DeathwindRising wrote:Baal Omniscient wrote:DeathwindRising wrote:Summ Dude wrote:
So....first the AR has the advantage when hitting shields, and then the RR has the advantage when hitting armor? I....don't understand your point. Also, you're assuming both weapons are fired in each other's optimal, which of course is often not the case as the RR massively out-ranges the AR.
ill explain it further...
the ARs rof is almost twice that of the RR, meaning that if both weapons are fired within optimal of each other, the AR will deplete the shields and start eating into armor before the RR. the RR has to eat through shields first before it can tear into the armor. but by the time it does the AR has had such a big head start, that the RR wont out damage it in time.
add the RRs delay and you have half your shields gone before you fired a shot...
my point is that RR is not as viable in cqc as people claim it is
This is fully dependent on the fit. Also, saying it is so doesn't prove to me that it is so. Please provide the numbers and I'll be happy to accept your argument as accurate. (I'm too lazy to do maths right now)
AR rof is 800rpm and dps is 450
RR rof is ~430 or something and dps is ~400
the RR charge up is .30 seconds which against an AR is worth about 135 dps if you both start shooting at the same time while in optimal range of each other.
so for that first second of combat the RR would have a dps more like 265 vs the ARs 450 because its not doing any damage yet for the first .30 seconds.
Only 4 things matter in this game; where every utility weapon registers damage through hitscan:
Accuracy, Range, DPS, and HP.
How easily can you acquire a target?
From how far away can you kill them?
How quickly can you kill them?
Can you tank some shots should they get any off?
The Rail Rifle has a scope, the Auto AR does not. RR wins accuracy.
The Rail Rifle has significantly better range.
The Rail Rifle has comparable DPS to the AR.
And, in the hands of any fairly decent player with 450 or more HP, and possessing ANY kind of damage mitigation, the RR is a tough act for the AR to follow in every capacity.
Numbers vs. practice.
You can't mention numbers without defining circumstances. That's like saying the SR-71 Blackbird can hit Mach 3, but ignoring the fact that it must be in optimal conditions to safely achieve that result.
The RR is a good weapon, but it needs to back off from CQC, and the OPs proposals would help that.
Increase the firing delay, raise the hip fire spread, and back the fk off. It already has a ton of range, why the hell would it be made to be good at CQC as well?
OR simply use the Assault variant for close range. With no sight, it is on an even footing with the AR in terms of accuracy, it has increased RoF to slightly reduce the DPS gap, and I would reduce the fire delay, and hurt long range accuracy for the assault variant to keep it inline with it's purpose.