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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Jerricho Lionheart
Royal Uhlans Amarr Empire
0
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Posted - 2014.06.28 10:42:00 -
[1] - Quote
Hello there, while I may have no credibility as a game designer or expert player*, I was thinking of an interesting change to the battlefield that would make the game more intense and dynamic without the need to change much.
Seeing that there is NEVER going to be deploy-able installations, that a dramatic buff to the hit points of weapon installations would make a lot of sense. Right now, the only thing they are good for are Pilots and AVers to farm early warpoints at the beginning of a battle. They make seemingly no difference in battle and aren't really a threat to anybody with mild common sense. But, if they were buffed to a reasonable level (I'd say to about the EHP of supply depot) that people would take them far more seriously.
Imagine if pilots had to start strategically maneuvering around not only other tanks and forge gunners, but also powerful installations. Their teammates would now need to start carefully infiltrating the area and hack the installation for their team pilots to safely access the region. This would give scouts more EWAR focused missions to have (minmatar), add additional ways to setup fortified strongholds, and give some of the newer players and those without proper AV an actual chance to stand toe to toe with skilled pilots.
I haven't spent extensive time as pilot, so if any of you think this would be unreasonable, please speak up. Some of the current installation placements may make this idea problematic but I think so much could be added to the current meta with this change, and in a positive way. Thanks for your time and I'd like to know what you all have to say on the matter.
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Jerricho Lionheart
Royal Uhlans Amarr Empire
5
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Posted - 2014.06.28 11:41:00 -
[2] - Quote
The Lion ElJonson wrote:Im talking structures with built in defence systems that are shielded heavily so you need to hack the defence mainframe to allow armour elements to be able to come in range,
Well seeing as those aren't in the game already, I don't see something like that being added in the forseeable future, not a bad Idea however. I couldn't say how much work it would take to adjust the the installation's HP, but those values seem to be adjusted pretty often so I thought it would be within reason. I think before changing the positioning of the installations would come into effect, just seeing how this change would affect every battle in their current placement would be quite a thing to see.
Kallas Hallytyr wrote:As an ADS pilot I would like to see something like this. My only concern is the redline turrets: quite often I/others in profession are driven to do runs into the redline to kill people on missile turrets (spamming the air with infinite range) or railguns nestled just far enough inside to be a major nuisance.
I'm all for turret relevance, but I just need to point Rattati at the redline, because it can be an issue. Good point, actually. If this is the case I would say that some redline non-blaster turret may need to be nixed, or changed to blasters (to help with redline stomping). Once again, more a problem with the redline than the actually tools used.
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Jerricho Lionheart
Royal Uhlans Amarr Empire
6
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Posted - 2014.06.28 12:10:00 -
[3] - Quote
@Justice Prevails and Regis Blackbird Maybe it's just my personal experience but most of the problems I have with using a turret is... well... them not being there in the first place. Usually my team or the other has feasted on them before I even get a chance to hack them. Not only that, but when I do get the control of one, more often than not, if it's a tank, they'll blow me away regardless, even if I got the first 2 or 3 shots.
A lot of these may be too many buffs at once. Keep it one step at a time and such. |
Jerricho Lionheart
Royal Uhlans Amarr Empire
32
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Posted - 2014.06.29 01:09:00 -
[4] - Quote
Mortedeamor wrote:i also like to note that if your going to buff the hell out of installation ehp your should give wp rewards for dmg just like with vehicles
I thought about that when first proposing the idea, but even I know that system would be abused to hell and back if that were the case, especially if neutral installations still gave WPs. A straight up increase to WPs for total destruction would be much more preferable (but only if the HP is dramatically increased, to avoid heavier farming).
Maybe if the AI were reduced back to the way they were early Uprising and missile range wasn't infinite (for all intents and purposes) then a perfect balance would be struck. But I truly think that need to be closer to Supply Depot levels of ehp to actually make a difference here. Other wise it will only be a minor inconvenience than a game changer (like supply depots and CRUs can often be) |
Jerricho Lionheart
Royal Uhlans Amarr Empire
33
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Posted - 2014.06.29 01:53:00 -
[5] - Quote
@TEBOW BAGGINS You see, I'm mixed on the idea of complete AI removal.
On the one hand, with it's removal, that constant threat to vehicles that would be born from it would cease and make things less strategic from a pilots point of view. While the infantry wisely avoids open fields and the sound of moving vehicles, the vehicles would wisely avoid blue installations and high towers. That constant tension for every is what I was thinking.
On the other hand the "set it and forget it" nature that this could leave behind would void the infantry's role completely when it comes to installations. That would only make it an interesting challenge (for the most part) for pilots, and I really don't want that either. So it's hard for me to say what the best course of action would be.
But I think a high EHP buff, almost brain-dead AI, a nerf to missile range, and an increase to WP for destroying as well as assist points for damage would be a solid balance to start with. I really, REALLY hope they don't get removed. The last thing this game needs is to become LESS dynamic. |
Jerricho Lionheart
Royal Uhlans Amarr Empire
43
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Posted - 2014.07.01 04:14:00 -
[6] - Quote
Fiddlestaxp wrote:Make them give less war points. If you have ever been sniped randomly by a rail turret, you understand why they need to die anyway I've been playing since the release of uprising and I don't believe I've been killed by a single rail or missile turret outside of a vehicle, and I don't stand in the line-of-sight of red blaster turrets so.... I don't think it's enough of a factor to considered a problem judging by what I've heard from the commenters.
Speaking of, it seems like most people feel like the installations should have a buff but with definite caveats. The AI needing to be nerfed or removed, the points given out altered, and placement of them altered seem to be the most commonly agreed upon stipulations. Besides the placement change I thing this can be reasonably done via hotfix, but I would need a dev or cpm confirmation before i can say for sure, of course.
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