The Eristic
Dust 90210
496
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Posted - 2014.06.29 21:15:00 -
[1] - Quote
I-Shayz-I wrote:It's really just the fact that scouts can tank so much HP. I mean why should a caldari scout be able to have 400+ shields?
And don't get me started with "400 shield is not even that much"... A scout's HP is supposed to be in their stealth and strafing abilities. It's like giving a heavy the same movement speed and hitbox as an assault and calling it balanced -_-
I agree. I'd rather see something like 3x movement penalty for non-ferro/reactive plates (or factor it in as a stacking penalty, so you could use one normal plate with regular penalty, but get hit harder and harder for each additional plate, so much so that you'd be significantly slower than an assault) and an increase in scan profile (or maybe increased resource cost? Significantly reduced recharge rate?) per stacked extender on light frames. Could also penalize based on tier, so basic extenders/plates penalize less than complex when stacked. It just plain makes sense that light frames should be less able to comfortably fit modules that represent such MASSIVE gains relative to their base HP.
Reality is the original Rorschach.
Verily! So much for all that.
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The Eristic
Dust 90210
509
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Posted - 2014.07.01 09:24:00 -
[2] - Quote
Mauren NOON wrote:Yep my scout Ak.0 can get 804 armor O.O I don't even know if the assault can get that much.....
~1k HP max for Amarr Scout (slightly less for Gal), 1261 I think for Amarr Assault (almost 900 armor; once again, Gal not far behind but only in theory, as it lacks the PG to pull off 100% proto HP mods afaik, has to drop one Cx Shield to not exceed PG with a Boundless CR).
The problem isn't *Assault* hp. Any buff will put the armor tankers in particular well into Adv heavy territory, which would lead to pretty much the same problem we have with Scouts vs Assaults now, just Assaults vs Commandos/Heavies (HMG aside). The solution has to be to penalize major HP stacking on light frames, making it massively disadvantageous to run multiple regular plates and extenders, if not impossible. Scouts ~200-450, Assaults and Logis ~400-1200 (big swing, but this is including all tiers and mediums *should* be far and away the most varied group, and most will be somewhere in the middle, which doesn't happen with scouts at the moment, due to lack of good reason to avoid brick tanking), Commandos ~700-1300, Heavies ~1000 to INFINITY AND BEYYOOOOOONNDDD... sorry, got carried away.
Reality is the original Rorschach.
Verily! So much for all that.
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