Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jack Galen
Vanguardian Remnant
3
|
Posted - 2014.06.26 08:56:00 -
[1] - Quote
Before anyone calls me on wanting to be OP, I approve almost entirely of Bravo's vehicle nerf, with the exception of Small blaster dispersion (I understand it was meant as a buff, but it was a bit much to be useful).
What I really want to know is, is there any chance that the variations of vehicles and their modules may be re-implemented? I miss the days of the Logi Dropship, active heat sinks and remote repairers for example. I don't want to have a crutch; rather that I'd love to see more variation in vehicle fits, and be able to better fulfil transport roles.
Any official response would be very greatly appreciated :) |
Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1019
|
Posted - 2014.06.26 19:50:00 -
[2] - Quote
Jack Galen wrote:Before anyone calls me on wanting to be OP, I approve almost entirely of Bravo's vehicle nerf, with the exception of Small blaster dispersion (I understand it was meant as a buff, but it was a bit much to be useful).
What I really want to know is, is there any chance that the variations of vehicles and their modules may be re-implemented? I miss the days of the Logi Dropship, active heat sinks and remote repairers for example. I don't want to have a crutch; rather that I'd love to see more variation in vehicle fits, and be able to better fulfil transport roles.
Any official response would be very greatly appreciated :)
OP, why would it be OP wanting variety in fittings that the dropsuit enjoys? While I agree with most of the changes, not happy with the rails ( Was never a fan of using the compressed variant, which is essentially what rails are now), the biggest problem with vehicles are the lack of options.
When we started 1.6, hardeners, or I should say, defense oriented tanks were OP as hell. Nerf hardeners and damage modded glass cannons are OP as hell. Nerf damage mods AND several variables on the rail gun and defense oriented tanks (vehicles I should say) are OP.
I feel like we are back to square one, with hardly a change at all. It may seem like things are better but that's just kidding yourself. We are exactly in the same spot (my opinion of course) we started in with 1.6. The only difference is AV is actually pretty effective against armor now (considering most forms of AV are armor based).
Just consider it, hardeners were nerfed, and people cried foul as damage mods were left untouched. Damage mods are nerfed to match the nerf to hardeners, and boom back to where we started. Additionally, the rails were nerfed 10% on the damage, including the ROF and Heat cost (still don't fully understand why all NEEDED to be changed). So basically we are back in 1.6, cept with much weaker railguns.
So now the only competitive way to go is the same it was with the advent of 1.6 (minus the fact that glass cannons could do well with the jump on someone, certainly not anymore) with defense oriented tanks being about the ONLY way to tank.
What if I want to:
Add suppressive fire from a distance with a railgun (Low damage, High range)
Glass cannon brawl, emphasizing speed over defense
Brawl, emphasizing defenses with high speed tracking turrets
Focus on hit and run tactics, with modules that increase shield regen or armor regen
Actively tank over passive tanking (use of passive modules over active mods)
Run passive resists over active resists
So much I miss pre 1.6, while much of it wasn't balanced, I held on to hope that it would be one day.
Instead I got this 1.6 tanking "bullshit"
*Sigh*
Oh well, loving that forge gun in any case!
Tanks - Balancing Turrets
|
Kurai-Ronin
Very Dangerous F'kn People
9
|
Posted - 2014.06.26 19:52:00 -
[3] - Quote
Jack Galen wrote:Before anyone calls me on wanting to be OP, I approve almost entirely of Bravo's vehicle nerf, with the exception of Small blaster dispersion (I understand it was meant as a buff, but it was a bit much to be useful).
What I really want to know is, is there any chance that the variations of vehicles and their modules may be re-implemented? I miss the days of the Logi Dropship, active heat sinks and remote repairers for example. I don't want to have a crutch; rather that I'd love to see more variation in vehicle fits, and be able to better fulfil transport roles.
Any official response would be very greatly appreciated :) Vehicles are balanced so stop b******* |
Jack Galen
Vanguardian Remnant
3
|
Posted - 2014.06.28 23:27:00 -
[4] - Quote
Kurai-Ronin wrote:Jack Galen wrote:Before anyone calls me on wanting to be OP, I approve almost entirely of Bravo's vehicle nerf, with the exception of Small blaster dispersion (I understand it was meant as a buff, but it was a bit much to be useful).
What I really want to know is, is there any chance that the variations of vehicles and their modules may be re-implemented? I miss the days of the Logi Dropship, active heat sinks and remote repairers for example. I don't want to have a crutch; rather that I'd love to see more variation in vehicle fits, and be able to better fulfil transport roles.
Any official response would be very greatly appreciated :) Vehicles are balanced so stop b*******
Obvious troll/squealer is obvious |
Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1036
|
Posted - 2014.06.29 02:50:00 -
[5] - Quote
Kurai-Ronin wrote:Jack Galen wrote:Before anyone calls me on wanting to be OP, I approve almost entirely of Bravo's vehicle nerf, with the exception of Small blaster dispersion (I understand it was meant as a buff, but it was a bit much to be useful).
What I really want to know is, is there any chance that the variations of vehicles and their modules may be re-implemented? I miss the days of the Logi Dropship, active heat sinks and remote repairers for example. I don't want to have a crutch; rather that I'd love to see more variation in vehicle fits, and be able to better fulfil transport roles.
Any official response would be very greatly appreciated :) Vehicles are balanced so stop b*******
Hah, if ya think so. But yes, far less effective against infantry.
Tanks - Balancing Turrets
|
jerrmy12 kahoalii
New Age Empire.
1580
|
Posted - 2014.06.29 03:34:00 -
[6] - Quote
Needs moar spreadsheets. Also, small blaster is too inaccurate.
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
|
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
382
|
Posted - 2014.06.29 07:05:00 -
[7] - Quote
Tebu Gan wrote:Jack Galen wrote:Before anyone calls me on wanting to be OP, I approve almost entirely of Bravo's vehicle nerf, with the exception of Small blaster dispersion (I understand it was meant as a buff, but it was a bit much to be useful).
What I really want to know is, is there any chance that the variations of vehicles and their modules may be re-implemented? I miss the days of the Logi Dropship, active heat sinks and remote repairers for example. I don't want to have a crutch; rather that I'd love to see more variation in vehicle fits, and be able to better fulfil transport roles.
Any official response would be very greatly appreciated :) OP, why would it be OP wanting variety in fittings that the dropsuit enjoys? While I agree with most of the changes, not happy with the rails ( Was never a fan of using the compressed variant, which is essentially what rails are now), the biggest problem with vehicles are the lack of options. When we started 1.6, hardeners, or I should say, defense oriented tanks were OP as hell. Nerf hardeners and damage modded glass cannons are OP as hell. Nerf damage mods AND several variables on the rail gun and defense oriented tanks (vehicles I should say) are OP. I feel like we are back to square one, with hardly a change at all. It may seem like things are better but that's just kidding yourself. We are exactly in the same spot (my opinion of course) we started in with 1.6. The only difference is AV is actually pretty effective against armor now (considering most forms of AV are armor based). Just consider it, hardeners were nerfed, and people cried foul as damage mods were left untouched. Damage mods are nerfed to match the nerf to hardeners, and boom back to where we started. Additionally, the rails were nerfed 10% on the damage, including the ROF and Heat cost (still don't fully understand why all NEEDED to be changed). So basically we are back in 1.6, cept with much weaker railguns. So now the only competitive way to go is the same it was with the advent of 1.6 (minus the fact that glass cannons could do well with the jump on someone, certainly not anymore) with defense oriented tanks being about the ONLY way to tank. What if I want to: Add suppressive fire from a distance with a railgun (Low damage, High range)
Glass cannon brawl, emphasizing speed over defense
Brawl, emphasizing defenses with high speed tracking turrets
Focus on hit and run tactics, with modules that increase shield regen or armor regen
Actively tank over passive tanking (use of passive modules over active mods)
Run passive resists over active resists
So much I miss pre 1.6, while much of it wasn't balanced, I held on to hope that it would be one day. Instead I got this 1.6 tanking "bullshit" *Sigh* Oh well, loving that forge gun in any case!
Is using Caldari HAV's, is asking to be fast......... obvious troll is obvious. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |