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Tectonic Fusion
1867
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Posted - 2014.07.08 03:38:00 -
[1] - Quote
It Assaults just need a buff to their "tanking HP." Like caldari stasts with 300 shields, gallente with 300 armor, and whatever for the rest (minmatar having both HP values getting increased) to emphasize that they are a specific tanker, as well as the 25% more clip size as well as caldari getting a shield hp bonus, gallente an armor repair bonus, amarr an armor hp bonus, and minmatar a shield regen bonus. EDIT: Easily fitting a proto weapon on an advanced suit is just...nice. It was like when I use to run a Duvolle on my adv cal logi back in 1.4.
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Cody Sietz
SVER True Blood Dark Taboo
3507
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Posted - 2014.07.08 05:09:00 -
[2] - Quote
I'd say about 100-150 bonus ehp so they can out tank scouts, but are still not as tanks as a commando.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Hand Fap
Kirkinen Risk Control Caldari State
3
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Posted - 2014.07.08 06:20:00 -
[3] - Quote
Tectonic Fusion wrote:It Assaults just need a buff to their "tanking HP." Like caldari stasts with 300 shields, gallente with 300 armor, and whatever for the rest (minmatar having both HP values getting increased) to emphasize that they are a specific tanker, as well as the 25% more clip size as well as caldari getting a shield hp bonus, gallente an armor repair bonus, amarr an armor hp bonus, and minmatar a shield regen bonus. EDIT: Easily fitting a proto weapon on an advanced suit is just...nice. It was like when I use to run a Duvolle on my adv cal logi back in 1.4. These changes dont help an assault to assault at all. |
SCATTORSHOT RINNEGATE
A.P.E.X BRUTE FORCE
129
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Posted - 2014.07.08 06:21:00 -
[4] - Quote
The caldari assault is the most underpowered of his role because of the shield ****** of the 6% This must be done, the shield must regenerate after you stop shooting on him, this because the shield is particulary weak plus to the scrubler rifle.
War Is Just Routine - Snake
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Cat Merc
Onslaught Inc RISE of LEGION
10723
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Posted - 2014.07.08 06:24:00 -
[5] - Quote
The bonus is there to compensate for the pathetically low CPU/PG (compared to Scouts, Heavies and Logistics).
The bonus basically does what other suits come with built in.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10723
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Posted - 2014.07.08 06:26:00 -
[6] - Quote
SCATTORSHOT RINNEGATE wrote:The caldari assault is the most underpowered of his role because of the shield ****** of the 6% This must be done, the shield must regenerate after you stop shooting on him, this because the shield is particulary weak plus to the scrubler rifle. Bonuses aside, the Caldari Assault is probably the most well rounded Assault suit out of the four, an is an excellent suit, among the best.
However, start bringing in bonuses and it's overshadowed by the Amarr and Minmatar.
Feline overlord of all humans - CAT MERC
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SCATTORSHOT RINNEGATE
A.P.E.X BRUTE FORCE
129
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Posted - 2014.07.08 06:26:00 -
[7] - Quote
Also we need more hp on the complex shield extender like 77-85, because the caldari can't reach 600 of shield and is weak to Every weapon, so give us more hp at least, the gallente scout can reach 800 ehp wtf, are you joking CCP?
War Is Just Routine - Snake
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Cat Merc
Onslaught Inc RISE of LEGION
10723
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Posted - 2014.07.08 06:29:00 -
[8] - Quote
SCATTORSHOT RINNEGATE wrote:Also we need more hp on the complex shield extender like 77-85, because the caldari can't reach 600 of shield and is weak to Every weapon, so give us more hp at least, the gallente scout can reach 800 ehp wtf, are you joking CCP? My Gallente Assault has 411 armor.
That scout has no regeneration at all and probably moves slower than a Logi.
Feline overlord of all humans - CAT MERC
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SCATTORSHOT RINNEGATE
A.P.E.X BRUTE FORCE
137
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Posted - 2014.07.08 06:32:00 -
[9] - Quote
Cat Merc wrote:SCATTORSHOT RINNEGATE wrote:The caldari assault is the most underpowered of his role because of the shield ****** of the 6% This must be done, the shield must regenerate after you stop shooting on him, this because the shield is particulary weak plus to the scrubler rifle. Bonuses aside, the Caldari Assault is probably the most well rounded Assault suit out of the four, an is an excellent suit, among the best. However, start bringing in bonuses and it's overshadowed by the Amarr and Minmatar. The caldari assault is ridicolous because of the shield time regenerations. CCP must delete this scrap virus seriously. The gallentes can immediately start repairing and with more ehp, this is the most ridicolous balance of the year. Seriously.
War Is Just Routine - Snake
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Cat Merc
Onslaught Inc RISE of LEGION
10724
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Posted - 2014.07.08 06:37:00 -
[10] - Quote
SCATTORSHOT RINNEGATE wrote:Cat Merc wrote:SCATTORSHOT RINNEGATE wrote:The caldari assault is the most underpowered of his role because of the shield ****** of the 6% This must be done, the shield must regenerate after you stop shooting on him, this because the shield is particulary weak plus to the scrubler rifle. Bonuses aside, the Caldari Assault is probably the most well rounded Assault suit out of the four, an is an excellent suit, among the best. However, start bringing in bonuses and it's overshadowed by the Amarr and Minmatar. The caldari assault is ridicolous because of the shield time regenerations. CCP must delete this scrap virus seriously. The gallentes can immediately start repairing and with more ehp, this is the most ridicolous balance of the year. Seriously. You obviously have zero idea of what you're talking about.
Do some math, you will see how the two are pretty much the same.
Feline overlord of all humans - CAT MERC
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SCATTORSHOT RINNEGATE
A.P.E.X BRUTE FORCE
140
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Posted - 2014.07.08 06:41:00 -
[11] - Quote
Cat Merc wrote:SCATTORSHOT RINNEGATE wrote:Cat Merc wrote:SCATTORSHOT RINNEGATE wrote:The caldari assault is the most underpowered of his role because of the shield ****** of the 6% This must be done, the shield must regenerate after you stop shooting on him, this because the shield is particulary weak plus to the scrubler rifle. Bonuses aside, the Caldari Assault is probably the most well rounded Assault suit out of the four, an is an excellent suit, among the best. However, start bringing in bonuses and it's overshadowed by the Amarr and Minmatar. The caldari assault is ridicolous because of the shield time regenerations. CCP must delete this scrap virus seriously. The gallentes can immediately start repairing and with more ehp, this is the most ridicolous balance of the year. Seriously. You obviously have zero idea of what you're talking about. Do some math, you will see how the two are pretty much the same. At least i want they delete the shield penality, without shields i must wait 7 seconds before regenerate, you call this balance?
War Is Just Routine - Snake
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Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
847
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Posted - 2014.07.08 06:43:00 -
[12] - Quote
SCATTORSHOT RINNEGATE wrote:Also we need more hp on the complex shield extender like 77-85, because the caldari can't reach 600 of shield and is weak to Every weapon, so give us more hp at least, the gallente scout can reach 800 ehp wtf, are you joking CCP? Agreed and to have Heavies that can get over 1100 HP's just in armor alone and to have a Caldari that can barely reach 800 in shields , is a problem .
Most act like the Caldari suits are the best but they really aren't .
All because of the shield regen and that's all that Caldari's have and anybody that plays this game know that shields are weak and their individual short comings are only overshadowed by the worthless nature of the passive Tac Net .
Caldari Heavies need a armor buff since they can not dual tank and all of their suits need a shield buff , screw the extenders getting a buff because that will still shortchange the fact that the Caldari need an overall shield buff to it's suits and an additional armor buff to it's heavies .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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SCATTORSHOT RINNEGATE
A.P.E.X BRUTE FORCE
140
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Posted - 2014.07.08 06:47:00 -
[13] - Quote
You gallentes must try a caldari suit before talking you will see yourself what kind of **** is.
War Is Just Routine - Snake
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Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
848
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Posted - 2014.07.08 06:54:00 -
[14] - Quote
SCATTORSHOT RINNEGATE wrote: At least i want they delete the shield penality, without shields i must wait 7 seconds before regenerate, you call this balance?
Agreed , and that's suppose to be " their " feature and their strong suit when really the Caldari have gimped suits that only the Minmatar can be compared to in frailness and having to find combinations to create an effective combo .
Caldari Scouts for instance suck , no regen and you have to wear a ranger , dampener and sometimes both so that cuts the tank and regen effect but not only that , extenders create a delay in the " great regen effect " on top of having to use enhancers .
The only balance that can truly be said is that both the Minmatar and Caldari suits are far weaker in comparison to Amarr and Gal .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
849
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Posted - 2014.07.08 07:00:00 -
[15] - Quote
SCATTORSHOT RINNEGATE wrote:You gallentes must try a caldari suit before talking you will see yourself what kind of **** is. Oh they will tell you that they do but the main problem with players like such , is that they can use the Prototype suit as the standard , just like it seems that CCP does ... where Advanced should be the marker for creating balance .
Most have Advanced where few have prototype suits , weapons and skill maybe and yes but suits ... you just cant balance a game like this off of items that are scarce to the majority of the player base and think that's productive .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Midas Fool
Prophets of the Velocirapture
498
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Posted - 2014.07.08 07:02:00 -
[16] - Quote
This makes sense. My suggested new base values (then with skills):
Amarr: 120s/240a (150s/300a) --> 160s/280a (200s/350a) Caldari: 210s/120a (262.5s/150a) --> 240s/120a (300s/150a) Gallente: 120s/210a (150s/262.5a) --> 120s/240a (150s/300a) Minmatar: 135s/150a (169s/187a) --> 160s/160a (200s/200a)
They begin competing with Commandos but hey they have two light weapons.
ADV/PRO: 'Bishop' AmrLogistics, 'Commissar' CalSentinel, 'Rodelero' AmrScout, 'Legionnaire' CalAssault
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Nocturnal Soul
Immortal Retribution
3489
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Posted - 2014.07.08 07:04:00 -
[17] - Quote
Midas Fool wrote:This makes sense. My suggested new base values (then with skills):
Amarr: 120s/240a (150s/300a) --> 160s/280a (200s/350a) Caldari: 210s/120a (262.5s/150a) --> 240s/120a (300s/150a) Gallente: 120s/210a (150s/262.5a) --> 120s/240a (150s/300a) Minmatar: 135s/150a (169/187) --> 160s/160a (200s/200a)
They begin competing with Commandos but hey they have two light weapons. Add 20-30 more armor to all Amarr suits...
Its alright everyone, no need to worry it's just an Amarr scout :(
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Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
849
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Posted - 2014.07.08 07:16:00 -
[18] - Quote
Midas Fool wrote:This makes sense. My suggested new base values (then with skills):
Amarr: 120s/240a (150s/300a) --> 160s/280a (200s/350a) Caldari: 210s/120a (262.5s/150a) --> 240s/120a (300s/150a) Gallente: 120s/210a (150s/262.5a) --> 120s/240a (150s/300a) Minmatar: 135s/150a (169s/187a) --> 160s/160a (200s/200a)
They begin competing with Commandos but hey they have two light weapons. It's a start but if Amarr can squeeze some extra HP's in armor then Caldari should get some in shield , they should have the most shield and stop the comparison to the Gal suits with the stats being flipped .
350 for Amarr armor .
350 for Caldari shield .
It's a change from the norm and that's what is needed because this game is becoming stale .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Midas Fool
Prophets of the Velocirapture
499
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Posted - 2014.07.08 07:18:00 -
[19] - Quote
Nocturnal Soul wrote:Midas Fool wrote:This makes sense. My suggested new base values (then with skills):
Amarr: 120s/240a (150s/300a) --> 160s/280a (200s/350a) Caldari: 210s/120a (262.5s/150a) --> 240s/120a (300s/150a) Gallente: 120s/210a (150s/262.5a) --> 120s/240a (150s/300a) Minmatar: 135s/150a (169/187) --> 160s/160a (200s/200a)
They begin competing with Commandos but hey they have two light weapons. Add 20-30 more armor to all Amarr suits...
I added 40 more armor and 40 more shields. Assuming full skills you get 100 more HP (+50/+50).
ADV/PRO: 'Bishop' AmrLogistics, 'Commissar' CalSentinel, 'Rodelero' AmrScout, 'Legionnaire' CalAssault
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Midas Fool
Prophets of the Velocirapture
500
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Posted - 2014.07.08 08:58:00 -
[20] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote: It's a start but if Amarr can squeeze some extra HP's in armor then Caldari should get some in shield , they should have the most shield and stop the comparison to the Gal suits with the stats being flipped .
350 for Amarr armor .
350 for Caldari shield .
It's a change from the norm and that's what is needed because this game is becoming stale .
Well I just used the current trend of Gal/Cal Mirror, Minmatar even HP, and Amarr having a bit more armor (and maybe shields) to the Gallente suits.
Honestly though it should be even more exaggerated.
ADV/PRO: 'Bishop' AmrLogistics, 'Commissar' CalSentinel, 'Rodelero' AmrScout, 'Legionnaire' CalAssault
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