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Skybladev2
LUX AETERNA INT RUST415
117
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Posted - 2014.07.01 07:59:00 -
[1] - Quote
I'm curious, why forgegun is so precise weapon. It should have some dispersion. Now it too powerful, because having DPS comparable to Large Railguns it have no tracking issues, so players can easily aim at close targets and shoot enemies at max range with efficiency compared to sniper rifles (don't tell me it has wide crosshair instead of dot crosshair, this is not an issue).
I propose to add some noise to forge projectiles so it could not act as all-in-one AV-sniping weapon. Sniping must be performed by snipers and small/large rail turrets, as they have heavy solid mount.
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Skybladev2
LUX AETERNA INT RUST415
117
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Posted - 2014.07.01 08:38:00 -
[2] - Quote
TheEnd762 wrote:Because it has no zoom, slows the user to a crawl when charging/holding a charge, and because 90% of the time tanks and dropships can drive/fly out of it's effective range before a second shot can be fired, or just kill the shooter. Tanks may kill, but killing heavy from dropship is very hard task, because they too armored, and while you are shooting at him (remember, you can not see whether it heavy or not from above, all people appear as ants) he shoots you and breaks your aim. So forge vs dropship at close range has obvious winner. But, moreover, forges are able to snipe dropships at extreme ranges, which is not fair.
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Skybladev2
LUX AETERNA INT RUST415
118
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Posted - 2014.07.01 16:57:00 -
[3] - Quote
Pvt Numnutz wrote:Too powerful? Nonsense. The only thing that could be changed is adding a lingering trail to forge shot that would make it somewhat easier to track back to the source. One should read it as "Too effective agains DSs". They tank/evade forges much harder than tanks.
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Skybladev2
LUX AETERNA INT RUST415
119
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Posted - 2014.07.02 12:29:00 -
[4] - Quote
Pvt Numnutz wrote: The only thing that I find frustrating is when multiple forge guns go to tower camp.
This is the worst case of using sniping forges, they deny all dropships in a map. I rephrase my idea the third time - I have no complaints about forge DPS, but when you go down to shoot some people, then got hit by a forge, you often can be shot down by this sniping forge even when you fly half a map from him. This is not what I expected to see from AV operator. Swarms locks were reduced from 400m to 150m and that was a right step, time to fix forges without touching their power.
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