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Bethhy
Ancient Exiles. General Tso's Alliance
2007
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Posted - 2014.06.25 20:44:00 -
[1] - Quote
This seems that it will always be an issue of contention in a F2P game model.
What if you could "Un-train" Skill points, bare with me.
What if you could put on hold your passive skill point accumulation to "Un-train" a skill at 5x the skill-point gain you would gain from your normal passive SP gain that adds to the total SP value of your character.
this will at least give all players a hard choice at the beginning and a clear consequence, and then conception of players choice around the allocation in a persistent free to play game model.
Playing EVE online for over a decade now I get the idea of persistent locked in static skills, I still look back and remember the moment of getting certain skills, ships and achievements in EVE as connected parts of the experience and memory of that hobby.
But with DUST's atmosphere and the nature of this issue never ever going away even in Legion there has to be some dialogue started on how to give players an option to deal with an unwanted skill or even skills that have been obsoleted to the players intent by on going game development. |
Bethhy
Ancient Exiles. General Tso's Alliance
2010
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Posted - 2014.06.26 05:45:00 -
[2] - Quote
Thokk Nightshade wrote:Like Thundergroove said, This is one concept I could get behind. Since you are not doing a straight "respec" and you are NOT accruing passive SP at the same time, It makes it a much more difficult decision. Also, I would love to "Forget" all my Sniper skills I'm maxed on since they nerfed the entire playstyle into oblivion (outside the Thales) and put them to actual use.
The Re-spec issue is always going to be there sadly, and instead of it being an off putting factor for the masses in a free to play game model and a point of contention between both points of view.
Might as well build in the framework of player choice in the matter and try and make it a positive situation all around with clear choices from the start. |
Bethhy
Ancient Exiles. General Tso's Alliance
2013
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Posted - 2014.06.26 18:01:00 -
[3] - Quote
Lorhak Gannarsein wrote:I would sacrifice 19 days of passive under this framework and get back 2.3M SP, less if passive boosters applied to it.
This would be enough time for me to accrue a paltry amount of SP; I like the concept but I think the speed is too great.
Yes I would assume math and someone adept at spreadsheets could do much better with the raw numbers and data.. |
Bethhy
Ancient Exiles. General Tso's Alliance
2020
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Posted - 2014.06.27 05:41:00 -
[4] - Quote
bogeyman m wrote:What if, more simply, SP investments only lasted 12 months (for example) before timing out and returning to your SP pool? You would effectively 'forget' a skill every 12 months, without loosing the SP credit, and would just retrain that skill, if you wanted to keep it for another year, or train something different.
Because this completely misses the entire point of having a persistent skill system with choices and consequences to unresearched skillpoint allocation. |
Bethhy
Ancient Exiles. General Tso's Alliance
2213
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Posted - 2014.07.14 13:59:00 -
[5] - Quote
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Bethhy
Ancient Exiles. General Tso's Alliance
2213
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Posted - 2014.07.14 16:01:00 -
[6] - Quote
Scar Scrilla wrote:Or just simply raise the weekly SP cap. So easy.....
That ruins the business model. We need there to be a cap and reason for boosters to be a central focus to purchases.
Where Boosters could even apply to "Un-training" speed if CCP so chose.
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