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DeathwindRising
ROGUE RELICS
396
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Posted - 2014.07.03 17:24:00 -
[1] - Quote
TLDR: optimal range bonus deemed too strong for caldari assault suit bonus. new bonus needed
https://forums.dust514.com/default.aspx?g=posts&t=166922
So as most of the people in the other thread have objected to an optimal range bonus for the caldari assault (believing the bonus far too strong), a new bonus has been mentioned.
caldari assault bonus: reduction to rail weaponry charge up time
should the total reduction (level 5 skill) be a 100% reduction, or a 50% reduction to charge up time?
the weapons that would be affected by this bonus would be the following:
Rail Rifle
Bolt Pistol
Magsec SMG
Charge Sniper Rifle
So guys... your thoughts? |
Lorhak Gannarsein
Legio DXIV
3941
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Posted - 2014.07.03 17:31:00 -
[2] - Quote
No more than 5% per level. This would also involve a nerf to the RR, IMO.
No matter the end number, though, the spool time should never decrease below .2s.
The purpose of the bonus is to mitigate disadvantages in such a way as to improve slaying (for assaults), not to negate them (although I would love an LR that doesn't overheat, or an infinite mag ACR).
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Arkena Wyrnspire
Fatal Absolution
15136
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Posted - 2014.07.03 17:49:00 -
[3] - Quote
100% is an absolute no. 50% is more reasonable. It's very strong, though.
You have long since made your choice. What you make now is a mistake.
Polka will never die.
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Killer's Coys
Prima Gallicus
32
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Posted - 2014.07.03 18:08:00 -
[4] - Quote
100% ? Hahaha it would be amazing, but a bit OP Yes, why not ? I've imagined something like reduction of kick.... They are a lot of bonus which can be interesting for the Caldari Assault, but not the reload time lol |
DeathwindRising
ROGUE RELICS
396
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Posted - 2014.07.03 18:12:00 -
[5] - Quote
im completely aware that 100% reduction is absurd, but hey... stranger things have happened with this game lol |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2213
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Posted - 2014.07.03 18:47:00 -
[6] - Quote
50% is still too much if you ask me, start with the standard 5%/Lvl and see how it performs.
Like my ideas?
Pokey Dravon for CPM1
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wiseguy12
Ancient Legion
33
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Posted - 2014.07.03 19:01:00 -
[7] - Quote
DeathwindRising wrote:TLDR: optimal range bonus deemed too strong for caldari assault suit bonus. new bonus needed https://forums.dust514.com/default.aspx?g=posts&t=166922
So as most of the people in the other thread have objected to an optimal range bonus for the caldari assault (believing the bonus far too strong), a new bonus has been mentioned. caldari assault bonus: reduction to rail weaponry charge up time should the total reduction (level 5 skill) be a 100% reduction, or a 50% reduction to charge up time? the weapons that would be affected by this bonus would be the following: Rail Rifle Bolt Pistol Magsec SMG Charge Sniper Rifle So guys... your thoughts? Don't forget nova knives
W.I.D.O.S. when in doubt orbital strike
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DeathwindRising
ROGUE RELICS
396
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Posted - 2014.07.03 19:02:00 -
[8] - Quote
wiseguy12 wrote:DeathwindRising wrote:TLDR: optimal range bonus deemed too strong for caldari assault suit bonus. new bonus needed https://forums.dust514.com/default.aspx?g=posts&t=166922
So as most of the people in the other thread have objected to an optimal range bonus for the caldari assault (believing the bonus far too strong), a new bonus has been mentioned. caldari assault bonus: reduction to rail weaponry charge up time should the total reduction (level 5 skill) be a 100% reduction, or a 50% reduction to charge up time? the weapons that would be affected by this bonus would be the following: Rail Rifle Bolt Pistol Magsec SMG Charge Sniper Rifle So guys... your thoughts? Don't forget nova knives
totally forgot! ill add it in
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MINA Longstrike
958
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Posted - 2014.07.03 22:10:00 -
[9] - Quote
I'd rather see a kick reduction.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Baal Omniscient
Onslaught Inc RISE of LEGION
1892
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Posted - 2014.07.03 23:42:00 -
[10] - Quote
....It's tolerable as long as it doesn't drop it below .2s-.25s, but not until after (or during the time that) assault suits overall are fixed. That RR is bad enough news as it is when they're smart enough to pre-fire, adding one more problem for the rest of the broken suits on the field isn't going to fix the balance any faster.
PSN ID: AlbelNox2569
Cross Atu for CPM1
Winmatar Assault & Proficiency 5 Swarms Since Uprising 1.0
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DeathwindRising
ROGUE RELICS
396
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Posted - 2014.07.04 00:29:00 -
[11] - Quote
Baal Omniscient wrote:....It's tolerable as long as it doesn't drop it below .2s-.25s, but not until after (or during the time that) assault suits overall are fixed. That RR is bad enough news as it is when they're smart enough to pre-fire, adding one more problem for the rest of the broken suits on the field isn't going to fix the balance any faster.
sounds like a scout problem to me. ive never been able to pre fire without wasting all my ammo and then needing to reload in the middle of the fight or the target simply stays in cover until i stop shooting.
without passive scans i cant reliably pre fire
that said, how is a shorter charge up time on a RR worse than an amarr assault with a Scr (with or without modded controller) or a minmatar assault with a ACR? |
Nocturnal Soul
Immortal Retribution
3403
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Posted - 2014.07.04 00:45:00 -
[12] - Quote
I always like this idea but someone shot me down like a bird about it
Its alright everyone, no need to worry it's just an Amarr scout :(
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Lorhak Gannarsein
Legio DXIV
4008
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Posted - 2014.07.04 16:51:00 -
[13] - Quote
DeathwindRising wrote:Baal Omniscient wrote:....It's tolerable as long as it doesn't drop it below .2s-.25s, but not until after (or during the time that) assault suits overall are fixed. That RR is bad enough news as it is when they're smart enough to pre-fire, adding one more problem for the rest of the broken suits on the field isn't going to fix the balance any faster. sounds like a scout problem to me. ive never been able to pre fire without wasting all my ammo and then needing to reload in the middle of the fight or the target simply stays in cover until i stop shooting. without passive scans i cant reliably pre fire that said, how is a shorter charge up time on a RR worse than an amarr assault with a Scr (with or without modded controller) or a minmatar assault with a ACR? Pre-fire is silly unless you're using an LR.
Pre-spooling is what you want.
When you're about to get in a fight tap the trigger so it makes that annoying spool up sound but doesn't quite fire. Unlike the Large and Small Railguns, the RR doesn't seize when you release the trigger.
Maybe it should; then we could justify a larger bonus re: spooling .
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Sgt Kirk
Fatal Absolution
6322
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Posted - 2014.07.04 17:00:00 -
[14] - Quote
Sure, if charge time was increased throughout the board.
see you space cowboy...
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DeathwindRising
ROGUE RELICS
400
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Posted - 2014.07.04 17:14:00 -
[15] - Quote
Sgt Kirk wrote:Sure, if charge time was increased throughout the board.
why would you nerf a weapon just so you could give it a bonus?
its like raising product prices before you have a sale. |
Sgt Kirk
Fatal Absolution
6325
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Posted - 2014.07.04 17:31:00 -
[16] - Quote
DeathwindRising wrote:Sgt Kirk wrote:Sure, if charge time was increased throughout the board.
why would you nerf a weapon just so you could give it a bonus? its like raising product prices before you have a sale. Make the Caldari Bonus better than the nerf. Think of it as Raising the Price Before a sale but it doesn't matter because you get an employee discount.
see you space cowboy...
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Cyrius Li-Moody
0uter.Heaven
5995
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Posted - 2014.07.04 17:40:00 -
[17] - Quote
Sgt Kirk wrote:Sure, if charge time was increased throughout the board.
But my bolt pistol is borderline UP as it is. :(
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Sgt Kirk
Fatal Absolution
6330
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Posted - 2014.07.04 17:58:00 -
[18] - Quote
Cyrius Li-Moody wrote:Sgt Kirk wrote:Sure, if charge time was increased throughout the board.
But my bolt pistol is borderline UP as it is. :( All the Pistols are UP compared to SMGs.
That's another issue entirely.
see you space cowboy...
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DeathwindRising
ROGUE RELICS
402
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Posted - 2014.07.04 19:52:00 -
[19] - Quote
nerfing rail weapon charge time first isnt an option anymore than increasing heat build up on Scr and LR wouldve been before giving the amarr assault a heat reduction bonus.
i kill plenty with the RR and get killed just the same.
80% of the guys i killed with the RR were blatantly out of cover. 15% were outside their weapons range. 5% were just unlucky in cqc
everytime i die, whether is RR or some other weapon, is because i got flanked. usually by a scout. I dont blame the RR, i blame myself for getting tunnel vision during combat.
people say the RR is too effective at range and cqc... Scr is worse and no one complains about that. even when it burns through 1200 hp of armor like butter. cqc or long range, the Scr kills you just the same.
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Baal Omniscient
Onslaught Inc RISE of LEGION
1913
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Posted - 2014.07.05 08:44:00 -
[20] - Quote
DeathwindRising wrote:that said, how is a shorter charge up time on a RR worse than an amarr assault with a Scr (with or without modded controller) or a minmatar assault with a ACR? You have what basically amounts to a full auto short range sniper rifle. Removing one of the two factors that (supposedly) balance it makes it less balanced. The weapon already looses a huge chunk of it's kick by simply leveling it's operation skill (I have prof. 4 on it with an alt for testing so I'm fully aware of how little kick it has at max Op skill) so basically it's spool up time is all that's left.
An ScR on an assault is more balanced because it has many other balancing factors that limit it, such as it's weakness to armor (and the massive amount of armor tanking in the game) or it's overheat. Reducing one of these is balanced because the others are not thoroughly negated by the operation skill.
The ACR get's more in a clip on a Minassault... if the Minassault lives long enough to fire through it's clip. It however is limited by the suit itself, being squishy as hell, as well as it's bullet dispersion and lack of range compared to the Amarr and Caldari rifles. With an ACR you lose ammo anytime you engage at range simply due to the dispersion, the only way to have a good chance of having 99% of your bullets hitting is by being up close and in someone's face.... the place the Minassault is at it's weakest. The skill also doesn't increase potential DPS, it simply increases the time you can spend shooting between reloads. The reason this is balanced is because the increased clipsize does not negate the suit's squishyness and it's skills do not drastically reduce the other factors that balance the weapon directly.
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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