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Thread Statistics | Show CCP posts - 2 post(s) |
Mortedeamor
NoGameNoLife
1673
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Posted - 2014.06.28 18:46:00 -
[1] - Quote
CCP Rattati wrote:I have thought the same, interesting to hear other peoples thoughts. Would make tanks less "run around and two-shot all the installations first" and actually have to worry a little about them. you know i never though there was a functional brain inside ccp until i saw you. yes i think this is a great idea..one i have been for for a long time. although i would also like to note
that rail gun installations have more range than rail tanks also they're ai is incredibly strong if your going to buff the ehp to make it take some serious time to kill them you should make they're offensive abilities more similar to the tanks.
i think blaster installation ai could be buffed they are pretty weak..i would like to see infantry not running right at the red blaster installation without it even trying to kill em |
Mortedeamor
NoGameNoLife
1679
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Posted - 2014.06.28 22:37:00 -
[2] - Quote
Temias Mercurial wrote:Mortedeamor wrote:CCP Rattati wrote:I have thought the same, interesting to hear other peoples thoughts. Would make tanks less "run around and two-shot all the installations first" and actually have to worry a little about them. you know i never though there was a functional brain inside ccp until i saw you. yes i think this is a great idea..one i have been for for a long time. although i would also like to note that rail gun installations have more range than rail tanks also they're ai is incredibly strong if your going to buff the ehp to make it take some serious time to kill them you should make they're offensive abilities more similar to the tanks. i think blaster installation ai could be buffed they are pretty weak..i would like to see infantry not running right at the red blaster installation without it even trying to kill em If installations are buffed, they should have to reload like a normal turret, have the same number of shots per mag/clip every reload as a normal turret, and can retain infinite ammo capacity. Hmm... I wonder if installations could act as ammo caches, but only when the turret type matches the ones in use of the vehicle. This would increase their significance substantially... it would make you think twice before destroying them. i like the ammo cache idea that wold be great |
Mortedeamor
NoGameNoLife
1683
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Posted - 2014.06.29 00:04:00 -
[3] - Quote
Louis Domi wrote:Jerricho Lionheart wrote:Hello there, while I may have no credibility as a game designer or expert player*, I was thinking of an interesting change to the battlefield that would make the game more intense and dynamic without the need to change much.
Seeing that there is never going to be deploy-able installations, that a dramatic buff to the hit points of weapon installations would make a lot of sense. Right now, the only thing they are good for are Pilots and AVers to farm early warpoints at the beginning of a battle. They make seemingly no difference in battle and aren't really a threat to anybody with mild common sense. But, if they were buffed to a reasonable level (I'd say to about the EHP of supply depot) that people would take them far more seriously.
Imagine if pilots had to start strategically maneuvering around not only other tanks and forge gunners, but also powerful installations. Their teammates would now need to start carefully infiltrating the area and hack the installation for their team pilots to safely access the region. This would give scouts more EWAR focused missions to have (minmatar), add additional ways to setup fortified strongholds, and give some of the newer players and those without proper AV an actual chance to stand toe to toe with skilled pilots.
I haven't spent extensive time as pilot, so if any of you think this would be unreasonable, please speak up. Some of the current installation placements may make this idea problematic but I think so much could be added to the current meta with this change, and in a positive way. Thanks for your time and I'd like to know what you all have to say on the matter. Excuse me sir, but have you ever been shot right out of an Lav by a Large blaster installation? Other than those instances I can see why a installation buff should happen, but those things can really clutch and get me whenever I'm in a Lav... They never hit me on foot, they don't pay attention to other tanks or stuff, but wow they screw me in a Lav i have never been shot out of a lav by a large blaster were u parked in front of it? |
Mortedeamor
NoGameNoLife
1692
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Posted - 2014.06.29 00:56:00 -
[4] - Quote
i also like to note that if your going to buff the hell out of installation ehp your should give wp rewards for dmg just like with vehicles |
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