Sinboto Simmons wrote:Hmm, I think we both know we're not going to reach an agreement here, our opinions on the matter are different and that's fine.
For what we agree on wholeheartedly= Scouts have too much HP, Assaults aren't good enough at assaulting.
Scouts=Ewar/Biotics
Assaults=Shooting things
The Assaults' CPU/PG reduction skills reflect it's role.
The Scouts' Ewar skills and high Biotics reflect it's role.
Assaults do in fact need better racial skills and slot layout.
Scouts shouldn't be able to tank and be fast.
We agree on these things yes?
CCP is already looking at passive scanning, also once again racial bonuses for ganja, what we DON'T want is for the scout to revert back to days past.
Things like the scouts' regen are there for a reson: to get back what tank they have due to (supposedly) using their slots foe things like code breakers and dampening.
Things like scouts' stamina and speed are there for a similar reason= to play on the suit's strengths and cover weaknesses.
Mess with these and all you're doing is punishing those who scout to scout, brick tankers will still brick tank.
I'm not sure if you do PC, but I'll tell you now going in as a true scout is no fun.....
So yes ditch the brick tanking, but mess with the scouts' core gameplay and you'll put them back in a hole.
Yes we agree on those.
Though to be more specific, the assault should be the first responder to evolving threats, as well as general purpose grunts of the battlefield.
Example:
-Scout detected a hoard of enemies flanking
-Assaults come in and create a wall of defense
-Scouts takeout targets of value like logistics
-Heavies and logis get in and set up their position for a more concentrated defense
-Assaults push forward with the help of the Heavy line behind them
Being a first responder requires a good balance of HP, mobility, regeneration and damage.
I wasn't saying nerf scout speed and stamina or EWAR, I was just saying that those are advantages over an assault, and they need to come at a price, a price that is currently too low.
You could increase the price by nerfing scouts, or buffing assaults.
Assaults already have good mobility, but they're lacking in damage, HP and regeneration.
Just to make it clear, I am of the opinion that if a scout is stuck in 1v1 combat with an assault at equal skill levels, and the scout didn't do a sneak attack or anything like that, the assault should win 99% of the time.
The 1% being hit detection screw ups.