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DeathwindRising
ROGUE RELICS
381
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Posted - 2014.06.28 09:19:00 -
[1] - Quote
Eve Online scouts are nothing like in Dust. they have no ability to tank. no ability to deal significant damage or dps. They are slow and fragile. They are meant for moving around unseen, gathering information about enemy strength and locations.
Dust scouts on the other hand, are fast, deal the same damage as any other class, and have the ability to tank. This is all while they can move unseen, gathering info about the enemy.
There is something wrong with the translation of the definition of a scout between Dust and Eve.
Eve define scouts as fragile units meant for stealth and info gathering, clearly not designed for combat. At no point has Eve ever had a combat focused scout unit. They maintain a division of power. any unit capable of revealing an enemy and tracking them down, isnt not also able to effectively engage that same target.
Dust believes scouts should be able to quickly track down a target then also destroy it. theres no counter to cloaks in dust like there is in Eve either. In Dust, even if youre standing on an enemies head, jumping up and down and tea bagging him, you wont decloak. Eve doesnt allow that. Getting to close to anything while cloak will disable the cloak.
The ability of scouts in Dust to deal exactly the same dps as any other suit class can be compared to an old horror from Eve's early days. At one point in Eve, all missile launchers were exactly the same size. It didnt matter that cruise missiles were meant for larger targets, nothing kept a small frigate from fitting them. Thats exactly what happened too. The Caldari Kestrel frigate would mount 4 cruise missile launchers and fly around at speeds no one could match, with a weapon system with more range than any other, dealing damage the that was more the the ship itself could take in one shot. If you saw this ship floating in space, you were dead and there was nothing you could do about it.
Dust scouts are the same way. If you see a scout, youre screwed. you cant see him on your radar, you cant see him if he cloaks, you cant outrun him, and more often than not he will always get the first shot in.
How does that contribute to a role meant for gathering info and being stealthy?
Ask an Eve dev why Assault ships cant have covert ops cloaks. He'll tell you it'd be OP.
Ask an Eve dev why scout ships cant have the same dps as assault ships. He'll tell you it'd be OP.
Dust needs division of power. |
MINA Longstrike
920
|
Posted - 2014.06.28 09:29:00 -
[2] - Quote
You're confusing probing ships with scouts - they aren't, interceptors and their parallels as well as ships like interdictors are the scouts of eve, and they have lowish health, they can punch above their weight and they are lightning fast.
And the term 'scout' in dust is really a colloquial misnomer, they should probably called 'operatives', the scouts united channel refers to caldari scouts as 'wardens' and the gallente scouts as 'ghosts' which really describes what they do, I haven't heard their description of amarr or matari scouts though. Combat scouts are an entirely different role in dust than the covert ops ships in eve.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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DeathwindRising
ROGUE RELICS
381
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Posted - 2014.06.28 10:04:00 -
[3] - Quote
MINA Longstrike wrote:You're confusing probing ships with scouts - they aren't, interceptors and their parallels as well as ships like interdictors are the scouts of eve, and they have lowish health, they can punch above their weight and they are lightning fast.
And the term 'scout' in dust is really a colloquial misnomer, they should probably called 'operatives', the scouts united channel refers to caldari scouts as 'wardens' and the gallente scouts as 'ghosts' which really describes what they do, I haven't heard their description of amarr or matari scouts though. Combat scouts are an entirely different role in dust than the covert ops ships in eve.
interceptors cant probe down another ship and warped cloaked then go fight whatever they scanned.
thats my issue. dust scouts are like a combination of probing ships and interceptors, but with assault ship dps.
No Eve dev would ever allow such a thing. but come to dust and weve got them everywhere. |
The Lion ElJonson
1st Legion The Dark Angels
50
|
Posted - 2014.06.28 11:15:00 -
[4] - Quote
How a first recon team operates compared to spy planes.... Ok so im guessing you dont build starships using the same characteristics as a scout tropper,
Millions of isks worth of ships in space yet theres nothing quite like a face to face
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Brokerib
Lone Wolves Club
1474
|
Posted - 2014.06.28 11:54:00 -
[5] - Quote
DeathwindRising wrote:Eve Online scouts are nothing like in Dust. they have no ability to tank. no ability to deal significant damage or dps. They are slow and fragile. They are meant for moving around unseen, gathering information about enemy strength and locations.
Dust scouts on the other hand, are fast, deal the same damage as any other class, and have the ability to tank. This is all while they can move unseen, gathering info about the enemy.
There is something wrong with the translation of the definition of a scout between Dust and Eve.
Eve define scouts as fragile units meant for stealth and info gathering, clearly not designed for combat. At no point has Eve ever had a combat focused scout unit. They maintain a division of power. any unit capable of revealing an enemy and tracking them down, isnt not also able to effectively engage that same target.
Dust believes scouts should be able to quickly track down a target then also destroy it. theres no counter to cloaks in dust like there is in Eve either. In Dust, even if youre standing on an enemies head, jumping up and down and tea bagging him, you wont decloak. Eve doesnt allow that. Getting to close to anything while cloak will disable the cloak.
The ability of scouts in Dust to deal exactly the same dps as any other suit class can be compared to an old horror from Eve's early days. At one point in Eve, all missile launchers were exactly the same size. It didnt matter that cruise missiles were meant for larger targets, nothing kept a small frigate from fitting them. Thats exactly what happened too. The Caldari Kestrel frigate would mount 4 cruise missile launchers and fly around at speeds no one could match, with a weapon system with more range than any other, dealing damage the that was more the the ship itself could take in one shot. If you saw this ship floating in space, you were dead and there was nothing you could do about it.
Dust scouts are the same way. If you see a scout, youre screwed. you cant see him on your radar, you cant see him if he cloaks, you cant outrun him, and more often than not he will always get the first shot in.
How does that contribute to a role meant for gathering info and being stealthy?
Ask an Eve dev why Assault ships cant have covert ops cloaks. He'll tell you it'd be OP.
Ask an Eve dev why scout ships cant have the same dps as assault ships. He'll tell you it'd be OP.
Dust needs division of power. I've said it before and no doubt I'll say it again. This isn't Eve and trying to directly transplant Eve concepts into the game.
The reason scouts in Dust aren't the same as scout ships is Eve is the same reason i can't fit 15m3 of drones in my hull and my angular momentum is negligible. We're not a spaceships. PEW PEW!
Knowledge is power
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1679
|
Posted - 2014.06.28 12:02:00 -
[6] - Quote
What works tactically and strategically in "naval simulation," which eve very loosely is, rarely translates well to infantry. The reason scouts don't act like eve scouts is the dust scouts cannot light a cyno and teleport a squad of fatties and tanks on top of you.
The reason they don't behave like RL scouts is because they can't laser paint your ass for air strikes and artillery while they hide from retaliation. |
ugg reset
Molon Labe. General Tso's Alliance
592
|
Posted - 2014.06.28 12:15:00 -
[7] - Quote
Breakin Stuff wrote: The reason they don't behave like RL scouts is because they can't laser paint your ass for air strikes and artillery while they hide from retaliation.
can't we do this with scanners and OBs?
Thr33 is the magic number.
no hope.
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1203
|
Posted - 2014.06.28 12:15:00 -
[8] - Quote
I'm sorry but you really cannot compare scouts in dust to anything in EVE. The gameplay is totally different, the way scanning and target acquisition works in both games is vastly different. Not to mention the fact that the battlefield landscape is also totally different.
Like others have said, do you mean a probing covert ops or do you mean 'ceptors etc... there are many different niches in EVE that do not exist in DUST unfortunately.
Investigate 9/11
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Cody Sietz
SVER True Blood Dirt Nap Squad.
3428
|
Posted - 2014.06.28 13:59:00 -
[9] - Quote
Take it up with CCP allowing every suit to equip any weapon they want.
Scouts with AR/CR/ScR/RR are bullpoop. Give'em shottys, knives and snipers(and side arms) and the suit becomes balanced.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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DeathwindRising
ROGUE RELICS
382
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Posted - 2014.06.28 14:06:00 -
[10] - Quote
The Lion ElJonson wrote:How a first recon team operates compared to spy planes.... Ok so im guessing you dont build starships using the same characteristics as a scout tropper,
not operation but functional role and purpose.
even the descriptions of everything we have in dust denote a design and vision completely different from what we ended up with.
Breakin Stuff wrote:What works tactically and strategically in "naval simulation," which eve very loosely is, rarely translates well to infantry. The reason scouts don't act like eve scouts is the dust scouts cannot light a cyno and teleport a squad of fatties and tanks on top of you.
The reason they don't behave like RL scouts is because they can't laser paint your ass for air strikes and artillery while they hide from retaliation.
and no, for the record, I cannot freaking type
ive asked for laser painters for scouts that could be used in conjunction with mass drivers and plasma cannons to direct accurate fire.
i know that this is infantry vs naval tactics. but im refering to the division of power here. assault ships in eve arent used for scouting or probing. they can be fitted to do so but that makes them suffer greatly at their intended combat role. no ship in eve can do every job at once.
dust scouts can do everything at once. they can hide from some scanners, while passive scanning targets, ive seen them logi, ive seen drop whole squads solo, they can alpha strike a whole squad with remotes. they can fit the same weapons anybody else can with no decrease in performance or dps. if scouts had a way to immobilize targets, they could intercept targets as well. oh and it can cloak too. and it has two equipment slots and grenades. the only thing it cant dont is use a hmg or forgegun.
theres no division of power here. why use anything else when one suit can do so much? people complain that assault suits are overshadowed currently by scouts, and theyre right. a scout can do everything an assault or logi can do.
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DeathwindRising
ROGUE RELICS
382
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Posted - 2014.06.28 14:17:00 -
[11] - Quote
Cody Sietz wrote:Take it up with CCP allowing every suit to equip any weapon they want.
Scouts with AR/CR/ScR/RR are bullpoop. Give'em shottys, knives and snipers(and side arms) and the suit becomes balanced.
this was a problem in eve at one point years ago with missile launchers being able to be fitted to an ship regardless of its size. ask a CCP dev or an old eve vet about Cruise Missile Launcher Kestrels. those thing single handedly broke the game so badly that ccp had to go back and redesign missile launcher from scratch almost. the result was different size launchers to keep frigates from using battleship class weapons, as well as, a fundamental change in missile mechanics. Old missiles used to deal full damage to any target regardless of size or speed. they one shotted frigates and cruisers, and the Kestrels speed made it invulnerable against battleships. ccp has a poor track record with missiles it seems. ask the dust beta vets
my point is though, youre right, along if everyone else who thinks scouts shouldnt use rifles.
we suggested to ccp that they reclass all the light weapons as "medium" weapons, then go back, change all the medium suits to allow them to carry medium weapons and allow scouts only to carry light weapons. we'd leave the shotgun and sniper rifle as light weapons.
ccp hasnt said jack sh*t about that idea though |
Ydubbs81 RND
Ahrendee Mercenaries
3164
|
Posted - 2014.06.28 14:39:00 -
[12] - Quote
comparing an MMO/RPG to an FPS and trying to make them identical is priceless
Removed all hope with this post
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medomai grey
WarRavens Final Resolution.
844
|
Posted - 2014.06.28 15:25:00 -
[13] - Quote
DeathwindRising wrote:Eve Online scouts are nothing like in Dust. they have no ability to tank. no ability to deal significant damage or dps. They are slow and fragile. They are meant for moving around unseen, gathering information about enemy strength and locations.
...Stuff...
Dust needs division of power. ^ Oh look, someone who knows what actual scouts are.
Medium frame EHP is not medium
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Humble Seeker
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
140
|
Posted - 2014.06.28 16:39:00 -
[14] - Quote
Brokerib wrote:DeathwindRising wrote:Eve Online scouts are nothing like in Dust. they have no ability to tank. no ability to deal significant damage or dps. They are slow and fragile. They are meant for moving around unseen, gathering information about enemy strength and locations.
Dust scouts on the other hand, are fast, deal the same damage as any other class, and have the ability to tank. This is all while they can move unseen, gathering info about the enemy.
There is something wrong with the translation of the definition of a scout between Dust and Eve.
Eve define scouts as fragile units meant for stealth and info gathering, clearly not designed for combat. At no point has Eve ever had a combat focused scout unit. They maintain a division of power. any unit capable of revealing an enemy and tracking them down, isnt not also able to effectively engage that same target.
Dust believes scouts should be able to quickly track down a target then also destroy it. theres no counter to cloaks in dust like there is in Eve either. In Dust, even if youre standing on an enemies head, jumping up and down and tea bagging him, you wont decloak. Eve doesnt allow that. Getting to close to anything while cloak will disable the cloak.
The ability of scouts in Dust to deal exactly the same dps as any other suit class can be compared to an old horror from Eve's early days. At one point in Eve, all missile launchers were exactly the same size. It didnt matter that cruise missiles were meant for larger targets, nothing kept a small frigate from fitting them. Thats exactly what happened too. The Caldari Kestrel frigate would mount 4 cruise missile launchers and fly around at speeds no one could match, with a weapon system with more range than any other, dealing damage the that was more the the ship itself could take in one shot. If you saw this ship floating in space, you were dead and there was nothing you could do about it.
Dust scouts are the same way. If you see a scout, youre screwed. you cant see him on your radar, you cant see him if he cloaks, you cant outrun him, and more often than not he will always get the first shot in.
How does that contribute to a role meant for gathering info and being stealthy?
Ask an Eve dev why Assault ships cant have covert ops cloaks. He'll tell you it'd be OP.
Ask an Eve dev why scout ships cant have the same dps as assault ships. He'll tell you it'd be OP.
Dust needs division of power. I've said it before and no doubt I'll say it again. This isn't Eve and trying to directly transplant Eve concepts into the game is ridiculous. The reason scouts in Dust aren't the same as scout ships is Eve is the same reason i can't fit 15m3 of drones in my hull and my angular momentum is negligible. We're not a spaceships. PEW PEW!
You're right...to an extent.
Shotguns scouts are still a plague on DUST.
You know the last game to give a cloaking class shotguns? It was Planetside 2. And shotgun infiltrators quickly became came the most goddamn annoying and exploitable thing in the game.
Sound familiar?
"Surround yourself with the faithful, Stand together, for there is no strength like it under the heavens."
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DeathwindRising
ROGUE RELICS
385
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Posted - 2014.06.28 20:46:00 -
[15] - Quote
Ydubbs81 RND wrote:comparing an MMO/RPG to an FPS and trying to make them identical is priceless
not trying to make them identical. but if you use a name and define it as something then you should be able to expect it to perform as designed.
if i give you a weapon and call it sniper rifle, how would you expect it to function? like a shotgun? no, because we know what a shotgun is and we know what a sniper rifle is.
if we call something a scout, then we should be able to have some level of expectations to its intended function and abilities.
dust scout are not normal scouts. they perform outside their intended role too well. their in game description is a betrayal to their reality. if anything, they more like i expected the commandos to be like |
DeathwindRising
ROGUE RELICS
385
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Posted - 2014.06.28 20:48:00 -
[16] - Quote
CommanderBolt wrote:I'm sorry but you really cannot compare scouts in dust to anything in EVE. The gameplay is totally different, the way scanning and target acquisition works in both games is vastly different. Not to mention the fact that the battlefield landscape is also totally different.
Like others have said, do you mean a probing covert ops or do you mean 'ceptors etc... there are many different niches in EVE that do not exist in DUST unfortunately.
according to the in game description ccp wrote for scouts, they should be functioning more like probing covert ops. |
Humble Seeker
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
141
|
Posted - 2014.06.29 01:19:00 -
[17] - Quote
DeathwindRising wrote:CommanderBolt wrote:I'm sorry but you really cannot compare scouts in dust to anything in EVE. The gameplay is totally different, the way scanning and target acquisition works in both games is vastly different. Not to mention the fact that the battlefield landscape is also totally different.
Like others have said, do you mean a probing covert ops or do you mean 'ceptors etc... there are many different niches in EVE that do not exist in DUST unfortunately. according to the in game description ccp wrote for scouts, they should be functioning more like probing covert ops.
Oh, but Scouts do probe.
With shotguns.
"Surround yourself with the faithful, Stand together, for there is no strength like it under the heavens."
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Crimson ShieId
Psygod9
589
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Posted - 2014.06.29 02:16:00 -
[18] - Quote
Plenty of scouts still run the role as it was intended. Not as light assaults, but as squishy light frames that die in an instant to anything with more firepower than an Ion Pistol. My favorite Minmatar scout fits generally have around 270 shielding and 87 armor, and that's with the armor and shielding skills increased, and I use them for scouting. It's unlikely to ever be stopped as long as choice exists, people are going to take the easiest route when available, so unless CCP takes one of the selling points of this game away completely, there are always going to be people who abuse the mechanics...
For example... I run a Minmatar Heavy suit with two kincats and precision enhancers. I have an HMG though... should I be allowed to outrun assaults, have more health than most of them, and have the most powerful weapon in the game?
Nova Knives are best sidearm.
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Izlare Lenix
BATTLE SURVEY GROUP Dark Taboo
747
|
Posted - 2014.06.29 02:24:00 -
[19] - Quote
In EVE there are many more types of frigates, all of which have special roles. In dust we have one scout per race, meaning we have to use our suits for multiple roles.
Also in EVE, large ships have a disadvantage against smaller ships because of speed, signature radius, weapon tracking, ect.
In EVE I have killed many cruisers, battlecruises and even a few battleships with a frigate because once you get under their guns and kill their drones they are fuked if they don't have a neutralizer.
Yet in Dust an hmg heavy can instakill scouts, and medium frames and any heavy with less SP invested. Dust is alot less balanced than EVE is.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Bojo The Mighty
Spaceman Drug Cartel-Uno
3925
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Posted - 2014.06.29 02:25:00 -
[20] - Quote
Devs had said it over and over
Dust is not Eve
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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One Eyed King
Land of the BIind
2193
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Posted - 2014.06.29 02:39:00 -
[21] - Quote
So ships and mercs aren't the same?
When did that happen?
Does this mean mercs will be getting warp drives (or whatever it is you have in EVE)?
This is how a minja feels
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The dark cloud
The Rainbow Effect
3349
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Posted - 2014.06.29 03:10:00 -
[22] - Quote
The terms "scout" is not listed in the ship category on eve online. What you refer are either covert ops ships or a n00b ship with a 1 day alt which is looking if there is a gatecamp ahead. |
Ghost Kaisar
The Last of DusT. General Tso's Alliance
5573
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Posted - 2014.06.29 03:22:00 -
[23] - Quote
Cody Sietz wrote:Take it up with CCP allowing every suit to equip any weapon they want.
Scouts with AR/CR/ScR/RR are bullpoop. Give'em shottys, knives and snipers(and side arms) and the suit becomes balanced.
Make the SMG less PG than the CR and you've got a deal.
I was SMG before the CR came along. The Min Scout is PG starved, so I went ACR.
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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DeathwindRising
ROGUE RELICS
385
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Posted - 2014.06.29 03:22:00 -
[24] - Quote
Crimson ShieId wrote:Plenty of scouts still run the role as it was intended. Not as light assaults, but as squishy light frames that die in an instant to anything with more firepower than an Ion Pistol. My favorite Minmatar scout fits generally have around 270 shielding and 87 armor, and that's with the armor and shielding skills increased, and I use them for scouting. It's unlikely to ever be stopped as long as choice exists, people are going to take the easiest route when available, so unless CCP takes one of the selling points of this game away completely, there are always going to be people who abuse the mechanics...
For example... I run a Minmatar Heavy suit with two kincats and precision enhancers. I have an HMG though... should I be allowed to outrun assaults, have more health than most of them, and have the most powerful weapon in the game?
can you cloak? hide from scanners without mods? can you passively scan me? do you have two equipment slots?
no? then its fine because your not competing with another role. youve also given up extra hp to become faster. scouts dont give up anything. they stack hp and and still maintain their advantages. theres no exchange of power with them. they dont trade anything for extra hp.
moving the scout bonuses to apply only the the modules would fix that issue so scout can either passive scan or dampen themselves, or stack hp and not have their scan abilities. getting rid of the second equipment slot would mean scouts either fit cloaks, or they dont. |
DeathwindRising
ROGUE RELICS
385
|
Posted - 2014.06.29 03:33:00 -
[25] - Quote
The dark cloud wrote:The terms "scout" is not listed in the ship category on eve online. What you refer are either covert ops ships or a n00b ship with a 1 day alt which is looking if there is a gatecamp ahead.
a google search of eve online scouts reveals that most "scouting" roles are performed with covert ops ships, and they dont compete with assault ships or interceptors.
dust scouts are what assault ships or interceptor would be like if they could fit covert ops cloaking devices.
i tried fighting the same guy 5 times today in an ambush. i knew where he was camping, but he was caldari scout pro. i couldnt scan him, and when i got close hed kill me with the ACR and cloak again. if i hurt him hed cloak up and run to cover and drop healing nanohives, and then come kill me. i couldnt catch him, run from him, see him, scan him. yet he can do all those things to me and kill me. worse he would use his radar to see which way i was facing so he knew when to drop his cloak and shoot me in the back. and then cloak up again when i turned around. i killed him once only because i found him trying to do the same thing to someone else and he was distracted. |
DeathwindRising
ROGUE RELICS
385
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Posted - 2014.06.29 03:37:00 -
[26] - Quote
Izlare Lenix wrote:In EVE there are many more types of frigates, all of which have special roles. In dust we have one scout per race, meaning we have to use our suits for multiple roles.
Also in EVE, large ships have a disadvantage against smaller ships because of speed, signature radius, weapon tracking, ect.
In EVE I have killed many cruisers, battlecruises and even a few battleships with a frigate because once you get under their guns and kill their drones they are fuked if they don't have a neutralizer.
Yet in Dust an hmg heavy can instakill scouts, and medium frames and any heavy with less SP invested. Dust is alot less balanced than EVE is.
back in beta it was different. alot of it was related to bugs but the devs said that it was supposed to be something like Rock, Paper, Scissors.
scout > heavy > medium > scout
it worked because strafing speeds were different based on suit class. scouts were meant to take out heavies by strafing them |
calvin b
Sinq Laison Gendarmes Gallente Federation
1673
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Posted - 2014.06.29 07:48:00 -
[27] - Quote
Most are running scout/sg/cloak fits and you are not going to get any sympathy. Most that are scouts are not true scouts and what I mean by that is if you became a scout after the cloak and was not new to the game you are like all the other FOTM chasers. You find what is OP so your lack of skills is not apparent and skill into it.
I would love to see everyone run militia starter fits for a week and then you would really see how poor of a players they are. Trust me I have been through a lot of FOTM changes and I see the same names always skilling into them. Until there is balance the scrubs will out number you and once they do balance the QQ will hit harder than a category 5 hurricane and rip up the forums.
Closed Beta Vet and Heavy, so no I am not FOTM I am an Antique
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STYLIE77
KILL-EM-QUICK RISE of LEGION
185
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Posted - 2014.06.29 07:55:00 -
[28] - Quote
Fast forward 2 months this game will be NOTHING but scouts killing anyone dumb enough not to be a scout. Any SP events will just create MORE scouts.
Scouts have ruined this game, so many people I know have quit because of them...
Sad sad sad...
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MINA Longstrike
935
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Posted - 2014.06.29 07:57:00 -
[29] - Quote
Breakin Stuff wrote:What works tactically and strategically in "naval simulation," which eve very loosely is, rarely translates well to infantry. The reason scouts don't act like eve scouts is the dust scouts cannot light a cyno and teleport a squad of fatties and tanks on top of you.
The reason they don't behave like RL scouts is because they can't laser paint your ass for air strikes and artillery while they hide from retaliation.
and no, for the record, I cannot freaking type
Well they sort of can actually, it just involves people holding spawns and waiting for the drop uplink to go down.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
382
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Posted - 2014.06.29 08:17:00 -
[30] - Quote
So let me get this straight: You want Scouts to be:
1: Slow
2: no weapons or equipment at all, unless it is Scout equipment
Denied. |
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Mossellia Delt
Militaires Sans Jeux
1549
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Posted - 2014.06.29 08:24:00 -
[31] - Quote
Um.... pretty sure the stealth bombers from eve are like our dust scouts.
Delt for CPM1
Moss-delt on skype
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
848
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Posted - 2014.06.29 09:03:00 -
[32] - Quote
Roger Cordill wrote:So let me get this straight: You want Scouts to be:
1: Slow
2: no weapons or equipment at all, unless it is Scout equipment
Denied.
Mmmmm. I'd read that again... In your case I'd read it over about 20 times.
Suits need to have divisions of power - This means that different modules need to have different penalties according to which suit uses them. --AKA individual penalties, such as scout suits get a 2x speed reduction penalty for using plates/ shields, or a blanket penalty such as a damage reduction for increasing their health over certain limits (for all classes).
Weapons need better divisions as well - Rapid fire guns should have FAR more recoil when used by scouts, due to there being fewer power servos in the suit to make them lighter... Possibly even enough recoil, that if you held it down, it would actively pull the reticule in a random direction. This would naturally reduce the ability to use rapid fire weaponry, and make them less effective than assaults without touching the weapon stats. or -Light weapons get separated into high and low power variants (as in rapid fire requires more suit compensation so high power, and self contained guns with no suit compensation are low power) Then suits get segregated according to which power class they have access to.
What else?
http://youtu.be/dtXupQg77SU
Dust to Dust, theme
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DeathwindRising
ROGUE RELICS
386
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Posted - 2014.06.29 09:21:00 -
[33] - Quote
Roger Cordill wrote:So let me get this straight: You want Scouts to be:
1: Slow
2: no weapons or equipment at all, unless it is Scout equipment
Denied.
FALSE.
remove a light weapon slot, OR reclass all the light weapons into medium weapons and then leave certain weapons for use by scouts as light weapons. such as a sniper rifle or shotgun
remove ONE of the scouts equipment slots.
change the scout bonus to apply to the modules instead of the suit
change the cloaking device to never run out but give it a 20 second cycle that, when deactivated, must end before you switch to a weapon, and give the cloak a 5 second reactivation delay, to keep users from spamming its use while in combat
harsh changes? yes. but necessary to fight off the scrubs
Mossellia Delt wrote:Um.... pretty sure the stealth bombers from eve are like our dust scouts.
kind of... except that their weapon system are delayed impact. torpedoes dont instant kill you, and the bombs they fire take 30 seconds to explode.
scouts dont have a delay impact, they deloak, drop remotes and detonate them. they decloak, or sometimes dont decloak before firing shotguns. theres no delay, they drop their cloaks when they want and shoot their weapon and then cloak up again. stealth bombers cant even do that as fast as dust scouts can drop cloak, start shooting and cloak up again before you can react
Dovallis Martan JenusKoll wrote:Roger Cordill wrote:So let me get this straight: You want Scouts to be:
1: Slow
2: no weapons or equipment at all, unless it is Scout equipment
Denied. Mmmmm. I'd read that again... In your case I'd read it over about 20 times. Suits need to have divisions of power - This means that different modules need to have different penalties according to which suit uses them. --AKA individual penalties, such as scout suits get a 2x speed reduction penalty for using plates/ shields, or a blanket penalty such as a damage reduction for increasing their health over certain limits (for all classes). Weapons need better divisions as well - Rapid fire guns should have FAR more recoil when used by scouts, due to there being fewer power servos in the suit to make them lighter... Possibly even enough recoil, that if you held it down, it would actively pull the reticule in a random direction. This would naturally reduce the ability to use rapid fire weaponry, and make them less effective than assaults without touching the weapon stats. or -Light weapons get separated into high and low power variants (as in rapid fire requires more suit compensation so high power, and self contained guns with no suit compensation are low power) Then suits get segregated according to which power class they have access to. What else?
the simplified version of division of power is to make sure that no single suit is capable of filling more than one role at any given time without having to refit the suit.
the same could be done with weapons by limiting some weapons from use by scouts. this keeps them from filling the assault role too well
how we accomplish that goal is debatable |
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