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I do SUCK
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Posted - 2014.06.28 04:29:00 -
[1] - Quote
gustavo acosta wrote:Issue: Scouts and Assaults, even after the eventual buff to assaults suit, will have roles that are too similar.
Why? Because if there is no change to the scout suit there will be nothing stopping scouts from stacking hp and running as pseudo-assault suits.
Solution:Inconclusive, there are many ways to remedy said situation. The main remedy that scouts are banking on is that assaults become buffed to a point that it would be impractical for a scout to act as an assault. (Or that assaults become buffed to a point so that assault users are happy enough to forget that scouts can still perform the same role.)
Suggestion: As a gallente scout, assault, heavy, and logistics player, I believe that scouts should have their innate shield regeneration switched with that of the assaults. And that possibly lengthen the recharge delay of scout suits. (Generally the regeneration of health being so quick is the main issue I find with scout suits maybe add a delay to armor repair as well)
Why? Because I believe scouts should play the role of stealth and speed, if said shield changes are made it would deter scouts from attacking enemies in quick succession.
Ex: With the current hp regeneration a scout is able to Attack---->Cloak and hide for short amount of time-------Return attack again
With proposed change scouts will be more along the lines of Attack----->Cloak and hide for enough time to replenish------>return and attack. Assaults will use the latter method and fulfill their role at "assaulting. "
Also with said changes Caldari Scouts will be less tempted to just stack shields because the recharge time would not allow them to do so effectively. Gallente Scouts will also be less likely to become a brick tank because of the time it will take considerably longer to get shield back and armor repairers will become more attractive to run . (I thinks there should be another penalty to regeneration with the gallente scout, but it might even out because their innate armor repair is only 3hp/s not sure though)
Issue with this: Amarr and Minmatar scout will be gimped even more now that their shields(especially minmatar scout) will not replenish at the higher rate. (probably leave the recharge rates the same with these two suits so they have a better role on the battlefield, but conflicts with the whole "Caldari have the best regeneration of all suits" )
Hopefully better ideas will be given in the replies to this post, rather than just rage about not fixing scouts.
If there is anything I missed please point it out for me... http://m.youtube.com/watch?v=eBPqksG9nbA
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I do SUCK
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Posted - 2014.06.28 04:37:00 -
[2] - Quote
gustavo acosta wrote:Alena Ventrallis wrote:My idea is to limit scout to 2 sidearms. Their job isn't to kill, its to scout and relay Intel. The sidearms allow it to defend itself long enough to break contact and escape. Now assaults deal more damage, and scouts can't play as slayers. I don't like the idea of a scout not being able to use a light weapon because two of the scout suits are already ridiculously gimped in terms of being a suit. It is also a very over-simplified way to deal with the issue...
What makes slayer suits is there ability to deal damage. Limiting them to 2 sidearms gives them plenty of options. The other 2 scout suits are gimped regardless of whether or not they can for light weapons or not, and need to be addressed separately.[/quote]
The issue i have is that it limits the capabilities of a scout to use speed and stealth attacks, as well as propagates the idea that scouts should not be killing at all...
also we should stop quoting i really messed that part up...[/quote] Do u here yourself right now then y do us yes us SCOUTS can't "be stealthy" with a scrambler my god (face palms) retards in dust these days
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I do SUCK
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Posted - 2014.06.28 04:38:00 -
[3] - Quote
I do SUCK wrote:gustavo acosta wrote:Alena Ventrallis wrote:My idea is to limit scout to 2 sidearms. Their job isn't to kill, its to scout and relay Intel. The sidearms allow it to defend itself long enough to break contact and escape. Now assaults deal more damage, and scouts can't play as slayers. I don't like the idea of a scout not being able to use a light weapon because two of the scout suits are already ridiculously gimped in terms of being a suit. It is also a very over-simplified way to deal with the issue... What makes slayer suits is there ability to deal damage. Limiting them to 2 sidearms gives them plenty of options. The other 2 scout suits are gimped regardless of whether or not they can for light weapons or not, and need to be addressed separately.
The issue i have is that it limits the capabilities of a scout to use speed and stealth attacks, as well as propagates the idea that scouts should not be killing at all...
also we should stop quoting i really messed that part up...[/quote] Do u here yourself right now then y do us yes us SCOUTS can't "be stealthy" with a scrambler my god (face palms) retards in dust these days[/quote] Snap failed quote lol
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I do SUCK
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Posted - 2014.06.28 05:01:00 -
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gustavo acosta wrote:I do SUCK, as a scout I sympathize with your unyielding desire to keep scouts in their current position in the game. However I find your lack of constructive criticism detrimental. If you're gonna trash talk please do so in a more coherent, and or, constructive manner. Meh I'm not the best critic for god but I'll troll all day let's let bojo explain it he's a better explainer thingy p.S he's better then me
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