Stefan Stahl
Seituoda Taskforce Command
634
|
Posted - 2014.06.28 15:11:00 -
[1] - Quote
1. Installations should receive a significant buff in ehp, but not in the order of magnitude of a supply depot or CRU. Right now I wouldn't mind if the ehp of installations was doubled. 2. If you want to see people try to repair installations while they are under attack, consider granting them passive resists to all relevant damage types. This way a Logi with a rep-tool has a better chance of standing up to the DPS of a railgun turret. Just make sure an installation doesn't turn invulnerable when maintained by a single player. Fyi: The highest repair rate on an installation achievable is 151 hp/s (core focused rep tool repairs 121 hp/s on installations, +25% Minmatar Logi bonus). A single IAFG sits at ~450 dps including reloads (1500 hp * 4 / (3*4s*0.75 + 4s) ) 3. In a dream world I think installations should respawn a while after they have been destroyed. Just to keep installations as a factor during the whole match. 4. Finally, please make sure that WP for neutral turrets is removed. It's overdue. |
Stefan Stahl
Seituoda Taskforce Command
639
|
Posted - 2014.06.29 09:32:00 -
[2] - Quote
Jerricho Lionheart wrote:But I think a high EHP buff, almost brain-dead AI, a nerf to missile range, and an increase to WP for destroying as well as assist points for damage would be a solid balance to start with. I really, REALLY hope they don't get removed. The last thing this game needs is to become LESS dynamic. Very good points, however I'm not sure I support an increase in WP for installation destruction.
This question really boils down to just how much of a buff the installations are going to receive. When the ehp is doubled turret destruction is still a matter of ~15-20 seconds with next to no resistance. Hardly worth more than 50 WP. If it is a bigger buff then it's going to be tough work chewing through all these installations, warranting a bigger reward of course. Just consider that, if installations actually respawn, this may distribute a lot more WP than right now.
My preferred scenario would be a doubling in ehp through 50% resistance to damage, making them respawn after 5 minutes of being destroyed, no WP for neutral installations, 50 WP for destruction and finally fixing missile turrets.
Depending on just how large the buff is this change will lead to a significant change in playstyle. Scouts will consider installations prime targets for switching and squads will regularly check on the status of strategically important installations when defending an outpost. That's why I prefer smaller changes rather than big ones with difficult to predict consequences. There will likely be a hotfix delta, so if the first step isn't big enough just fix it again the next time around. |