|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DeathwindRising
ROGUE RELICS
396
|
Posted - 2014.07.03 17:24:00 -
[1] - Quote
TLDR: optimal range bonus deemed too strong for caldari assault suit bonus. new bonus needed
https://forums.dust514.com/default.aspx?g=posts&t=166922
So as most of the people in the other thread have objected to an optimal range bonus for the caldari assault (believing the bonus far too strong), a new bonus has been mentioned.
caldari assault bonus: reduction to rail weaponry charge up time
should the total reduction (level 5 skill) be a 100% reduction, or a 50% reduction to charge up time?
the weapons that would be affected by this bonus would be the following:
Rail Rifle
Bolt Pistol
Magsec SMG
Charge Sniper Rifle
So guys... your thoughts? |
DeathwindRising
ROGUE RELICS
396
|
Posted - 2014.07.03 18:12:00 -
[2] - Quote
im completely aware that 100% reduction is absurd, but hey... stranger things have happened with this game lol |
DeathwindRising
ROGUE RELICS
396
|
Posted - 2014.07.03 19:02:00 -
[3] - Quote
wiseguy12 wrote:DeathwindRising wrote:TLDR: optimal range bonus deemed too strong for caldari assault suit bonus. new bonus needed https://forums.dust514.com/default.aspx?g=posts&t=166922
So as most of the people in the other thread have objected to an optimal range bonus for the caldari assault (believing the bonus far too strong), a new bonus has been mentioned. caldari assault bonus: reduction to rail weaponry charge up time should the total reduction (level 5 skill) be a 100% reduction, or a 50% reduction to charge up time? the weapons that would be affected by this bonus would be the following: Rail Rifle Bolt Pistol Magsec SMG Charge Sniper Rifle So guys... your thoughts? Don't forget nova knives
totally forgot! ill add it in
|
DeathwindRising
ROGUE RELICS
396
|
Posted - 2014.07.04 00:29:00 -
[4] - Quote
Baal Omniscient wrote:....It's tolerable as long as it doesn't drop it below .2s-.25s, but not until after (or during the time that) assault suits overall are fixed. That RR is bad enough news as it is when they're smart enough to pre-fire, adding one more problem for the rest of the broken suits on the field isn't going to fix the balance any faster.
sounds like a scout problem to me. ive never been able to pre fire without wasting all my ammo and then needing to reload in the middle of the fight or the target simply stays in cover until i stop shooting.
without passive scans i cant reliably pre fire
that said, how is a shorter charge up time on a RR worse than an amarr assault with a Scr (with or without modded controller) or a minmatar assault with a ACR? |
DeathwindRising
ROGUE RELICS
400
|
Posted - 2014.07.04 17:14:00 -
[5] - Quote
Sgt Kirk wrote:Sure, if charge time was increased throughout the board.
why would you nerf a weapon just so you could give it a bonus?
its like raising product prices before you have a sale. |
DeathwindRising
ROGUE RELICS
402
|
Posted - 2014.07.04 19:52:00 -
[6] - Quote
nerfing rail weapon charge time first isnt an option anymore than increasing heat build up on Scr and LR wouldve been before giving the amarr assault a heat reduction bonus.
i kill plenty with the RR and get killed just the same.
80% of the guys i killed with the RR were blatantly out of cover. 15% were outside their weapons range. 5% were just unlucky in cqc
everytime i die, whether is RR or some other weapon, is because i got flanked. usually by a scout. I dont blame the RR, i blame myself for getting tunnel vision during combat.
people say the RR is too effective at range and cqc... Scr is worse and no one complains about that. even when it burns through 1200 hp of armor like butter. cqc or long range, the Scr kills you just the same.
|
|
|
|