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TechMechMeds
Inner.Hell
3676
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Posted - 2014.06.24 23:30:00 -
[1] - Quote
Heavies are fine.
I will spam your face with aurum proto.
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TechMechMeds
Inner.Hell
3679
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Posted - 2014.06.25 09:57:00 -
[2] - Quote
Gavr1Io Pr1nc1p wrote:Hynox Xitio wrote:Note how all the complaints regarding heavies stem from scouts, who in no way should be able to engage and best heavies in a head-to-head scuffle. It's like complaining that a small toddler with kitchen knives is unable to tackle a grown man wielding a baseball bat. You're supposed to get creative. The problem isn't head on fights, the problem is flanking, attacking, and being killed in under a half second by the HMG before my fifth shot can hit the heavy....Thats the problem for scouts. I really don't understand how new players are dealing with heavy spam, as it may well be the most difficult thing for them to counter. ARs and the like only deal real damage inside of the HMG's "insta-gib" range (50 meters and under), so it makes no sense for people to say "use a long range weapon", as not everyone has access to one. What if someone put all their points into gallente assault and plasma rifles, what then? You essentially are killing an entire play style by arguing that heavies should always win at anything under 50m. They should always win in a straight up firefight, thats their role. However, they are not vulnerable enough to 1. Surprise tactics, 2. shorter range rifles, which leads to an imbalance.... The suit is fine, the HMG is not
5th shot folks.............5th.
I will spam your face with aurum proto.
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TechMechMeds
Inner.Hell
3682
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Posted - 2014.06.25 11:14:00 -
[3] - Quote
Gavr1Io Pr1nc1p wrote:Vitharr Foebane wrote:Glad my humor was well received :3 I've got nothing against you btw I just don't want to see the Sentinel reduced to a laughingstock again Well, after running my HMG heavy, I can tell you right now that the sustained killing power is ridiculous, and the only thing i die to is other HMG's. Iv only been SGed once by a proto cal scout, while fighting another HMG heavy. Id really like to see something done about perhaps increased overheat as well as making aHMG's more long range and bHMG's more CQC killers My ideas: aHMG: Greatly reduce spread, keeps current damage, RoF is reduced to 2000-2100 bHMG: Keep everything the same, except the spread needs a slight increase
The spread increase would make it easier to hit people actually.
It'd be a nerf at range so heavies would almost exclusively stay in cqc, which is where scouts go.
So if this got implemented, you'd still be whining lol.
I will spam your face with aurum proto.
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TechMechMeds
Inner.Hell
3689
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Posted - 2014.06.25 15:35:00 -
[4] - Quote
LAVALLOIS Nash wrote:RogueTrooper 2000AD wrote:The heavy is specialised in killing and defense.
By the ops logic we should nerf scout stealth because its too good, nerf logi HP and equipment slots, nerf commandos extra lights slot, nerf assaults possible HP tank, nerf assault drop ship speed and, well tanks are already a joke.
Op is bad anyway, anyone who has played with or against it will know. Yeah I agree. He is worried heavies are making it harder for new players, but really his style is far more oppressive to a new player. A heavy with a HMG will just be a target that scares new players into retreating. It soaks up damage but its lethal range dropoff is significant. New players will run at a heavy HMG once. After that they learn to keep distance. As a new player, I would find it much more frustrating and discouraging to be up against invisible enemies than can OHK me.
Indeed.
I created an alt and at least I could avoid heavies but scouts ohk from behind every other minute and you can't see them coming (newbs are a non factor).
I will spam your face with aurum proto.
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TechMechMeds
Inner.Hell
3693
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Posted - 2014.06.26 00:14:00 -
[5] - Quote
I created a scout alt.
Min scout A-1 standard
Highs - 2 militia shields Lows - 1 militia armour repair and 1 militia dampener
Adv Knives and shotgun with no cloak but I had to do 3 matches to get ADV knives.
I'm at least going 12/4 and heavies are always on my radar, I always get the jump on them and its 4 shots Max whatever they are wearing so far.
I'm literally having every heavy I come across fight me when I want and how I want.
This is in a std suit with militia mods, ADV knives and less than 250 HP.
Why can't you do this with your main scout and if you can, then what's the problem?.
If heavy spam is an issue then I'm sorry but anything spammed is an issue.
I will spam your face with aurum proto.
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