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Hakyou Brutor
G0DS AM0NG MEN
811
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Posted - 2014.07.01 04:36:00 -
[1] - Quote
Fact: Heavies are meant to be close quarter combat monsters and outside of CQC they are to be ineffective.
So...
The question I ask is: "Why does the HMG have an effective range of 55 meters?"
Heavies are currently beast at assault (due to their weapon range and mobility), while they should only be beast at defense, as stated by the community time and time again.
So I propose the following: Reducing the range of the HMG to say... 25 meters effective range.
Reducing the speed of heavies by 15% on all heavies with the exception of the Minmatar heavy.
I hope you can see where I'm coming from, I find it frustrating that a CQC weapon has only 15 meters less effective range than an Assault Rifle.
"I never pull out" ~Ace Boone, 2014.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11424
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Posted - 2014.07.01 04:38:00 -
[2] - Quote
Hakyou Brutor wrote:Fact: Heavies are meant to be close quarter combat monsters and outside of CQC they are to be ineffective.
So...
The question I ask is: "Why does the HMG have an effective range of 55 meters?"
Heavies are currently beast at assault (due to their weapon range and mobility), while they should only be beast at defense, as stated by the community time and time again.
So I propose the following:
Reducing the range of the HMG to say... 25 meters effective range.
Reducing the speed of heavies by 15% on all heavies with the exception of the Minmatar heavy.
I hope you can see where I'm coming from, I find it frustrating that a CQC weapon has only 15 meters less effective range than an Assault Rifle.
I see no issue.
Projectiles have better range profiles than Blasters anyway.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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Hakyou Brutor
G0DS AM0NG MEN
811
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Posted - 2014.07.01 04:42:00 -
[3] - Quote
True Adamance wrote:I see no issue.
Projectiles have better range profiles than Blasters anyway. You see no problem with a CQC weapon doing 600 DPS at 55 meters out?
A heavy should be like a fortress, keeps enemies off of points and strongholds but does not assault (push forward).
"I never pull out" ~Ace Boone, 2014.
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Miokai Zahou
The Southern Legion Final Resolution.
303
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Posted - 2014.07.01 04:44:00 -
[4] - Quote
Hakyou Brutor wrote:Fact: Heavies are meant to be close quarter combat monsters and outside of CQC they are to be ineffective.
So...
The question I ask is: "Why does the HMG have an effective range of 55 meters?"
Heavies are currently beast at assault (due to their weapon range and mobility), while they should only be beast at defense, as stated by the community time and time again.
So I propose the following:
Reducing the range of the HMG to say... 25 meters effective range.
Reducing the speed of heavies by 15% on all heavies with the exception of the Minmatar heavy.
I hope you can see where I'm coming from, I find it frustrating that a CQC weapon has only 15 meters less effective range than an Assault Rifle.
Heavy suits are fine.
The HMG is fine.
*sigh* let me just put this here before some else does so we can get it out of the way. 'Get gud'.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11425
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Posted - 2014.07.01 04:47:00 -
[5] - Quote
Hakyou Brutor wrote:True Adamance wrote:I see no issue.
Projectiles have better range profiles than Blasters anyway. You see no problem with a CQC weapon doing 600 DPS at 55 meters out? A heavy should be like a fortress, keeps enemies off of points and strongholds but does not assault (push forward).
Burst Assault Rifle does a projected 594 to that range. On a Gallente Commando that as full
594+59.4= 653.4
That can be put on a Heavy Frame, reloaded much faster, and has a precision scope.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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Brokerib
Lone Wolves Club
1518
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Posted - 2014.07.01 04:49:00 -
[6] - Quote
Hakyou Brutor wrote:Fact: Heavies are meant to be close quarter combat monsters and outside of CQC they are to be ineffective.
So...
The question I ask is: "Why does the HMG have an effective range of 55 meters?"
Heavies are currently beast at assault (due to their weapon range and mobility), while they should only be beast at defense, as stated by the community time and time again.
So I propose the following:
Reducing the range of the HMG to say... 25 meters effective range.
Reducing the speed of heavies by 15% on all heavies with the exception of the Minmatar heavy.
I hope you can see where I'm coming from, I find it frustrating that a CQC weapon has only 15 meters less effective range than an Assault Rifle. Fact: Putting the word fact in front of your post doesn't make it a fact.
Does your Factoid include heavies with Forge Guns, because they're ineffective in close quarters...and super effective at range.
If what you actually mean is the HMG's are meant to by CQC weapons then, Fact: you're wrong. You can tell by the way they've been designed to not be CQC only weapons by having an effective range of 55m. Fact.
Knowledge is power
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Bojo The Mighty
Spaceman Drug Cartel-Uno
3939
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Posted - 2014.07.01 04:51:00 -
[7] - Quote
If heavies are meant to be CQC then explain the forge gun and heavy snipers
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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Hakyou Brutor
G0DS AM0NG MEN
811
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Posted - 2014.07.01 04:51:00 -
[8] - Quote
True Adamance wrote:Burst Assault Rifle does a projected 594 to that range. On a Gallente Commando that as full
594+59.4= 653.4
That can be put on a Heavy Frame, reloaded much faster, and has a precision scope. The problem with that is that the Burst AR only does that DPS when the gun is firing at it's full potential, and such a thing cannot be attained without a modded controller.
"I never pull out" ~Ace Boone, 2014.
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Hakyou Brutor
G0DS AM0NG MEN
811
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Posted - 2014.07.01 04:53:00 -
[9] - Quote
Bojo The Mighty wrote:If heavies are meant to be CQC then explain the forge gun and heavy snipers I'm sorry, I mean't HMG. 90% of the time I see a heavy he has an HMG so it's kinda burnt into my brain that: Heavy = HMG.
"I never pull out" ~Ace Boone, 2014.
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INFINITE DIVERSITY IDIC
480
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Posted - 2014.07.01 04:54:00 -
[10] - Quote
Hakyou Brutor wrote:Fact: Heavies are meant to be close quarter combat monsters and outside of CQC they are to be ineffective.
So...
The question I ask is: "Why does the HMG have an effective range of 55 meters?"
Heavies are currently beast at assault (due to their weapon range and mobility), while they should only be beast at defense, as stated by the community time and time again.
So I propose the following:
Reducing the range of the HMG to say... 25 meters effective range.
Reducing the speed of heavies by 15% on all heavies with the exception of the Minmatar heavy.
I hope you can see where I'm coming from, I find it frustrating that a CQC weapon has only 15 meters less effective range than an Assault Rifle. Its because you do not understand the diffrence between effective and optimal, the effective means very little. I think hmg may need a slight damage nerf, but the range is fine.
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
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Heimdallr69
Nyain San
2679
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Posted - 2014.07.01 04:55:00 -
[11] - Quote
\o/
Removed inappropriate content - CCP Logibro
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Hakyou Brutor
G0DS AM0NG MEN
811
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Posted - 2014.07.01 04:56:00 -
[12] - Quote
INFINITE DIVERSITY IDIC wrote:Its because you do not understand the diffrence between effective and optimal, the effective means very little. I think hmg may need a slight damage nerf, but the range is fine. Effective means it's still effective.
I believe a gun does 70% of the damage of optimal, thus 600 DPS rather than the 800 it usually is.
"I never pull out" ~Ace Boone, 2014.
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INFINITE DIVERSITY IDIC
480
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Posted - 2014.07.01 04:57:00 -
[13] - Quote
Hakyou Brutor wrote:True Adamance wrote:I see no issue.
Projectiles have better range profiles than Blasters anyway. You see no problem with a CQC weapon doing 600 DPS at 55 meters out? A heavy should be like a fortress, keeps enemies off of points and strongholds but does not assault (push forward). Does not push forward? So how do they arrive at the point in question? Spawn in or bust,, I think the problem is your perception of what a hmg sentinel is supposed to do.
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
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Hakyou Brutor
G0DS AM0NG MEN
811
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Posted - 2014.07.01 05:00:00 -
[14] - Quote
INFINITE DIVERSITY IDIC wrote:Does not push forward? So how do they arrive at the point in question? Spawn in or bust,, I think the problem is your perception of what a hmg sentinel is supposed to do. HMG heavies should be able to hold down a point, not assault a point and take it.
Stop taking what I say literally, obviously they could move to a point to defend it, it's not "spawn in or bust".
"I never pull out" ~Ace Boone, 2014.
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INFINITE DIVERSITY IDIC
480
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Posted - 2014.07.01 05:03:00 -
[15] - Quote
Hakyou Brutor wrote:INFINITE DIVERSITY IDIC wrote:Its because you do not understand the diffrence between effective and optimal, the effective means very little. I think hmg may need a slight damage nerf, but the range is fine. Effective means it's still effective. I believe a gun does 70% of the damage of optimal, thus 600 DPS rather than the 800 it usually is. Again, now you are saying optimal. CCP defines these 2 things very diffrently. There is an optimal and an effective. When you get intl a weapons effective the damage is very low. You should argue based on the optimal, never on the effective, you dig?
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
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Hakyou Brutor
G0DS AM0NG MEN
811
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Posted - 2014.07.01 05:09:00 -
[16] - Quote
INFINITE DIVERSITY IDIC wrote:Again, now you are saying optimal. CCP defines these 2 things very diffrently. There is an optimal and an effective. When you get intl a weapons effective the damage is very low. You should argue based on the optimal, never on the effective, you dig? No sir I don't 'dig'. You are not seeing what I am writing.
Effective damage is 70% of optimal damage.
So if my gun did 100 DPS in optimal range it would do 70 DPS in effective range. Understand?
"I never pull out" ~Ace Boone, 2014.
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INFINITE DIVERSITY IDIC
481
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Posted - 2014.07.01 05:10:00 -
[17] - Quote
Hakyou Brutor wrote:INFINITE DIVERSITY IDIC wrote:Again, now you are saying optimal. CCP defines these 2 things very diffrently. There is an optimal and an effective. When you get intl a weapons effective the damage is very low. You should argue based on the optimal, never on the effective, you dig? No sir I don't 'dig'. You are not seeing what I am writing. Effective damage is 70% of optimal damage. So if my gun did 100 DPS in optimal range it would do 70 DPS in effective range. Understand? Yes, and this is incorrect. As I have stated 3 times now.
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
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jerrmy12 kahoalii
New Age Empire.
1591
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Posted - 2014.07.01 05:11:00 -
[18] - Quote
Hakyou Brutor.
So I propose the following: [* wrote: Reducing the range of the HMG to say... 25 meters effective range.
Reducing the speed of heavies by 15% on all heavies with the exception of the Minmatar heavy.
I hope you can see where I'm coming from, I find it frustrating that a CQC weapon has only 15 meters less effective range than an Assault Rifle. http://www.youtube.com/watch?v=FopyRHHlt3M
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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OP FOTM
Commando Perkone Caldari State
136
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Posted - 2014.07.01 05:13:00 -
[19] - Quote
25 meters? Scouts would TEAR US UP. I'd settle for no less than 40 meters.
I can't STAND you "heavy nerf' people... ugh, the community is going to ruin this game...
CCP, I thought I was going to start liking you again. I really did. Then you announced this event.
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jerrmy12 kahoalii
New Age Empire.
1591
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Posted - 2014.07.01 05:15:00 -
[20] - Quote
OP FOTM wrote:25 meters? Scouts would TEAR US UP. I'd settle for no less than 40 meters. I can't STAND you "heavy nerf' people... ugh, the community is going to ruin this game... Moar tears for my md then.
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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OP FOTM
Commando Perkone Caldari State
138
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Posted - 2014.07.01 05:19:00 -
[21] - Quote
It is just ******* ridiculous. Some weapons in this game get over 100 meters of range like the Lasers. It is completely unfair to heavies that you want to wave your light weapons in our faces and not die.
You people are just bad at Dust, and you need nerfs to compensate for your lack of skill. I KILL PROTO HEAVIES ALL THE TIME. WITH MY ASSAULT RIFLE. GOD DAMNIT.
I remember a time when people used to RESPECT the heavy when it was only Amarr. Now because everyone and his brother want to try out the new heavies, you people are crying a bunch of FALSE CLAIMS that "it takes no skill to use."
You're just mad that you have no skill, and the heavies who also have no skill are beating you.
CCP, I thought I was going to start liking you again. I really did. Then you announced this event.
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Thumb Green
The Valyrian Guard
1101
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Posted - 2014.07.01 05:28:00 -
[22] - Quote
Hakyou Brutor wrote:INFINITE DIVERSITY IDIC wrote:Again, now you are saying optimal. CCP defines these 2 things very diffrently. There is an optimal and an effective. When you get intl a weapons effective the damage is very low. You should argue based on the optimal, never on the effective, you dig? No sir I don't 'dig'. You are not seeing what I am writing. Effective damage is 70% of optimal damage. So if my gun did 100 DPS in optimal range it would do 70 DPS in effective range. Understand? Actually damage done at effective range is 30% of that done at optimal range.
Source
Can't say I'm all that surprised.
I've been drinking and may be drunk.... probably like most dust players.
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Hakyou Brutor
G0DS AM0NG MEN
811
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Posted - 2014.07.01 05:30:00 -
[23] - Quote
OP FOTM wrote:You're just mad that you have no skill, and the heavies who also have no skill are beating you. Woah there buddy, I'm not saying I can't kill heavies, cause believe me, I can.
I'm just saying they are too effective at assaulting a point, their objective should be to DEFEND.
"I never pull out" ~Ace Boone, 2014.
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OP FOTM
Commando Perkone Caldari State
138
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Posted - 2014.07.01 05:31:00 -
[24] - Quote
Hakyou Brutor wrote:I'm just saying they are too effective at assaulting a point, their objective should be to DEFEND.
This is a sensitive topic to me because without a Logi we just get shredded to pieces like we're nothing... like having over 1000 HP means absolutely nothing...
You guys just don't get what it feels like to BE a heavy. 25 meters is a ridiculous, uncalled for nerf. Like I said, get back to me when you change your proposal to 40 meters.
CCP, I thought I was going to start liking you again. I really did. Then you announced this event.
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Hakyou Brutor
G0DS AM0NG MEN
811
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Posted - 2014.07.01 05:32:00 -
[25] - Quote
Thumb Green wrote:Actually damage done at effective range is 30% of that done at optimal range. Source Fair enough.
"I never pull out" ~Ace Boone, 2014.
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axINVICTUSxa
Condotta Rouvenor Gallente Federation
151
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Posted - 2014.07.01 05:34:00 -
[26] - Quote
Hakyou Brutor wrote:Fact: Heavies are meant to be close quarter combat monsters and outside of CQC they are to be ineffective.
So...
The question I ask is: "Why does the HMG have an effective range of 55 meters?"
Heavies are currently beast at assault (due to their weapon range and mobility), while they should only be beast at defense, as stated by the community time and time again.
So I propose the following:
Reducing the range of the HMG to say... 25 meters effective range.
Reducing the speed of heavies by 15% on all heavies with the exception of the Minmatar heavy.
I hope you can see where I'm coming from, I find it frustrating that a CQC weapon has only 15 meters less effective range than an Assault Rifle.
Considering that you can shove 4 Kincats on a Proto heavy(although I know no one who would do that)...
Wherever the Wind (Aero) might take me, may it ever be True, for the way of the Commando is noble and right.
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Hakyou Brutor
G0DS AM0NG MEN
811
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Posted - 2014.07.01 05:36:00 -
[27] - Quote
OP FOTM wrote:Hakyou Brutor wrote:I'm just saying they are too effective at assaulting a point, their objective should be to DEFEND. This is a sensitive topic to me because without a Logi we just get shredded to pieces like we're nothing... like having over 1000 HP means absolutely nothing... You guys just don't get what it feels like to BE a heavy. lol? I run just about everything at a proto level.
I've got proto.... Heavy Tanks ADS' Scout Logi
I honestly think being a heavy is the easiest thing in the game, no offense to heavies, but really. You don't run out in the open like a scout or assault, no, you take cover hold back, let them come to you.
"I never pull out" ~Ace Boone, 2014.
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Hakyou Brutor
G0DS AM0NG MEN
811
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Posted - 2014.07.01 05:39:00 -
[28] - Quote
axINVICTUSxa wrote:Considering that you can shove 4 Kincats on a Proto heavy(although I know no one who would do that)...
I used to know a fella who put 3 speed mods on his Amarr heavy and went nova knifing, so rage inducing.
"I never pull out" ~Ace Boone, 2014.
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deezy dabest
Sacred Initiative of Combat Killers
705
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Posted - 2014.07.01 05:43:00 -
[29] - Quote
LOL @ 55 meters being "effective" range for an HMG.
The assault HMG may be considered effective at that range but you are seriously bad if you are getting killed by a regular HMG at 55 meters. Have you seen the dispersion? At 55 meters 1 in 8 bullets hits AT BEST. So how about before you ***** about a weapon you do not do either of the following and see how you feel.
A) stand stationary in front of it cause you think it should not be effective at that range. B) think that that weapon dealt 100s of points of damage to kill you when you were running across a field with 20 HP left.
Im going to start screaming every stupid thing I can about scouts just cause they kill me.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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Vitharr Foebane
Terminal Courtesy
1541
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Posted - 2014.07.01 05:44:00 -
[30] - Quote
Thumb Green wrote:Hakyou Brutor wrote:INFINITE DIVERSITY IDIC wrote:Again, now you are saying optimal. CCP defines these 2 things very diffrently. There is an optimal and an effective. When you get intl a weapons effective the damage is very low. You should argue based on the optimal, never on the effective, you dig? No sir I don't 'dig'. You are not seeing what I am writing. Effective damage is 70% of optimal damage. So if my gun did 100 DPS in optimal range it would do 70 DPS in effective range. Understand? Actually damage done at effective range is 30% of that done at optimal range. Source I think it is also fair to note that there is no way in h*ll a hmg can apply its full dps at that range either. Due to the increased dispersion you would need all the luck in the world to get even 10% of your bullets to hit
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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