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Moonracer2000
Subdreddit Test Alliance Please Ignore
811
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Posted - 2014.06.25 14:07:00 -
[1] - Quote
The current starter fits do not reflect the diversity of options within the game. They could also be designed to better set new players up for success. What I am suggesting is that we make proposals for new starter fittings. Then discuss them.
I made a new character and played around with militia suits, modules and weapons available. I tried to see what made sense, as well as what I could fit without any skills. I only did this with Minmatar as I didn't have the time or energy to create new characters and look at the default starter fits. If anyone wants to start another thread for a different race feel free.
Here are some quick thoughts I had: -Nanite injectors should be replaced with repair tools for all "medic" suits -Each race should have at least one light and heavy frame starter fit -Still no militia HMG? -Miliria flux and AV grenades? -Unless there is a medium frame with two equipment slots (unique starter dropsuit?) "medic" fittings are kind of pointless.
I'll post the fittings I put together in a reply. Feel free to do the same or offer suggestions. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
812
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Posted - 2014.06.25 14:29:00 -
[2] - Quote
[note: all militia gear]
Anti-Armor - Minmatar Heavy Frame -forge gun -submachine gun -locus grenade (can we get milita AV grenades?) -heavy damage modifier -armor repairer [notes: Since the forge gun is the only militia heavy weapon it makes sense to use the heavy to fill the anti-vehicle role and get players familiar with that suit class]
Frontline - Minmatar Medium Frame -combat rifle -submachine gun -repair tool -2x shield extenders -shield recharger [notes: dropped grenade to fit repair tool to fit support role and replaced damage modifier for more shield. This is essentially a frontline and medic suit combined]
Scout - Minmatar Light Frame -shotgun -scrambler pistol -precision enhancer -shield extender -cpu upgrade -range amplifier [notes: I'm hoping others can come up with a better loadout. But this at least opens up a different playstyle]
Sniper- unchanged as I don't play that role enough and it looked okay. But maybe others have ideas? |
DeathwindRising
ROGUE RELICS
377
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Posted - 2014.06.25 16:03:00 -
[3] - Quote
Moonracer2000 wrote:The current starter fits do not reflect the diversity of options within the game. They could also be designed to better set new players up for success. What I am suggesting is that we make proposals for new starter fittings. Then discuss them.
I made a new character and played around with militia suits, modules and weapons available. I tried to see what made sense, as well as what I could fit without any skills. I only did this with Minmatar as I didn't have the time or energy to create new characters and look at the default starter fits. If anyone wants to start another thread for a different race feel free.
Here are some quick thoughts I had: -Nanite injectors should be replaced with repair tools for all "medic" suits -Each race should have at least one light and heavy frame starter fit -Still no militia HMG? -Miliria flux and AV grenades? -Unless there is a medium frame with two equipment slots (unique starter dropsuit?) "medic" fittings are kind of pointless.
I'll post the fittings I put together in a reply. Feel free to do the same or offer suggestions.
"medic" brings you back from the dead
"engineer" fixes things. the repair tool cant bring you bring once youre down. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
813
|
Posted - 2014.06.26 10:49:00 -
[4] - Quote
DeathwindRising wrote:
"medic" brings you back from the dead
"engineer" fixes things. the repair tool cant bring you bring once youre down.
Honestly I feel a real medic role suit needs both a nanite injector and a repair tool to actually fill the role. In dust, a medic is an engineer, since most of our work is on dropsuits. In practice many players dislike being revived with militia/standard needles. Put in the hands of new players they often lead to bad/repeat revives also.
The repair tool is more "idiot proof" in that you are a lot less likely to **** off your team mates. I might be be irritated if a blueberry keeps reviving me in a firefight, but just shrug if they try to repair my armor when only half my shields are down. |
Kurai-Ronin
Very Dangerous F'kn People
9
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Posted - 2014.06.26 19:54:00 -
[5] - Quote
Moonracer2000 wrote:The current starter fits do not reflect the diversity of options within the game. They could also be designed to better set new players up for success. What I am suggesting is that we make proposals for new starter fittings. Then discuss them.
I made a new character and played around with militia suits, modules and weapons available. I tried to see what made sense, as well as what I could fit without any skills. I only did this with Minmatar as I didn't have the time or energy to create new characters and look at the default starter fits. If anyone wants to start another thread for a different race feel free.
Here are some quick thoughts I had: -Nanite injectors should be replaced with repair tools for all "medic" suits -Each race should have at least one light and heavy frame starter fit -Still no militia HMG? -Miliria flux and AV grenades? -Unless there is a medium frame with two equipment slots (unique starter dropsuit?) "medic" fittings are kind of pointless.
I'll post the fittings I put together in a reply. Feel free to do the same or offer suggestions. No HMGs dumbass cuz Ratati and the other CCP themselves said that they're OP its in the news TxT |
Lynn Beck
NoGameNoLife
1943
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Posted - 2014.06.26 20:08:00 -
[6] - Quote
I envision the Minmatar Scout starter being a Knife/Smg combo.
In general i see MLT mediums havin 2 equips(lights have 1 at Mlt) and lacking a high or low slot.
Suggestion: Minmatar Militia medium 2 highs, 1 low 2 equips
210 base shield(165 now?) 135 base armor(unchanged?)
Other stats are identical.
Going up through tiers, Std gains a Low, being 2/2, Adv goes 3/2, proto 3/3, or 4/2.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Moonracer2000
Subdreddit Test Alliance Please Ignore
815
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Posted - 2014.06.28 11:46:00 -
[7] - Quote
Lynn Beck wrote:I envision the Minmatar Scout starter being a Knife/Smg combo.
Yeah, I also imagined a nova knife scout fit. I even bought an Aurum no-skill knife just to test fittings. But I decided against it for two reasons. 1. Nova knives are very much a unique specialist weapon. Not a good new player experience(also the basic knife with no skills isn't practical).
2. Shotgun is probably the best "scout" feeling weapon choice. Rifles are a bit more popular these days, but don't offer light frames as unique of a playstyle experience.
By the same philosophy I tried making a medium frame "medic" fitting with a mass driver, just to offer variety and make it stand out from the "frontline". But sadly the militia variant of that weapon has a high enough PG/CPU requirement you can't fit much more. |
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