The-Errorist
SVER True Blood
773
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Posted - 2014.06.29 16:55:00 -
[1] - Quote
There are a few good solutions out there, but these are the ones I believe are the best ones:
Make assaults have a total of 8 high & low slots at proto and standardize slot layouts for races: Caldari - Most high slots. Minmatar - 1 more high slot than low for odd number of slots and equal high & lows when theirs an even total number slots. Gallente - More low slots than high. Amarr - Most number of low slots.
More details in KAGEHOSHI's thread on [Feedbk/Req] (Spreadsheet inside) medium suit slot changes.
Give non-specialized suits a purpose, ([Feedback/Request] Basic frames & specializations: differentation & cost)
Differentiating the Assault and Commando specializations by Aero Yassavi and KAGEHOSHI Horned Wolf Assault Class: 2% increased damage to light weapons and sidearms per level Amarr Assault: 5% decreased heat build up to laser weaponry per level Caldari Assault: 5% increased magazine size to hybrid - rail weaponry per level Gallente Assault: 5% increased magazine size to hybrid - blaster weaponry per level Minmatar Assault: 5% increased magazine size to projectile weaponry per level
Commando Class: 20% increased ammo capacity of light weapons and sidearms per level Amarr Commando: 5% increased reload speed of laser weaponry per level Caldari Commando: 5% increased reload speed of hybrid - rail weaponry per level Gallente Commando: 5% increased reload speed of hybrid - blaster weaponry per level Minmatar Commando: 5% increased reload speed of projectile and explosive weaponry per level
For more info, check the thread linked above.
And lastly, standardize recharge rates, delays, and repair rates for the races: Caldari - Higher shield HP and recharge. Shield recharge rate: 30 HP/s Armor repair rate: 0 HP/s Shield recharge delay: 5s Shield recharge delay: 6s
Minmatar - Lower shield HP and better shield recharge delays. Shield recharge rate: 25 HP/s Armor repair rate: 0 HP/s Shield recharge delay: 4s Shield recharge delay: 5s
Gallente - Lower armor HP and decent base armor repair. Shield recharge rate: 20 HP/s Armor repair rate: 2 HP/s Shield recharge delay: 7s Shield recharge delay: 10s
Amarr - High armor HP. Shield recharge rate: 20 HP/s Armor repair rate: 0 HP/s Shield recharge delay: 7s Shield recharge delay: 10s
I don't like how right now heavies get lower recharge rates and delays (exception of Cal HVY) while lights get better recharge/repair rates and delays. Lights don't need to have better regen rates because they have lower HP, they'll repair/regen faster than heavier frames. Also, giving a suit with more HP, a lower recharge rate and delay doesn't make sense, since they'll take more time to fully recover anyway, if they had the same rates & delays.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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