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Monkey MAC
Rough Riders..
2949
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Posted - 2014.07.01 17:31:00 -
[1] - Quote
I don't know about most you fellas but I'm still kinda fed up with this whole redline sniping/redline rail tanking business.
You've all seen, many have even participated it, but basically whenever it looks like your having a hard run, all the 'pro's' will suddenly disappear into the redline and make lead rain from 2 miles out.
Now normally I have no problem with this, the person has found an advantageous posistion, and has made the most of it. But I shouldn't have to explain how annoying/skilless/scrubby, whatever word you feel like using, a tactic it is when this said sniper is 300m in there own redline glitching through the terrain.
I wouldn't have a problem if these were all seperate. We need to move the redlines back, by a sizeable amount, especially on domination matches.
It's becoming a plague
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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Atiim
Fooly Cooly.
10093
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Posted - 2014.07.01 17:36:00 -
[2] - Quote
I'm all for removing "redline sniping", though I don't believe this is possible server-side.
Taking Care of The Pilot Infestation in North American Skirmish
-HAND
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Delta 749
Kestrel Reconnaissance
3059
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Posted - 2014.07.01 17:47:00 -
[3] - Quote
I say drop OBs on the red zone at random intervals as long as your side holds an objective |
Scheneighnay McBob
Cult of Gasai
5528
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Posted - 2014.07.01 18:03:00 -
[4] - Quote
I say get rid of the redline and just make the MCC shoot at people who get too close.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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deezy dabest
Sacred Initiative of Combat Killers
708
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Posted - 2014.07.01 18:06:00 -
[5] - Quote
1. Just move the redline way behind the MCC. 2. Place multiple unhackable installations at the ground spawn. 3. Make unhackable installations have the same HP as the MCC. 4. Make unhackable / indestructible installations ultra aggressive within 50 meters.
This is all doable server side.
Redline snipers no longer have a safety net and proto stompers can not go within 100 meters of the ground spawn thanks to being scared of getting 1 shot in their expensive suits.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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calvin b
Sinq Laison Gendarmes Gallente Federation
1681
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Posted - 2014.07.01 18:21:00 -
[6] - Quote
Yes or push it back, but if you are going to do that you have to give snipers better cover or positions to use their trade.
Closed Beta Vet and Heavy, so no I am not FOTM I am an Antique
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Izlare Lenix
BATTLE SURVEY GROUP Dark Taboo
754
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Posted - 2014.07.01 18:31:00 -
[7] - Quote
I have seen too many ideas about how to fix the redline. Many of them are too complicated.
The best idea I've seen would be to not to reward any war points or kills to anyone inside their own red line. This way if a sniper/tanker wants to pad his stats he has to be outside of the redline to do it.
This is a simple fix because nothing with the maps or game mechanics has to change, just some coding changes about how the red line works.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Bethhy
Ancient Exiles. General Tso's Alliance
2043
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Posted - 2014.07.01 18:56:00 -
[8] - Quote
All the maps and sockets have to be completely redone and made functional spaces for a FPS game.
The maps in DUST in every aspect are the worst feature of the game.
The concept is awesome, the implementation is horrific.
Counter-strike has battle tested maps that have been played for 15 years... And are still played all day non stop with more active numbers then even EVE online with next to nothing added.
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deezy dabest
Sacred Initiative of Combat Killers
710
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Posted - 2014.07.01 20:34:00 -
[9] - Quote
Bethhy wrote:All the maps and sockets have to be completely redone and made functional spaces for a FPS game.
The maps in DUST in every aspect are the worst feature of the game.
The concept is awesome, the implementation is horrific.
Counter-strike has battle tested maps that have been played for 15 years... And are still played all day non stop with more active numbers then even EVE online with next to nothing added, and are still fun as hell.
Dust battle tested their maps for over a year and has changed next to nothing about them other then fixing the invisible walls they put there.. And installing some new ones.
No Ladders.. no elevators... barely any internal building structures.. No flow... Roads dead end out of no where.. Ladders lead to places completely pointless to the map.. Sides start clearly closer to objectives.. spawn on top of high ground advantage overlooking objectives...I could go on for a long time...
Everything u see in DUST maps make you cringe in shame.
I have to agree that maps really are the most lacking thing in Dust.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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Snod Narb
SVER True Blood Dirt Nap Squad.
14
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Posted - 2014.07.01 22:23:00 -
[10] - Quote
I dont know about anyone else, but i dislike spawning on the ground in the redline and getting killed by a tank before i receive picture, although i dont mind when its me in the tank. If the redline sniper is pissing you off so much, just counter snipe. Every role has a different play style, everyone plays their role differently. Let these weak players play how they want to.
If the redline is moved back you will have players trying to get to the spawns to kill who ever is spawning there. |
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Espartoi
Orkz Clan
292
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Posted - 2014.07.01 22:28:00 -
[11] - Quote
deezy dabest wrote:1. Just move the redline way behind the MCC. 2. Place multiple unhackable installations at the ground spawn. 3. Make unhackable / indestructible installations ultra aggressive within 50 meters.
/If they are already indestructible is irrelevant how many hp could have.
This is all doable server side.
Redline snipers no longer have a safety net and proto stompers can not go within 100 meters of the ground spawn thanks to being scared of getting 1 shot in their expensive suits.
Shoot Smash Stomp Chop.
Am a Giant Realistic Flying Tiger.
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Monkey MAC
Rough Riders..
2953
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Posted - 2014.07.01 22:29:00 -
[12] - Quote
calvin b wrote:Yes or push it back, but if you are going to do that you have to give snipers better cover or positions to use their trade.
Their is already plenty of sniper spots available in the playable area of the maps, the problem is that few snipers have the kahunas to use them.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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Zindorak
CaUsE-4-CoNcErN
24
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Posted - 2014.07.01 22:32:00 -
[13] - Quote
Yes move it back. I hate snipers behind the redline |
Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2211
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Posted - 2014.07.01 22:34:00 -
[14] - Quote
Atiim wrote:I'm all for removing "redline sniping", though I don't believe this is possible server-side.
A shot originates from behind the redline, it does no damage.
Next.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Seriously. Think about it.
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Zimander
45
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Posted - 2014.07.01 22:40:00 -
[15] - Quote
CCP need to put timer on redlining like it is on enemies side but shorter if u stay longer then a 30-45 sec timer go on and u get killed if u not move out and u need to stay min 2min outside redline to be able to come back this will fix redling and afk players |
Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2211
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Posted - 2014.07.01 22:45:00 -
[16] - Quote
Monkey MAC wrote:calvin b wrote:Yes or push it back, but if you are going to do that you have to give snipers better cover or positions to use their trade. Their is already plenty of sniper spots available in the playable area of the maps, the problem is that few snipers have the kahunas to use them. Co-jones. Mahalo!
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Seriously. Think about it.
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TEBOW BAGGINS
Defenders of the Helghast Dream Ishuk-Raata Enforcement Directive
1080
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Posted - 2014.07.01 22:47:00 -
[17] - Quote
redline is cool bro it's what put dust in the big leagues
AKA Zirzo Valcyn
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Snake Sellors
Hellstorm Inc League of Infamy
122
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Posted - 2014.07.01 23:27:00 -
[18] - Quote
Sure go for it move the red line back, if it's handled this way then snipers have no excuses in my humble opinion, if your using the areas within the red to snipe for safety then you are abusing a game mechanic and should be stopped, if you only do it to make use of far superior positions then at least this way the positions will finally be a valid tactic.
(if you actually believe these good folks, personally I think they'd still have a problem with long distance snipers and the red line has just become their reflex cry out against them...but I could be wrong.)
as for the better idea of no damage into or out of the red line, I prefer the idea but only after more high points, vantages, cover positions, etc get added.
they need adding anyway but this would not be good before hand. |
Moochie Cricket
Fatal Absolution General Tso's Alliance
721
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Posted - 2014.07.01 23:32:00 -
[19] - Quote
1.) Remove the redline.
2.) Push the default spawn points WAY the F back.
3.) Increase the number of default spawn points (6-9 as opposed to 2-3).
4.) Spread the new spawn points out.
5.) Drastically increase transport assists.
6.) ???
7.) Profit
GLORY TO THE STATE
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Espartoi
Orkz Clan
293
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Posted - 2014.07.01 23:49:00 -
[20] - Quote
The faction who is sponsoring the battle create a redline that means nobody should be out there. The logic should be eliminate the deserter from the battlefield for walking in restricted area.
But if everyone is kicked...who will left for win the match?. **** it, i screw myself.
Shoot Smash Stomp Chop.
Am a Giant Realistic Flying Tiger.
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Eko Sol
Strange Playings
500
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Posted - 2014.07.01 23:58:00 -
[21] - Quote
Monkey MAC wrote:I don't know about most you fellas but I'm still kinda fed up with this whole redline sniping/redline rail tanking business.
You've all seen, many have even participated it, but basically whenever it looks like your having a hard run, all the 'pro's' will suddenly disappear into the redline and make lead rain from 2 miles out.
Now normally I have no problem with this, the person has found an advantageous posistion, and has made the most of it. But I shouldn't have to explain how annoying/skilless/scrubby, whatever word you feel like using, a tactic it is when this said sniper is 300m in there own redline glitching through the terrain.
I wouldn't have a problem if these were all seperate. We need to move the redlines back, by a sizeable amount, especially on domination matches.
It's becoming a plague
My absolute final participation in the forums. Still waiting on a reply to my bug post. Grrr.
I say, increase the time someone can be in the red to 45 seconds or a full minute. That's PLENTY of time to get in there with anything you want and take out whatever it is you want to take out. If they can't evade you for 45 seconds then that's there fault.
I have to agree with you. I used to feel that it wasn't that big of a deal but toward some point during 1.7 it started picking up a bit. Then 1.8 happened and now it is RAMPANT.
I think that 45 seconds is enough. I want to be aggressive and say a full minute.
I basically believe I should be able to sit in a LAV or a Drop ship and jump out, kill someone or take out a tank (i.e. forge) or whatever and get out before dying.
This can be done on the server side for a fact. Everything else everyone else is suggesting is client side.
PSN is "Ekopalm"
Playing: Murdered Soul Suspect
WIP: Child of Light, MGS5
Welcome to play with me anytime, message me.
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Tectonic Fusion
1825
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Posted - 2014.07.01 23:58:00 -
[22] - Quote
Yes reduce the red line, but add more installations and give them like 10k hitpoints or more and make sure they are decent shots so they can fend off infantry and vehicles.
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Moochie Cricket
Fatal Absolution General Tso's Alliance
724
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Posted - 2014.07.02 00:07:00 -
[23] - Quote
Eko Sol wrote:Monkey MAC wrote:I don't know about most you fellas but I'm still kinda fed up with this whole redline sniping/redline rail tanking business.
You've all seen, many have even participated it, but basically whenever it looks like your having a hard run, all the 'pro's' will suddenly disappear into the redline and make lead rain from 2 miles out.
Now normally I have no problem with this, the person has found an advantageous posistion, and has made the most of it. But I shouldn't have to explain how annoying/skilless/scrubby, whatever word you feel like using, a tactic it is when this said sniper is 300m in there own redline glitching through the terrain.
I wouldn't have a problem if these were all seperate. We need to move the redlines back, by a sizeable amount, especially on domination matches.
It's becoming a plague My absolute final participation in the forums. Still waiting on a reply to my bug post. Grrr. I say, increase the time someone can be in the red to 45 seconds or a full minute. That's PLENTY of time to get in there with anything you want and take out whatever it is you want to take out. If they can't evade you for 45 seconds then that's there fault. I have to agree with you. I used to feel that it wasn't that big of a deal but toward some point during 1.7 it started picking up a bit. Then 1.8 happened and now it is RAMPANT. I think that 45 seconds is enough. I want to be aggressive and say a full minute. I basically believe I should be able to sit in a LAV or a Drop ship and jump out, kill someone or take out a tank (i.e. forge) or whatever and get out before dying. This can be done on the server side for a fact. Everything else everyone else is suggesting is client side.
I gave you your 500th like. Now you have to blow me.
GLORY TO THE STATE
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Kallas Hallytyr
Skullbreakers
595
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Posted - 2014.07.02 00:17:00 -
[24] - Quote
Moochie Cricket wrote:1.) Remove the redline.
2.) Push the default spawn points WAY the F back.
3.) Increase the number of default spawn points (6-9 as opposed to 2-3).
4.) Spread the new spawn points out.
5.) Drastically increase transport assists.
6.) ???
7.) Profit
Pretty much everything this merc said is great. |
Schecter 666
Minmatar Republic
91
|
Posted - 2014.07.02 00:46:00 -
[25] - Quote
I think my suggestion from a while back was better. "redline activity should result in zero wp gain". |
Monkey MAC
Rough Riders..
2964
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Posted - 2014.07.02 09:17:00 -
[26] - Quote
Schecter 666 wrote:I think my suggestion from a while back was better. "redline activity should result in zero wp gain".
This doesn't solve anything, 1) They won't care 2) Even if they do care, they will not venture further than 10m from the redline
As Eko Sol has suggested we need more time to chase the yellowberry (huehuehue) into is his own line. Or they need to be pushed further back such that a persons redline is far from the active war zone.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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Schecter 666
Minmatar Republic
95
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Posted - 2014.07.02 11:17:00 -
[27] - Quote
I don't think making big empty boring maps bigger will help anything |
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