any scouts that were ahead in scouting. Commandos provide extra firepower along with fast logis. Heavies push and move the line up.
Scouts are doing their job, they just kill too well. Making them only use side arms is a bad idea, as then it is extremely hard for them to kill. What part of sidearm would allow a scout to kill a tanked out suit. Why are you forcing players to max out a submachine gun or an ion pistol? Cool, two Caldari Scouts wasting all their ammo with Ishukone Subs. Cute, but not what an FPS is about.
Assaults need to be killers. Commandos, better killers than assaults Heavies, best killers Scouts. killers if they get behind you or have backup or if they're just plain BADBUTT Logis, Can kill if needed
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.- 501st Headstrong.
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
258
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Posted - 2014.07.11 05:59:00 -
[7] - Quote
Jadd Hatchen wrote:ZDub 303 wrote:Remove the sidearm from the only proto suit i've been able to afford and that pretty much seals the deal for me to never return to Dust.
I understand the idea of normalizing the slot layouts but I feel its the wrong way to go personally. The sidearm on the Amarr Logi is what made that suit fun. Having experienced having a sidearm and 3 equipment I could never go back to only having a single weapon.
I honestly can't see a reason why you would run a logistics suit over a scout unless you want to run a minmatar medic suit.
Amarr logi bridged the gap between minmatar medic and scout-logis. If you look at the numbers, something tells me the Amarr and Minmater logi suits probably greatly outnumber the caldari and gallente logis now. Its not hard to imagine why that might be, uplinks and rep tools are by far the most useful equipments available.
I would love to see the number on logi suits in general, in pubs there are enough WP farmers running rep tools to keep the numbers high but they are becoming rather underpowered in general.
With scouts and heavies the way they are after 1.7 and 1.8 it seems that straight buffs to the medium suits make more sense to me. imho... adding a sidearm to caldari and doing a slot normalization that way makes much more sense. You have caldari and amarr as 'combat logi' suits with bonuses more oriented towards being near the frontline (uplinks and ammo) while minmatar and gallente logis would be more inclined to focus on their 'active equipment' using rep tools and scanners more in general and not being so inclined to need a sidearm. And that's the problem! You say it right there when you say "scout logi's"!!! There should be no such thing. Scouts are scouts and logi's are logi's. Because this clear definition has been blurred by the scouts having an extra slot issue, you have been blinded to the fact that logi's shouldn't be assault or AV capable like the Assault Dropsuits should be. That is why more people are playing logi's than assault.
People are playing more logi than Assault because they can tank hp while having Equipment if their team needs it. Scouts are prevalent because of the small hitboxes and bonuses. The Minmatar and Amarr assaults are out in great numbers because people, including myself, do get kills with them.
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.- 501st Headstrong.
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
258
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Posted - 2014.07.11 06:02:00 -
[8] - Quote
I agree with the above post
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.- 501st Headstrong.
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
258
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Posted - 2014.07.11 07:17:00 -
[9] - Quote
Jadd Hatchen wrote:CCP Rattati wrote:The speed changes are to differentiate better between Assault and Logis. The slowest Logis would still of course move faster than the fastest heavy, something like +0.05 on the Assault or -0.05 on the Logi. So if that's the biggest worry, we have no problem in only buffing the Assault speed. That's not what's causing the issue. The issue is that I cannot run with my repair tool locked onto my Heavy bro, so if he sprints, then is is faster and I loose lock on him around corners and then have a delay before I can relock onto him again.
Learn when to run after your heavy, when to rep. Tell him to stop. Use the Six Kin Triage or Lai Dai Flux so that isn't a problem
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.- 501st Headstrong.
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
282
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Posted - 2014.07.15 10:50:00 -
[10] - Quote
Dj grammer wrote:bogeyman m wrote:PS - Anti-slayer Logi prevention: lower Logi CPU/PG levels 10% and give a bonus of 10% IFF all the equipment slots are filled.
How about focusing on buffing the assault class before doing any further damage to logistics? if you are downgrading logistics based off of logi slayers then you need to stop living in the past. There really has not been an abundance of logi slayers since post 1.7 or even better since post 1.6. Read the LogiBro guide before jumping the gun.
This man right frickin here gets it. Please leave my logi alone. It's fine. The only reason anyone would cry about it is if it doesn't have enough CPU/PG, or if they suck and are mad both their LW and sidearm emptied before I killed them with my Six Kin Combat Rifle.
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
300
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Posted - 2014.07.16 11:36:00 -
[11] - Quote
Get a group of buddies and farm WP? It's sure as hell what I'm gonna do
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
307
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Posted - 2014.07.16 12:00:00 -
[12] - Quote
1 is all you need. Just wait till the pilot gets cocky, then you strike
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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