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Sgt Kirk
Fatal Absolution
6275
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Posted - 2014.07.03 06:54:00 -
[1] - Quote
Shut up.
Fixing Scouts can is not a one hit hammer problem. There are multiple problems with the Scout Suits but a solution certainly isn't to Give scouts two side arms
1. The Hit Detection is god awful, this is primarily a reason why scouts are a huge nuisance as they are now. When you couple bad hit detection plus speed PLUS 550+ eHP you're going to have an OP fit.
2. Fix Brick Tanking among scouts, there's no reason for further analysis. Any sound minded individual knows that Speed + High Damage + High Health among infantry in a game like this is not a good idea. You can have one or the two, not exceed in all of them.
3. Buff Assaults, because in this ecosystem of scouts, they have no predator in their environment. This is causing them to become invasive. Introducing a Natural predator to the Scouts will result in a more balanced ecosystem.
see you space cowboy...
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Sgt Kirk
Fatal Absolution
6276
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Posted - 2014.07.03 07:13:00 -
[2] - Quote
Midas Fool wrote:Sgt Kirk wrote: Any sound minded individual knows that Speed + High Damage + High Health among infantry in a game like this is not a good idea. You can have one or the two, not exceed in all of them. I think it's simple math. I don't think we need a huge amount of overhaul for an easy problem. /shrug High Speed + High Damage = Typical Scout (If scout was fixed >:[ )
-------->Somewhere in the middle Assaults are here. <--------
High Damage + High Health = Typical Heavy
see you space cowboy...
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Sgt Kirk
Fatal Absolution
6276
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Posted - 2014.07.03 07:20:00 -
[3] - Quote
jerrmy12 kahoalii wrote:Sgt Kirk wrote:Midas Fool wrote:Sgt Kirk wrote: Any sound minded individual knows that Speed + High Damage + High Health among infantry in a game like this is not a good idea. You can have one or the two, not exceed in all of them. I think it's simple math. I don't think we need a huge amount of overhaul for an easy problem. /shrug High Speed + High Damage + medium hp = Typical Scout (If scout was fixed >:[ ) -------->medium speed + medium hp + Medium Damage = typical assault <-------- High Damage + High Health = Typical Heavy Fixed. *Affixed
see you space cowboy...
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