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Bojo The Mighty
Spaceman Drug Cartel-Uno
3912
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Posted - 2014.06.28 01:12:00 -
[1] - Quote
gustavo acosta wrote: Suggestion: As a gallente scout, assault, heavy, and logistics player, I believe that scouts should have their innate shield regeneration switched with that of the assaults. And that possibly lengthen the recharge delay of scout suits. (Generally the regeneration of health being so quick is the main issue I find with scout suits maybe add a delay to armor repair as well)
Why? Because I believe scouts should play the role of stealth and speed, if said shield changes are made it would deter scouts from attacking enemies in quick succession.
Ex: With the current hp regeneration a scout is able to Attack---->Cloak and hide for short amount of time-------Return attack again
I'm sorry but I'm confused.
First you state that scouts should have slow shield regen. But then you say scouts are about speed? Then you give an example of scouts executing speedy recovery, hit & run.
I've been a scout since Chromosome Post TQ and the banter coming at scouts was hit & run.
Now let me drop my philosophy.
Scouts in my opinion are about stealth and speed. How is this different from yours? It's not, you just interpreted completely differently. When I say speed I'm not talking movement. I'm talking about a broad subject. Gallente Scouts should be the fastest to repair armor to full, Caldari the fastest to regen shields, Minmatar the fastest to run, and the Amarr fastest to recover stamina. The theme amongst 3/4 suits is the ability to regen with the minmatar being the general speedy one. Scout defenses should lie in how stealthy they are, in how well they can detect others, in how fast they can run, and how fast they can regenerate. Scouts need to have the best regeneration stats because we are supposed to have the least HP.
I can't propose a solution to assaults but I can propose a solution to scouts. Scouts need to get bonuses to regenerative modules + kin cat and need to suffer a little heavier penalty on tank modules. For example a Caldari scout who stacks shields too high would have suffer heavier regen penalties than an assault. A galscout who stacks too much armor should feel the sting of losing X% of armor reps. Amarr scout kind of needs to tank so they should be able to and Minmatar is kind of lagging as well so.....
But in the end I have to disagree entirely. Assaults need to be a diverse suit capable of dabbling in tank and regen. Strictly tank should belong to the heavies and strictly regen should belong to the scouts while the assaults should not be penalized for taking one path or the other.
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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Bojo The Mighty
Spaceman Drug Cartel-Uno
3913
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Posted - 2014.06.28 03:19:00 -
[2] - Quote
gustavo acosta wrote:Look Bojo, right now is not the time for semantics, if I have to be absolutely clear, I'll correct my statement. "I believe that scouts should play the role of stealth and speed, in terms of movement."
If the health of a scout is supposed to be very low, which theoretically it should be, it wouldn't need such a high regeneration rate because it would little have hp to restore and would still take a short time to regen, though slightly longer than it does now.
I understand your scout proposal would be very applicable, however CCP does things in a certain manner, a manner which your proposal would contradict. If a penalty were to be added to tanking modules all suits would be affected by it. In other words, the form in which CCP balances this game is that of all or nothing, no "one," suit is affected by a penalty of a specific module. Cloaks for instance, high cpu/pg suits are able to use them, however it is not practical to do so because they do not get the bonus, or the dampening benefit, that scouts do, however there is nothing hindering anyone from using said cloak on anything other than scouts. This theory is also applied to logistics-assaults, and scout logistic suits.
If any change to scout suit it would dishearten scouts to tank, however it would hinder not them in anyway to attempt to tank. As assaults need a buff in order to better the suit in the role of continuous attack, or as I believe an Assault should behave, I thought would be appropriate... Always time for semantics!
I think you are looking at this in a wrong angle. Scout tanking isn't as bad because of high regen stats. A shield tanked proto caldari scout can have hundreds of shield HP and be invisible.
It's not quite as bad that all this HP is hitting you at a fast speed other wise a Minmatar Medium should be just as well as a scout if the terms were so black & white. But the key variable to it all is the huge profile gap between a Minmatar Medium and a Scout. Minmatar Mediums are fairly close to scouts in stats except for eWar numbers.
The problem everyone's having is 600-700 HP mercs avoiding detection; try asking an Assault to hide from Tacnet with such high profile and tank at the same time. 600-700 HP being invisible on the radar. That's like asking to hide a wall.
Shields because they do not hinder mobility should hinder profile in my opinion.
Standard variation armor plates need to hinder light frame mobility heavier.
Bam. That way the true scouts who have been playing their role intended more or less are not punished by another braod swipe. You need to hit the heart of the problem we can't go around nerfing suits because then no one is happy. We have to address the key issue and that is the relationship between HP tank modules and scouts not regen tanking scouts.
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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Bojo The Mighty
Spaceman Drug Cartel-Uno
3913
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Posted - 2014.06.28 07:50:00 -
[3] - Quote
gustavo acosta wrote:Scout tanks work BECAUSE they can regenerate so quickly. In terms of E-war, I do believe that one of the medium frames should be able to counter the use of invisibility, however this is not the topic of my proposal. This addresses how to deter scout from tanking health by making it unattractive. What's more unattractive than knowing that if you tank your suit the health will take too long to come back after an engagement?
With the proposed change scout will have to choose between doing their role, or making an attempt at finding a good combination of regeneration and tank modules in order to survive a battle, and act as an assault.
As I said if a scout is doing their job they shouldn't need such a high regeneration rate in order to regain all their health... You're not bridging the connection between low HP and fast recovery.
You can't make a light suit be the medium. Here is how things work:
Heavy - High HP - Slow Speeds - Heavy Weapons or 2 Light Medium - Medium HP - Medium Speed - Most Slots Light - Low HP - High Speeds - eWar
This is how things work because it's on a balance scale. Every suit has a frame weight pro, con, and specialty. Your suggestion would balance as so:
Medium - Medium HP - High Regen Speed/Medium Movement - Most Slots Light - Low HP - Medium Regen/Fast Movement- Ewar
You end up with an imbalance. The notion of trying to suggest a method of dissuading scouts from tanking is noble however as you say you have many suits and you stand less to lose from such a suggestion. CCP has already castrated scouts by nerfing eWar instead of tanking. You want to further it and castrate our regen all in the name of nerfing tank?
If you want to nerf tank then nerf tank! Why must people suggest building a 70 mile road around the problem? Scouts should not be HP tanking so why nerf regen and eWar? If you take away regen and eWar what else is left to do but tank?
Also to end on a note of lemon zest I would agree with Cross as a good direction for the Assault to take.
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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Bojo The Mighty
Spaceman Drug Cartel-Uno
3914
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Posted - 2014.06.28 18:37:00 -
[4] - Quote
I can't make you see your folly you are hell bent that the role of the Assaults is to regen. However I am not threatened by your suggestion because it will never come true. Just like 99/100 of all suggestions.
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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