Rogatien Merc
Red Star. EoN.
1702
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Posted - 2014.07.03 07:06:00 -
[1] - Quote
Random train of thought follows. I'm waiting for an EvE skill queue to hit 23h59m before bed lol.
Just remember there's more to being a good logi than repping. Read the Logi Code thread. And other logi guides.
Your job begins before you step onto the battlefield. The 6Ps - Prior preparation prevents **** poor performance ... or just "Be prepared".
First... what will your role be? In some ways, you can consider that there are THREE roles, and you can be playing a different role from minute to minute or even second to second. But you need to know which role is the most beneficial for your team at any given moment. The roles are: Heavy Support, Squad Support, and Superhero.
Heavy support provides reps and ammo to your bro heavy. That's it. If that's what you're after, skip ahead to 5... Tactical Awareness.
Squad support provides things like core reps to two squad mates taking intermittent fire, runs and guns and brings along ammo, links, needles, scanner and generally just goes with the flow providing what is needed, providing rear security for a squad, nannying a pub match ambush camp setup when a line forms and drops a couple quick hives and quick triage to dudes who almost died before killing the enemy, etc.
Superhero. This is where you do things only a logi can do and can basically be summed up as "Synergistic WP Farming" either solo or as part of a squad where people are doing their own thing. You spam links early in the match. You spam links late in a match when there are no more. You dump hives on blueberries to feed them ammo and claim their WP. You spawn into a losing match, run to the flank, drop a link, defend it against a couple scouts, then rep the heavies that spawn in on your link as you push the point. You set up camps on towers for forge gunners. You randomly rep a tank and help him get back in the fight. Whatever. This is the all-other-logi-**** role.
Second... what suit are you in? If you are a dedicated repper and full support, you need to be minmatar to leverage the bonus and the slots. Amarr logi appears to be more 'super assault' with fast links and maybe carry supplemental ammo or a scanner while slaying. Gal Logi I'll leave to someone who's used the suit.
Third... your fit. You need to have multiple builds for different situations. Depending on the map you might want to fit kincats, 4 sets of links and spam that **** at the very beginning all over the point in tactically-aware spots. This is 100x more important than initially spamming with a rep fit if no one else on the team is doing it. In longer doms, you do it AGAIN if your team loses all links. Core focused fit if your proto heavy bro is completely brick tanked for you. Running with two heavies that are each rep fit and can mutually support a squad? Run a core rep so you can support both. No scouts around? Make sure you have a scanner. Are you going to be trying to get kills yourself? Then fit your proto weapon... if not... Gek it up. Are you running with caldari or minmatar heavies? Then focus on being offensive yourself while quickly providing triage to them in the seconds they can duck behind cover or between engagements.
Fourth... battlefield awareness. What type of match is it? What type of map? What is your squad composition? How is the battle ebbing and flowing... are you getting wiped by stompers, doing the stomping yourself, seeing skirmishes pop up all over the map or is it a line vs line meat grinder?
Fit an uplink, hives and either a scanner (probably) or a needle along with your rep if you're in a heavy support role. Favor fast hives that you can drop more of. If it's a meat grinder, spawn in a 'camp setup' fit and dump rep hives and links tactically behind your lines.
If there are no heavies, and you are in a tight-knit med/light frame mobile squad, you can go scanner, hives, links, 80% needle and support the squad with utility between engagements and your gun during contact.
Fifth... tactical awareness. This is what you need to be aware of after everything else, in the moment, as bullets are flying (or not flying). This is knowing when to take cover and when to charge. Knowing when to rep and not rep. When to retreat, when to spam links, everything. This is what comes with experience. Do a little question and answer with yourself after each match of "what could i have done better?" and then try that next time. If it doesnt work, it doesn't work. Trial and error. Go watch "Equilibrium" and consider the geometry of the gun katas. It's ridiculous but it's a good point - you want to be elsewhere when the bullet arrives. Try to remember the maps very well. Not just on the macro scale, but on the micro scale so that when you spawn in you immediately know where you are without even having to turn. So that you know where a crate is behind you without looking if you're in a gunfight and need cover. It's just... the learning process. That's all it is.
Random tips? If your heavy steps back to reload... pop out and dump some suppressive fire. It shouldn't work in this game... but it does just to keep the pressure on the enemy. If heavy moves around a corner, step away from the wall you're next to so the rep tool can keep healing on a diagonal. If the heavy pushes... YOU have to decide whether you can follow him or not. Comms help... tell him to pull back when you need to. Always be watching your pair's back. If you have comms, tell the heavy if someone comes up. If you don't have comms, and you don't think the heavy knows there's a guy about to kill you... pull out a gun and kill the enemy first - you dead does no one any good and if the heavy dies you can either revive him or drop a link for him.
You are safer sticking to repping and praying if your heavy is guarding a doorway. In open spaces, you need to be on full offensive gun mode because of your range advantage (speaking of which... make sure you have range). Measure each situation you are in against those...
"Victory is reserved for those who are willing to pay it's price."
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Rogatien Merc
Red Star. EoN.
1706
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Posted - 2014.07.05 08:21:00 -
[2] - Quote
TEBOW BAGGINS wrote:probably already mentioned but something really important is Dont be a WP hoar...
theres good logis and there's scrub logis the scrubs only care about trying to go top of the scoreboard and are frowned upon because thats all they care about- they will clone your team trying to do suicide revives that get the guy being revived killed multiple times.
they dont care if they die or their patient dies repeatedly, as long as they get their WP.
these logis are total scrubs and there are many of them.. dont be a WP hoar and be a logi that ppl actually want nearby. apologize if you get someone double killed- it happens.
as long as your ppl understand you didnt just hoar out for WP and made a mistake because it happens. but when there's that stupid logi hoarpointer nearby that everyone hates- he revives ppl without analyzing anything.
and then logi hoarpointer thinks he something special at the end of the match with 1Kill 27Death and he goes top score anyway, but everyone else had to suffer his ret4rdedness and your team looses due to being cloned. Great point. And it brings up another which some will debate: Logis should try to be <1.0 kdr... just like everybody else. I know killing isn't everything, especially for dedicated logis, but if you have 0 interest in killing, you better be damn good at staying alive. If you are going 1-10 in a match... regardless of anything else you are doing, there is a very good chance your team would be better off without you on it.
"Victory is reserved for those who are willing to pay it's price."
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Rogatien Merc
Red Star. EoN.
1706
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Posted - 2014.07.06 09:47:00 -
[3] - Quote
lol math symbols > me apparently.
Like I said man, people should TRY to be over 1.0. At the end of the day it's all about having fun so more power to anyone who plays.
That aside, I like 1.0 as a sort of goal line 'in general' because games are lost and won based on who kills versus who stays alive - as a team. If you have less than 1.0 kdr in a match, it means that your team 'paid' for your logi services by being at a clone disadvantage that game. Your 'logi value' is hard to quantify so I prefer to stay at least even steven on my personal clone usage and then anything else I do is a pure benefit.
You can argue cases of you facilitating five extra kills by a heavy being a net gain over you going 0-3 and be valid, but like I said - it's hard to quantify or really say that that heavy wouldn't have played more cautiously and still gotten the kills without you. It becomes anecdotal. The 1.0 is just my rule of thumb. And to clarify - I mean per match not your permanent record ... Dust was my first FPS in over a decade so I definitely started off ... rough. Early on just do your thing, but keep "always improve" as your mantra.
I think it's ok for newbros to constantly check their KDR if it means they're thinking about ways to improve in general. It IS part of the game, though a debatable and imperfect stat as recorded. To be honest being a logi is complex and if someone has a horribad KDR while logi, it might be worthwhile to spend some time purely focused on the 'kill or be killed' aspects of the game (i.e. slay for a while, focus on positioning, learning weapon ranges and capabilities, learn the maps, practice surviving and tracking the flow of battle) as a means to build a foundation that will serve them well as a future uberbadass logi. :-)
"Victory is reserved for those who are willing to pay it's price."
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