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        |  Moonracer2000
 Subdreddit
 Test Alliance Please Ignore
 
 811
 
 
      | Posted - 2014.06.25 14:07:00 -
          [1] - Quote 
 The current starter fits do not reflect the diversity of options within the game. They could also be designed to better set new players up for success. What I am suggesting is that we make proposals for new starter fittings. Then discuss them.
 
 I made a new character and played around with militia suits, modules and weapons available. I tried to see what made sense, as well as what I could fit without any skills. I only did this with Minmatar as I didn't have the time or energy to create new characters and look at the default starter fits. If anyone wants to start another thread for a different race feel free.
 
 Here are some quick thoughts I had:
 -Nanite injectors should be replaced with repair tools for all "medic" suits
 -Each race should have at least one light and heavy frame starter fit
 -Still no militia HMG?
 -Miliria flux and AV grenades?
 -Unless there is a medium frame with two equipment slots (unique starter dropsuit?) "medic" fittings are kind of pointless.
 
 I'll post the fittings I put together in a reply. Feel free to do the same or offer suggestions.
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        |  Moonracer2000
 Subdreddit
 Test Alliance Please Ignore
 
 812
 
 
      | Posted - 2014.06.25 14:29:00 -
          [2] - Quote 
 [note: all militia gear]
 
 Anti-Armor - Minmatar Heavy Frame
 -forge gun
 -submachine gun
 -locus grenade (can we get milita AV grenades?)
 -heavy damage modifier
 -armor repairer
 [notes: Since the forge gun is the only militia heavy weapon it makes sense to use the heavy to fill the anti-vehicle role and get players familiar with that suit class]
 
 
 Frontline - Minmatar Medium Frame
 -combat rifle
 -submachine gun
 -repair tool
 -2x shield extenders
 -shield recharger
 [notes: dropped grenade to fit repair tool to fit support role and replaced damage modifier for more shield. This is essentially a frontline and medic suit combined]
 
 
 Scout - Minmatar Light Frame
 -shotgun
 -scrambler pistol
 -precision enhancer
 -shield extender
 -cpu upgrade
 -range amplifier
 [notes: I'm hoping others can come up with a better loadout. But this at least opens up a different playstyle]
 
 
 Sniper- unchanged as I don't play that role enough and it looked okay. But maybe others have ideas?
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        |  DeathwindRising
 ROGUE RELICS
 
 377
 
 
      | Posted - 2014.06.25 16:03:00 -
          [3] - Quote 
 
 Moonracer2000 wrote:The current starter fits do not reflect the diversity of options within the game. They could also be designed to better set new players up for success. What I am suggesting is that we make proposals for new starter fittings. Then discuss them. 
 I made a new character and played around with militia suits, modules and weapons available. I tried to see what made sense, as well as what I could fit without any skills. I only did this with Minmatar as I didn't have the time or energy to create new characters and look at the default starter fits. If anyone wants to start another thread for a different race feel free.
 
 Here are some quick thoughts I had:
 -Nanite injectors should be replaced with repair tools for all "medic" suits
 -Each race should have at least one light and heavy frame starter fit
 -Still no militia HMG?
 -Miliria flux and AV grenades?
 -Unless there is a medium frame with two equipment slots (unique starter dropsuit?) "medic" fittings are kind of pointless.
 
 I'll post the fittings I put together in a reply. Feel free to do the same or offer suggestions.
 
 "medic" brings you back from the dead
 
 "engineer" fixes things. the repair tool cant bring you bring once youre down.
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        |  Moonracer2000
 Subdreddit
 Test Alliance Please Ignore
 
 813
 
 
      | Posted - 2014.06.26 10:49:00 -
          [4] - Quote 
 
 DeathwindRising wrote:
 "medic" brings you back from the dead
 
 "engineer" fixes things. the repair tool cant bring you bring once youre down.
 
 Honestly I feel a real medic role suit needs both a nanite injector and a repair tool to actually fill the role. In dust, a medic is an engineer, since most of our work is on dropsuits. In practice many players dislike being revived with militia/standard needles. Put in the hands of new players they often lead to bad/repeat revives also.
 
 The repair tool is more "idiot proof" in that you are a lot less likely to **** off your team mates. I might be be irritated if a blueberry keeps reviving me in a firefight, but just shrug if they try to repair my armor when only half my shields are down.
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        |  Kurai-Ronin
 Very Dangerous F'kn People
 
 9
 
 
      | Posted - 2014.06.26 19:54:00 -
          [5] - Quote 
 
 Moonracer2000 wrote:The current starter fits do not reflect the diversity of options within the game. They could also be designed to better set new players up for success. What I am suggesting is that we make proposals for new starter fittings. Then discuss them. 
 I made a new character and played around with militia suits, modules and weapons available. I tried to see what made sense, as well as what I could fit without any skills. I only did this with Minmatar as I didn't have the time or energy to create new characters and look at the default starter fits. If anyone wants to start another thread for a different race feel free.
 
 Here are some quick thoughts I had:
 -Nanite injectors should be replaced with repair tools for all "medic" suits
 -Each race should have at least one light and heavy frame starter fit
 -Still no militia HMG?
 -Miliria flux and AV grenades?
 -Unless there is a medium frame with two equipment slots (unique starter dropsuit?) "medic" fittings are kind of pointless.
 
 I'll post the fittings I put together in a reply. Feel free to do the same or offer suggestions.
 No HMGs dumbass cuz Ratati and the other CCP themselves said that they're OP its in the news TxT
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        |  Lynn Beck
 NoGameNoLife
 
 1943
 
 
      | Posted - 2014.06.26 20:08:00 -
          [6] - Quote 
 I envision the Minmatar Scout starter being a Knife/Smg combo.
 
 In general i see MLT mediums havin 2 equips(lights have 1 at Mlt) and lacking a high or low slot.
 
 Suggestion: Minmatar Militia medium
 2 highs, 1 low
 2 equips
 
 210 base shield(165 now?)
 135 base armor(unchanged?)
 
 Other stats are identical.
 
 Going up through tiers, Std gains a Low, being 2/2, Adv goes 3/2, proto 3/3, or 4/2.
 
 General John Ripper -BAM! I'm Emeril Lagasse. This message was approved by the 'Nobody Loved You' Foundation | 
      
      
        |  Moonracer2000
 Subdreddit
 Test Alliance Please Ignore
 
 815
 
 
      | Posted - 2014.06.28 11:46:00 -
          [7] - Quote 
 
 Lynn Beck wrote:I envision the Minmatar Scout starter being a Knife/Smg combo.
 
 Yeah, I also imagined a nova knife scout fit. I even bought an Aurum no-skill knife just to test fittings. But I decided against it for two reasons.
 1. Nova knives are very much a unique specialist weapon. Not a good new player experience(also the basic knife with no skills isn't practical).
 
 2. Shotgun is probably the best "scout" feeling weapon choice. Rifles are a bit more popular these days, but don't offer light frames as unique of a playstyle experience.
 
 
 By the same philosophy I tried making a medium frame "medic" fitting with a mass driver, just to offer variety and make it stand out from the "frontline". But sadly the militia variant of that weapon has a high enough PG/CPU requirement you can't fit much more.
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