Baal Omniscient
Onslaught Inc RISE of LEGION
1892
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Posted - 2014.07.03 23:42:00 -
[1] - Quote
....It's tolerable as long as it doesn't drop it below .2s-.25s, but not until after (or during the time that) assault suits overall are fixed. That RR is bad enough news as it is when they're smart enough to pre-fire, adding one more problem for the rest of the broken suits on the field isn't going to fix the balance any faster.
PSN ID: AlbelNox2569
Cross Atu for CPM1
Winmatar Assault & Proficiency 5 Swarms Since Uprising 1.0
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Baal Omniscient
Onslaught Inc RISE of LEGION
1913
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Posted - 2014.07.05 08:44:00 -
[2] - Quote
DeathwindRising wrote:that said, how is a shorter charge up time on a RR worse than an amarr assault with a Scr (with or without modded controller) or a minmatar assault with a ACR? You have what basically amounts to a full auto short range sniper rifle. Removing one of the two factors that (supposedly) balance it makes it less balanced. The weapon already looses a huge chunk of it's kick by simply leveling it's operation skill (I have prof. 4 on it with an alt for testing so I'm fully aware of how little kick it has at max Op skill) so basically it's spool up time is all that's left.
An ScR on an assault is more balanced because it has many other balancing factors that limit it, such as it's weakness to armor (and the massive amount of armor tanking in the game) or it's overheat. Reducing one of these is balanced because the others are not thoroughly negated by the operation skill.
The ACR get's more in a clip on a Minassault... if the Minassault lives long enough to fire through it's clip. It however is limited by the suit itself, being squishy as hell, as well as it's bullet dispersion and lack of range compared to the Amarr and Caldari rifles. With an ACR you lose ammo anytime you engage at range simply due to the dispersion, the only way to have a good chance of having 99% of your bullets hitting is by being up close and in someone's face.... the place the Minassault is at it's weakest. The skill also doesn't increase potential DPS, it simply increases the time you can spend shooting between reloads. The reason this is balanced is because the increased clipsize does not negate the suit's squishyness and it's skills do not drastically reduce the other factors that balance the weapon directly.
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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