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Beastlina
Ostrakon Agency Gallente Federation
0
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Posted - 2014.06.24 20:11:00 -
[1] - Quote
They can 2 shot a sentinel suit, FINE. But they need to die with 2 bullets MAX. These guys are soaking up so much damage and getting off like 5 shotgun shells while taking damage and bouncing around. They will always see you and since they can tell which way your facing it's easy to get the first shotgun round off on your backside. They can see me, i can't see them unless they are and idiot and walk up to me from the front, i can't see them on radar, they are incredibly fast and have commando lvl armor (yes i'm talking about gallente scouts), they have the safest hacking, and they can use the RE's to even take down a well fitted tank or defend points. Please someone explain to me why scouts get all this and have no drawbacks what so ever. Let's be honest, have you ever seen a full proto scout do badly even on the losing team? |
calvin b
Sinq Laison Gendarmes Gallente Federation
1661
|
Posted - 2014.06.24 20:22:00 -
[2] - Quote
Beastlina wrote:They can 2 shot a sentinel suit, FINE. But they need to die with 2 bullets MAX. These guys are soaking up so much damage and getting off like 5 shotgun shells while taking damage and bouncing around. They will always see you and since they can tell which way your facing it's easy to get the first shotgun round off on your backside. They can see me, i can't see them unless they are and idiot and walk up to me from the front, i can't see them on radar, they are incredibly fast and have commando lvl armor (yes i'm talking about gallente scouts), they have the safest hacking, and they can use the RE's to even take down a well fitted tank or defend points. Please someone explain to me why scouts get all this and have no drawbacks what so ever. Let's be honest, have you ever seen a full proto scout do badly even on the losing team?
I for one suck at being a scout. I admit at the moment the scout is at a good spot. The true counter to this is the assault class. Sadly it does not exist at the moment. I am a heavy I have to deal with this BS all the time. I call BS not because of the scout suit but the hit detection. There is something wrong with the scouts hit detection especially the Cal scout. Do not blame the suit or the player, blame the horrible hit detection. For example I less than 10M from a scout and my HMG failed to register most hits even thought the reticule was dead center of the scout the whole fight. I lost, I was upset but its dust mechanics and what can you really do. Don't hate the player or suit blame the hit detection and LAG and just breath.
Closed Beta Vet and Heavy, so no I am not FOTM I am an Antique
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Vitharr Foebane
Terminal Courtesy
1487
|
Posted - 2014.06.24 20:34:00 -
[3] - Quote
calvin b wrote:Beastlina wrote:They can 2 shot a sentinel suit, FINE. But they need to die with 2 bullets MAX. These guys are soaking up so much damage and getting off like 5 shotgun shells while taking damage and bouncing around. They will always see you and since they can tell which way your facing it's easy to get the first shotgun round off on your backside. They can see me, i can't see them unless they are and idiot and walk up to me from the front, i can't see them on radar, they are incredibly fast and have commando lvl armor (yes i'm talking about gallente scouts), they have the safest hacking, and they can use the RE's to even take down a well fitted tank or defend points. Please someone explain to me why scouts get all this and have no drawbacks what so ever. Let's be honest, have you ever seen a full proto scout do badly even on the losing team? I for one suck at being a scout. I admit at the moment the scout is at a good spot. The true counter to this is the assault class. Sadly it does not exist at the moment. I am a heavy I have to deal with this BS all the time. I call BS not because of the scout suit but the hit detection. There is something wrong with the scouts hit detection especially the Cal scout. Do not blame the suit or the player, blame the horrible hit detection. For example I less than 10M from a scout and my HMG failed to register most hits even thought the reticule was dead center of the scout the whole fight. I lost, I was upset but its dust mechanics and what can you really do. Don't hate the player or suit blame the hit detection and LAG and just breath. better not let the scouts see this thread they might start b*tching about how hard it is being an invisible suit that can see anything =.=
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
175
|
Posted - 2014.06.24 20:52:00 -
[4] - Quote
my major issue with scouts is how much dmg they can soak up.. imo a proto scout should have a max of 400 ehp.
I think right now they can get 600 easy...way too much
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One Eyed King
Land of the BIind
2124
|
Posted - 2014.06.24 20:53:00 -
[5] - Quote
Vitharr Foebane wrote:calvin b wrote:Beastlina wrote:They can 2 shot a sentinel suit, FINE. But they need to die with 2 bullets MAX. These guys are soaking up so much damage and getting off like 5 shotgun shells while taking damage and bouncing around. They will always see you and since they can tell which way your facing it's easy to get the first shotgun round off on your backside. They can see me, i can't see them unless they are and idiot and walk up to me from the front, i can't see them on radar, they are incredibly fast and have commando lvl armor (yes i'm talking about gallente scouts), they have the safest hacking, and they can use the RE's to even take down a well fitted tank or defend points. Please someone explain to me why scouts get all this and have no drawbacks what so ever. Let's be honest, have you ever seen a full proto scout do badly even on the losing team? I for one suck at being a scout. I admit at the moment the scout is at a good spot. The true counter to this is the assault class. Sadly it does not exist at the moment. I am a heavy I have to deal with this BS all the time. I call BS not because of the scout suit but the hit detection. There is something wrong with the scouts hit detection especially the Cal scout. Do not blame the suit or the player, blame the horrible hit detection. For example I less than 10M from a scout and my HMG failed to register most hits even thought the reticule was dead center of the scout the whole fight. I lost, I was upset but its dust mechanics and what can you really do. Don't hate the player or suit blame the hit detection and LAG and just breath. better not let the scouts see this thread they might start b*tching about how hard it is being an invisible suit that can see anything =.= Try being a completely visible suit that shows up on heavy and assault tacnet because of shared scanning with 1/5 the ehp.
And if you think being cloaked is being invisible you need your eyes checked.
This is how a minja feels
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One Eyed King
Land of the BIind
2124
|
Posted - 2014.06.24 20:54:00 -
[6] - Quote
Seymour KrelbornX wrote:my major issue with scouts is how much dmg they can soak up.. imo a proto scout should have a max of 400 ehp.
I think right now they can get 600 easy...way too much
This is a tanking problem, not a scout problem. The nerf to dampening was supposed to "fix" the tanking, when in fact it just encouraged more tanking by making dampening significantly less viable.
DPLAK
This is how a minja feels
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Eruditus 920
Prodigy Ops
185
|
Posted - 2014.06.24 21:05:00 -
[7] - Quote
-OP, this isn't a thing anymore.
Your post would have been relevant around April 1. Scouts are now aligned.
-Vithar, you are indeed a Fatty cheerleader. There is nigh a thread in which Fat dominance arises that you do not panic and defend it. I congratulate your insecurity.
But the HMG nerf is coming for you. Accept it. Have another drink; that might help..
Dominion over others is given not taken. Nothing has power over you but your own fear.
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
175
|
Posted - 2014.06.24 21:28:00 -
[8] - Quote
One Eyed King wrote:Vitharr Foebane wrote:calvin b wrote:Beastlina wrote:They can 2 shot a sentinel suit, FINE. But they need to die with 2 bullets MAX. These guys are soaking up so much damage and getting off like 5 shotgun shells while taking damage and bouncing around. They will always see you and since they can tell which way your facing it's easy to get the first shotgun round off on your backside. They can see me, i can't see them unless they are and idiot and walk up to me from the front, i can't see them on radar, they are incredibly fast and have commando lvl armor (yes i'm talking about gallente scouts), they have the safest hacking, and they can use the RE's to even take down a well fitted tank or defend points. Please someone explain to me why scouts get all this and have no drawbacks what so ever. Let's be honest, have you ever seen a full proto scout do badly even on the losing team? I for one suck at being a scout. I admit at the moment the scout is at a good spot. The true counter to this is the assault class. Sadly it does not exist at the moment. I am a heavy I have to deal with this BS all the time. I call BS not because of the scout suit but the hit detection. There is something wrong with the scouts hit detection especially the Cal scout. Do not blame the suit or the player, blame the horrible hit detection. For example I less than 10M from a scout and my HMG failed to register most hits even thought the reticule was dead center of the scout the whole fight. I lost, I was upset but its dust mechanics and what can you really do. Don't hate the player or suit blame the hit detection and LAG and just breath. better not let the scouts see this thread they might start b*tching about how hard it is being an invisible suit that can see anything =.= Try being a completely visible suit that shows up on heavy and assault tacnet because of shared scanning with 1/5 the ehp. And if you think being cloaked is being invisible you need your eyes checked.
this is the kind of thing scrub scouts say... before cloaking existed, and when just about everything passively showed up on scans, good scouts were still wrecking face. |
Vitharr Foebane
Terminal Courtesy
1487
|
Posted - 2014.06.24 21:36:00 -
[9] - Quote
Eruditus 920 wrote:-OP, this isn't a thing anymore.
Your post would have been relevant around April 1. Scouts are now aligned.
-Vithar, you are indeed a Fatty cheerleader. There is nigh a thread in which Fat dominance arises that you do not panic and defend it. I congratulate your insecurity.
But the HMG nerf is coming for you. Accept it. Have another drink; that might help.. Its cute that you think I'm a fatty cheerleader, however I just don't want to see the class ruined... again... I use ALL suits(even the Amarr scout), However, I started as a heavy in closed beta, stayed a heavy through ALL of uprising even though they were considered a free kill, and was ecstatic when they were finally made viable again. Some people now want them to go back to being a joke *cough*scouts*cough* so yeah I intend to make sure that doesn't happen. Fortunately, CCP agrees that the HMG is for the most part balanced so I'm not too worried. So by all means keep crying.
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Crimson ShieId
Psygod9
566
|
Posted - 2014.06.24 22:06:00 -
[10] - Quote
Beastlina wrote:They can 2 shot a sentinel suit, FINE. But they need to die with 2 bullets MAX. These guys are soaking up so much damage and getting off like 5 shotgun shells while taking damage and bouncing around. They will always see you and since they can tell which way your facing it's easy to get the first shotgun round off on your backside. They can see me, i can't see them unless they are an idiot and walk up to me from the front, i can't see them on radar, they are incredibly fast and have commando lvl armor (yes i'm talking about gallente scouts), they have the safest hacking, and they can use the RE's to even take down a well fitted tank or defend points. Please someone explain to me why scouts get all this and have no drawbacks what so ever. Let's be honest, have you ever seen a full proto scout do badly even on the losing team?
Situational awareness, my friend... and Mass Drivers... Mass Drivers to the moon and back. Heavies as well, and squads. There are plenty of ways to beat scouts, you just have to utilize them, even if it's jumping in a tank to avoid the cloaked shotgun scouts. I recommend the squad thing though, any scout with half a brain will stay away from grouped targets unless a possibility becomes available to RE them. Any scout that rushes into the group is an easy kill, even a brick tanked one. Did I mention MD's? On Minmatar Commandos? Oh, and Scrambler Rifles too~
Nova Knives are best sidearm.
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buzzzzzzz killllllllll
Sacred Initiative of Combat Killers
568
|
Posted - 2014.06.24 22:32:00 -
[11] - Quote
calvin b wrote:Beastlina wrote:They can 2 shot a sentinel suit, FINE. But they need to die with 2 bullets MAX. These guys are soaking up so much damage and getting off like 5 shotgun shells while taking damage and bouncing around. They will always see you and since they can tell which way your facing it's easy to get the first shotgun round off on your backside. They can see me, i can't see them unless they are and idiot and walk up to me from the front, i can't see them on radar, they are incredibly fast and have commando lvl armor (yes i'm talking about gallente scouts), they have the safest hacking, and they can use the RE's to even take down a well fitted tank or defend points. Please someone explain to me why scouts get all this and have no drawbacks what so ever. Let's be honest, have you ever seen a full proto scout do badly even on the losing team? I for one suck at being a scout. I admit at the moment the scout is at a good spot. The true counter to this is the assault class. Sadly it does not exist at the moment. I am a heavy I have to deal with this BS all the time. I call BS not because of the scout suit but the hit detection. There is something wrong with the scouts hit detection especially the Cal scout. Do not blame the suit or the player, blame the horrible hit detection. For example I less than 10M from a scout and my HMG failed to register most hits even thought the reticule was dead center of the scout the whole fight. I lost, I was upset but its dust mechanics and what can you really do. Don't hate the player or suit blame the hit detection and LAG and just breath.
ya i specced into cal scout to see if the hit detection was bugged, and it really is. if i run cal scout, i can 1v1 a heavy with a basic smg, and can escape from anything in the game
Dedicated heavy through the hard times, still supporter of A FULL 1.8 respec and MOAR HEAVY WEAPONS!
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Forlorn Destrier
2564
|
Posted - 2014.06.24 22:33:00 -
[12] - Quote
deleted |
Gavr1Io Pr1nc1p
605
|
Posted - 2014.06.24 22:48:00 -
[13] - Quote
The only thing that can 2 shot a sentinel suit are fully charged NKs...
Unless its minmitar
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Gavr1Io Pr1nc1p
605
|
Posted - 2014.06.24 22:50:00 -
[14] - Quote
Seymour KrelbornX wrote:my major issue with scouts is how much dmg they can soak up.. imo a proto scout should have a max of 400 ehp.
I think right now they can get 600 easy...way too much
Fine but heavies should have a max DPS of 200 because they have the most HP. 1400 is way too much
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Beastlina
Ostrakon Agency Gallente Federation
0
|
Posted - 2014.06.24 23:42:00 -
[15] - Quote
Just want to add i wasn't trying to defend heavies, i was just mentioning how even they can be 2 shot. And yes i have witnessed it more than a few times while they were hacking and objective if the scout gets 2 headshots with a proto shotgun it will kill them. I'm not even a heavy i'm logistics so they can aim at my pinky toe if they want and im still getting 1 shot by even weaker scouts. My point was if your not a sentinel or a really thick heavy suit you don't even have that 1 warning shot your just gone. Shotty is just doing what it's been made to do but the scout's natural advantages make it incredibly easy to use it.
I will be trying that mass driver idea though. Seems like even if they are hopping around i can get some good damage in. |
Monkey MAC
Rough Riders..
2906
|
Posted - 2014.06.24 23:49:00 -
[16] - Quote
Eruditus 920 wrote:-OP, this isn't a thing anymore.
Your post would have been relevant around April 1. Scouts are now aligned.
-Vithar, you are indeed a Fatty cheerleader. There is nigh a thread in which Fat dominance arises that you do not panic and defend it. I congratulate your insecurity.
But the HMG nerf is coming for you. Accept it. Have another drink; that might help..
Try telling that Nyain San/WTF/etc it's all you ever see them run, played a match yesterday by the end I started playing pop goes the weasal with a sentinel and a shotgun.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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castba
Amarr Templars Amarr Empire
495
|
Posted - 2014.06.25 00:11:00 -
[17] - Quote
Gavr1Io Pr1nc1p wrote:The only thing that can 2 shot a sentinel suit are fully charged NKs...
Unless its minmitar That is simply not true unless you are referring to a tanked galente or Amarr sentinel.
It can be done with any shotty (just yesterday I two shotted an Amarr sentinel on manus ambush with my dren SG) and both min and cal sentinels are routinely killed in two shots. |
Scheneighnay McBob
Cult of Gasai
5389
|
Posted - 2014.06.25 00:29:00 -
[18] - Quote
Non-dumbass sentinels can kill proto scouts.
Too bad 90% of sentinels are dumbasses carried by super-weapons and a mountain of eHP
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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One Eyed King
Land of the BIind
2127
|
Posted - 2014.06.25 00:40:00 -
[19] - Quote
Seymour KrelbornX wrote:One Eyed King wrote:Vitharr Foebane wrote:calvin b wrote:Beastlina wrote:They can 2 shot a sentinel suit, FINE. But they need to die with 2 bullets MAX. These guys are soaking up so much damage and getting off like 5 shotgun shells while taking damage and bouncing around. They will always see you and since they can tell which way your facing it's easy to get the first shotgun round off on your backside. They can see me, i can't see them unless they are and idiot and walk up to me from the front, i can't see them on radar, they are incredibly fast and have commando lvl armor (yes i'm talking about gallente scouts), they have the safest hacking, and they can use the RE's to even take down a well fitted tank or defend points. Please someone explain to me why scouts get all this and have no drawbacks what so ever. Let's be honest, have you ever seen a full proto scout do badly even on the losing team? I for one suck at being a scout. I admit at the moment the scout is at a good spot. The true counter to this is the assault class. Sadly it does not exist at the moment. I am a heavy I have to deal with this BS all the time. I call BS not because of the scout suit but the hit detection. There is something wrong with the scouts hit detection especially the Cal scout. Do not blame the suit or the player, blame the horrible hit detection. For example I less than 10M from a scout and my HMG failed to register most hits even thought the reticule was dead center of the scout the whole fight. I lost, I was upset but its dust mechanics and what can you really do. Don't hate the player or suit blame the hit detection and LAG and just breath. better not let the scouts see this thread they might start b*tching about how hard it is being an invisible suit that can see anything =.= Try being a completely visible suit that shows up on heavy and assault tacnet because of shared scanning with 1/5 the ehp. And if you think being cloaked is being invisible you need your eyes checked. this is the kind of thing scrub scouts say... before cloaking existed, and when just about everything passively showed up on scans, good scouts were still wrecking face. Great scouts were wrecking face, the rest of us were getting by. And prior to 1.8, there were just minjas and Gal scouts. Even then, most scouts knew that Gallente were the most viable, with maybe just 20 percent going minmatar.
Gal scouts don't have the precision enhancement bonuses, and I was able to beat most scanners with a single complex damp. The only thing that could occasionally beat my dampening was a duvolle focused which was rarely used in pubs.
Now, cals easily pick me up, and have spare room for other mods, plus broadcast my position to his fat squadmates.
You can call me a scrub all you want, but that doesn't change the fact that there are legit issues with scouts, some that are UP, some that are OP. Unfortunately your lack of diplomatic skills are not at all helpful.
This is how a minja feels
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Vitharr Foebane
Terminal Courtesy
1488
|
Posted - 2014.06.25 00:54:00 -
[20] - Quote
Scheneighnay McBob wrote:Non-dumbass sentinels can kill proto scouts.
Too bad 90% of sentinels are dumbasses carried by super-weapons and a mountain of eHP Still wailing away like a spoiled child I see. CCP Rattati likes where the HMG is at right now so does that make him a dumbass too?
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Brokerib
Lone Wolves Club
1444
|
Posted - 2014.06.25 01:00:00 -
[21] - Quote
Beastlina wrote:They can 2 shot a sentinel suit, FINE. But they need to die with 2 bullets MAX. These guys are soaking up so much damage and getting off like 5 shotgun shells while taking damage and bouncing around. They will always see you and since they can tell which way your facing it's easy to get the first shotgun round off on your backside. They can see me, i can't see them unless they are an idiot and walk up to me from the front, i can't see them on radar, they are incredibly fast and have commando lvl armor (yes i'm talking about gallente scouts), they have the safest hacking, and they can use the RE's to even take down a well fitted tank or defend points. Please someone explain to me why scouts get all this and have no drawbacks what so ever. Let's be honest, have you ever seen a full proto scout do badly even on the losing team?
Troll much?
I like how a 600EHP scout can take more damage than at 1200EHP heavy. That's great. Must be all those scout only weapons? Like the shotgun and RE, that no one else can use...
Knowledge is power
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Thurak1
Psygod9
784
|
Posted - 2014.06.25 01:01:00 -
[22] - Quote
Here i thought it was common knowledge that the cal scout had hit detection issues that make it a real monster on the BF. |
Eruditus 920
Prodigy Ops
189
|
Posted - 2014.06.25 01:06:00 -
[23] - Quote
Vitharr Foebane wrote:Scheneighnay McBob wrote:Non-dumbass sentinels can kill proto scouts.
Too bad 90% of sentinels are dumbasses carried by super-weapons and a mountain of eHP Still wailing away like a spoiled child I see. CCP Rattati likes where the HMG is at right now so does that make him a dumbass too?
Name calling is what is childish here.
Dominion over others is given not taken. Nothing has power over you but your own fear.
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Izlare Lenix
BATTLE SURVEY GROUP Dark Taboo
715
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Posted - 2014.06.25 01:07:00 -
[24] - Quote
Lol. This argument again. Brick fit scouts are dumb idea and only bad scouts do it. I was just in a pc a few days ago and used a 400hp cal scout and I was murdering 700+hp scouts.
I hope bad players continue to brick fit scouts so I can continue killing them with ease.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Izlare Lenix
BATTLE SURVEY GROUP Dark Taboo
717
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Posted - 2014.06.25 01:09:00 -
[25] - Quote
Thurak1 wrote:Here i thought it was common knowledge that the cal scout had hit detection issues that make it a real monster on the BF.
It is common knowledge this is a rumor players with bad aim keep spreading. Provide proof of this hit detection glitch. Whether I'm using a cal scout, amarr commando or hmg heavy I kill cal scouts just as easily as any other scout.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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One Eyed King
Land of the BIind
2127
|
Posted - 2014.06.25 01:30:00 -
[26] - Quote
Izlare Lenix wrote:Thurak1 wrote:Here i thought it was common knowledge that the cal scout had hit detection issues that make it a real monster on the BF. It is common knowledge this is a rumor players with bad aim keep spreading. Provide proof of this hit detection glitch. Whether I'm using a cal scout, amarr commando or hmg heavy I kill cal scouts just as easily as any other scout. See IgniteableAura's video that is posted in the bugs section here.
He is suggesting that it is a shotgun problem, but it might also scout hit detection problem. So you have some video evidence, but evidence of what is still up in the air.
This is how a minja feels
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Vitharr Foebane
Terminal Courtesy
1490
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Posted - 2014.06.25 01:32:00 -
[27] - Quote
Eruditus 920 wrote:Vitharr Foebane wrote:Scheneighnay McBob wrote:Non-dumbass sentinels can kill proto scouts.
Too bad 90% of sentinels are dumbasses carried by super-weapons and a mountain of eHP Still wailing away like a spoiled child I see. CCP Rattati likes where the HMG is at right now so does that make him a dumbass too? Name calling is what is childish here. I did not name call I made an analogy. For an example of name calling, see the gentleman I quoted. Rejoice, for you have been educated.
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Speedddogg
Aaries Logistic Assault
33
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Posted - 2014.06.25 01:41:00 -
[28] - Quote
You know, not all of us use shotguns...
Hey friend! Stab aw you're dead.
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OZAROW
Opus Arcana Covert Intervention
1453
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Posted - 2014.06.25 02:00:00 -
[29] - Quote
Beastlina wrote:They can 2 shot a sentinel suit, FINE. But they need to die with 2 bullets MAX. These guys are soaking up so much damage and getting off like 5 shotgun shells while taking damage and bouncing around. They will always see you and since they can tell which way your facing it's easy to get the first shotgun round off on your backside. They can see me, i can't see them unless they are an idiot and walk up to me from the front, i can't see them on radar, they are incredibly fast and have commando lvl armor (yes i'm talking about gallente scouts), they have the safest hacking, and they can use the RE's to even take down a well fitted tank or defend points. Please someone explain to me why scouts get all this and have no drawbacks what so ever. Let's be honest, have you ever seen a full proto scout do badly even on the losing team? Scouts are loners, heavies are not! Its as simple as that, where's yours squad? Wheres your LOGI ? Where's your lav with a scanner? Sounds to me like all your tears are self inflicted, if you don't know how to play your class so don't play it!
If a heavy is alone he's dead simple as that, your not supposed to hack, your a turret! Your not supposed to be without your team, or in open areas without a LOGI or a car so why are you?
SUPER NOVA KNIFE SAIYAN 4
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medomai grey
WarRavens Final Resolution.
843
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Posted - 2014.06.25 02:12:00 -
[30] - Quote
OZAROW wrote:Scouts are loners, heavies are not! Its as simple as that, where's yours squad? Wheres your LOGI ? Where's your lav with a scanner? Sounds to me like all your tears are self inflicted, if you don't know how to play your class so don't play it!
If a heavy is alone he's dead simple as that, your not supposed to hack, your a turret! Your not supposed to be without your team, or in open areas without a LOGI or a car so why are you? Hey Oz, long time no chat. o/
You know damn well suits have nothing to do with being alone or running a group.
Medium frame EHP is not medium
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